UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 417cdde4be In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
2014-03-12 10:39:24 +00:00
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ClassicModes Make Door action: door texture can now be defined in a game configuration. 2014-03-06 09:08:21 +00:00
ErrorChecks Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
FindReplace Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
General Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Interface Just a couple of cosmetic fixes. Nothing interesting, really... 2014-03-06 11:45:20 +00:00
IO According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
Properties Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
Resources Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. 2014-03-03 09:52:55 +00:00
VisualModes In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs. 2014-03-12 10:39:24 +00:00
BuilderModes.csproj Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00