UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 6ce9043ff6 Removed UDMFControls plugin.
UDMF fields, handled by UI, had broken field types after r1758.
Removed some redundant type casts.
2013-08-10 11:28:51 +00:00
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ClassicModes Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
ErrorChecks Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Interface Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Resources Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
VisualModes Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
BuilderModes.csproj Map Analysis mode can now check the map for unconnected vertices. 2013-05-30 15:50:46 +00:00