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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
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766e4d46f3
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0654cec075
4 changed files with 9 additions and 11 deletions
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@ -321,11 +321,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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if(!panning) //mxd
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for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso); //mxd
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BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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}
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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@ -573,7 +573,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.PlotSector(highlighted, General.Colors.Highlight);
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if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso); //mxd
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BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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}
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renderer.Finish();
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}
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@ -589,7 +589,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render selection
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if(renderer.StartOverlay(true))
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{
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if(!panning && highlighted != null && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
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if(highlighted != null && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
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if(selecting) RenderMultiSelection();
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renderer.Finish();
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}
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@ -750,7 +750,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if(panning) return; //mxd. Skip all this jass while panning
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if(panning) return; //mxd. Skip all this jazz while panning
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//mxd
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if(selectpressed && !editpressed && !selecting) {
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@ -147,10 +147,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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if (!panning) { //mxd
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for (int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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}
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for (int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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renderer.Finish();
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}
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@ -3218,7 +3218,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(j.sidedef.Index != j.controlSide.Index) {
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offset -= j.controlSide.OffsetY;
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offset -= j.controlSide.Fields.GetValue("offsety_mid", 0.0f);
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j.sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, offset);
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j.sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, offset % texture.Height);
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} else {
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offset = GetMiddleOffsetY(j.sidedef, offset, j.scaleY, true);
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