UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED b27716ce6b Classic modes: event lines were rendered inconsistently while panning the view.
Sectors mode: event lines were not rendered for things targeting highlighted sector.
Added "DropItem" and "CheckFlag" definitions to ACS and DECORATE script configurations.
2013-12-03 14:40:40 +00:00
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ClassicModes Classic modes: event lines were rendered inconsistently while panning the view. 2013-12-03 14:40:40 +00:00
ErrorChecks Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures. 2013-12-02 15:02:01 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
Interface Edit forms: current selection is no longer cleared when the edit is canceled. 2013-11-29 12:24:47 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
Resources Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
VisualModes "Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly. 2013-12-03 13:12:12 +00:00
BuilderModes.csproj Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00