UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED ae56aad3b7 Hints panel was improperly resized in some cases.
Info panel was not updated after leaving Visual mode.
Moved hints logic to ClassicMode, so hints can be displayed by any plugin.
Visual mode: dynamic light animation was not working.
Minor performance improvements in Actor, Configuration, UDMF and TEXTURES parsers.
2013-12-18 09:11:04 +00:00
..
ClassicModes Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00
ErrorChecks Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures. 2013-12-02 15:02:01 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Increased performance when deleting things in Things mode, linedefs in Linedefs mode and sectors in Sectors mode. 2013-12-13 09:31:18 +00:00
Interface Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
IO "Export to Wavefront .obj" action should work much faster now. 2013-12-12 09:07:30 +00:00
Properties Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
Resources Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
VisualModes Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
BuilderModes.csproj Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00