UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 0a5ff0bdaf Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
2013-08-07 09:25:37 +00:00
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ClassicModes Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
ErrorChecks Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Interface Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Resources Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
VisualModes Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs. 2013-08-07 09:25:37 +00:00
BuilderModes.csproj Map Analysis mode can now check the map for unconnected vertices. 2013-05-30 15:50:46 +00:00