UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 76dc4574ab Linedef and Thing arguments are new set to 0 when converting a map to Doom map format.
Fixed a crash when executing "Toggle Geometry Effects" (Tab).
2013-08-20 08:21:20 +00:00
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ClassicModes Updated documentation. 2013-08-19 12:12:31 +00:00
ErrorChecks Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Interface Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Resources Updated documentation. 2013-08-19 12:12:31 +00:00
VisualModes Linedef and Thing arguments are new set to 0 when converting a map to Doom map format. 2013-08-20 08:21:20 +00:00
BuilderModes.csproj Map Analysis mode can now check the map for unconnected vertices. 2013-05-30 15:50:46 +00:00