UltimateZoneBuilder/Source/Plugins/BuilderModes
2014-02-07 12:07:23 +00:00
..
ClassicModes Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles). 2014-02-03 11:19:12 +00:00
ErrorChecks Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. 2014-02-07 09:10:55 +00:00
FindReplace Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats. 2014-01-10 15:08:39 +00:00
General Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
Interface Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now. 2014-02-07 12:07:23 +00:00
IO Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
Properties Cursor is now drawn on screenshots. 2014-01-17 14:41:38 +00:00
Resources Linedef info panel: tag is no longer shown in Hexen map format. 2014-01-23 13:36:51 +00:00
VisualModes Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. 2014-02-07 09:10:55 +00:00
BuilderModes.csproj Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. 2014-02-07 09:10:55 +00:00