Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.

Make Door action: made Make Door form a bit smaller.
Make Door action: sector highlight was not updated after performing the action when a single sector was selected.
This commit is contained in:
MaxED 2014-03-05 12:26:09 +00:00
parent 7faf6bc13e
commit f7f8c1e894
6 changed files with 170 additions and 179 deletions

View file

@ -206,7 +206,7 @@ mapformat_hexen
}
// Door making
include("ZDoom_misc.cfg", "doormaking_hexenudmf");
include("ZDoom_misc.cfg", "doormaking_hexen");
// Generalized actions
generalizedlinedefs = false;
@ -326,7 +326,7 @@ mapformat_udmf
}
// Door making
include("ZDoom_misc.cfg", "doormaking_hexenudmf");
include("ZDoom_misc.cfg", "doormaking_udmf");
// Generalized actions
generalizedlinedefs = false;

View file

@ -1630,9 +1630,22 @@ doormaking_doom
makedooraction = 1; // See linedeftypes
}
doormaking_hexenudmf
doormaking_hexen
{
makedooraction = 202; // See linedeftypes
makedooractivate = 1024;
makedoorflags { 512; }
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
}
doormaking_udmf
{
makedooraction = 202; // See linedeftypes
makedoorflags { playeruse; repeatspecial; }
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;

View file

@ -244,8 +244,6 @@ namespace CodeImp.DoomBuilder.Config
// Constructor
internal GameConfiguration(Configuration cfg)
{
object obj;
// Initialize
this.cfg = cfg;
this.thingflags = new Dictionary<string, string>(StringComparer.Ordinal);
@ -314,7 +312,7 @@ namespace CodeImp.DoomBuilder.Config
// Flags have special (invariant culture) conversion
// because they are allowed to be written as integers in the configs
obj = cfg.ReadSettingObject("singlesidedflag", 0);
object obj = cfg.ReadSettingObject("singlesidedflag", 0);
if(obj is int) singlesidedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else singlesidedflag = obj.ToString();
obj = cfg.ReadSettingObject("doublesidedflag", 0);
if(obj is int) doublesidedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else doublesidedflag = obj.ToString();
@ -393,12 +391,9 @@ namespace CodeImp.DoomBuilder.Config
#region ================== Loading
// This loads the map lumps
private void LoadMapLumps()
{
IDictionary dic;
private void LoadMapLumps() {
// Get map lumps list
dic = cfg.ReadSetting("maplumpnames", new Hashtable());
IDictionary dic = cfg.ReadSetting("maplumpnames", new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Make map lumps
@ -452,11 +447,10 @@ namespace CodeImp.DoomBuilder.Config
// Things and thing categories
private void LoadThingCategories()
{
IDictionary dic;
ThingCategory thingcat;
// Get thing categories
dic = cfg.ReadSetting("thingtypes", new Hashtable());
IDictionary dic = cfg.ReadSetting("thingtypes", new Hashtable());
foreach(DictionaryEntry de in dic)
{
if(de.Value is IDictionary)
@ -486,10 +480,8 @@ namespace CodeImp.DoomBuilder.Config
// Linedef flags
private void LoadLinedefFlags()
{
IDictionary dic;
// Get linedef flags
dic = cfg.ReadSetting("linedefflags", new Hashtable());
IDictionary dic = cfg.ReadSetting("linedefflags", new Hashtable());
foreach(DictionaryEntry de in dic)
linedefflags.Add(de.Key.ToString(), de.Value.ToString());
@ -593,10 +585,8 @@ namespace CodeImp.DoomBuilder.Config
// Linedef activates
private void LoadLinedefActivations()
{
IDictionary dic;
// Get linedef activations
dic = cfg.ReadSetting("linedefactivations", new Hashtable());
IDictionary dic = cfg.ReadSetting("linedefactivations", new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Add to the list
@ -610,10 +600,8 @@ namespace CodeImp.DoomBuilder.Config
// Linedef generalized actions
private void LoadLinedefGeneralizedActions()
{
IDictionary dic;
// Get linedef activations
dic = cfg.ReadSetting("gen_linedeftypes", new Hashtable());
IDictionary dic = cfg.ReadSetting("gen_linedeftypes", new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Check for valid structure
@ -648,12 +636,11 @@ namespace CodeImp.DoomBuilder.Config
// Sector effects
private void LoadSectorEffects()
{
IDictionary dic;
SectorEffectInfo si;
int actionnumber;
// Get sector effects
dic = cfg.ReadSetting("sectortypes", new Hashtable());
IDictionary dic = cfg.ReadSetting("sectortypes", new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Try paring the action number
@ -681,11 +668,10 @@ namespace CodeImp.DoomBuilder.Config
// Brightness levels
private void LoadBrightnessLevels()
{
IDictionary dic;
int level;
// Get brightness levels structure
dic = cfg.ReadSetting("sectorbrightness", new Hashtable());
IDictionary dic = cfg.ReadSetting("sectorbrightness", new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Try paring the level
@ -708,10 +694,8 @@ namespace CodeImp.DoomBuilder.Config
// Sector generalized effects
private void LoadSectorGeneralizedEffects()
{
IDictionary dic;
// Get sector effects
dic = cfg.ReadSetting("gen_sectortypes", new Hashtable());
IDictionary dic = cfg.ReadSetting("gen_sectortypes", new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Check for valid structure
@ -730,10 +714,8 @@ namespace CodeImp.DoomBuilder.Config
// Thing flags
private void LoadThingFlags()
{
IDictionary dic;
// Get linedef flags
dic = cfg.ReadSetting("thingflags", new Hashtable());
IDictionary dic = cfg.ReadSetting("thingflags", new Hashtable());
foreach(DictionaryEntry de in dic)
thingflags.Add(de.Key.ToString(), de.Value.ToString());
@ -759,10 +741,8 @@ namespace CodeImp.DoomBuilder.Config
// Default thing flags
private void LoadDefaultThingFlags()
{
IDictionary dic;
// Get linedef flags
dic = cfg.ReadSetting("defaultthingflags", new Hashtable());
IDictionary dic = cfg.ReadSetting("defaultthingflags", new Hashtable());
foreach(DictionaryEntry de in dic)
{
// Check if flag exists
@ -780,10 +760,8 @@ namespace CodeImp.DoomBuilder.Config
// Skills
private void LoadSkills()
{
IDictionary dic;
// Get skills
dic = cfg.ReadSetting("skills", new Hashtable());
IDictionary dic = cfg.ReadSetting("skills", new Hashtable());
foreach(DictionaryEntry de in dic)
{
int num;
@ -799,12 +777,9 @@ namespace CodeImp.DoomBuilder.Config
}
// Texture Sets
private void LoadTextureSets()
{
IDictionary dic;
private void LoadTextureSets() {
// Get sets
dic = cfg.ReadSetting("texturesets", new Hashtable());
IDictionary dic = cfg.ReadSetting("texturesets", new Hashtable());
foreach(DictionaryEntry de in dic)
{
DefinedTextureSet s = new DefinedTextureSet(cfg, "texturesets." + de.Key);
@ -815,10 +790,8 @@ namespace CodeImp.DoomBuilder.Config
// Thing Filters
private void LoadThingFilters()
{
IDictionary dic;
// Get sets
dic = cfg.ReadSetting("thingsfilters", new Hashtable());
IDictionary dic = cfg.ReadSetting("thingsfilters", new Hashtable());
foreach(DictionaryEntry de in dic)
{
ThingsFilter f = new ThingsFilter(cfg, "thingsfilters." + de.Key);
@ -829,9 +802,7 @@ namespace CodeImp.DoomBuilder.Config
// Make door flags
private void LoadMakeDoorFlags()
{
IDictionary dic;
dic = cfg.ReadSetting("makedoorflags", new Hashtable());
IDictionary dic = cfg.ReadSetting("makedoorflags", new Hashtable());
foreach (DictionaryEntry de in dic)
{
// Using minus will unset the flag

View file

@ -1421,6 +1421,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
orderedselection.Clear();
General.Map.Map.ClearSelectedSectors();
General.Map.Map.ClearSelectedLinedefs();
updateOverlaySurfaces();//mxd
}
}

View file

@ -43,63 +43,68 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
//
// doortexture
//
this.doortexture.Location = new System.Drawing.Point(21, 34);
this.doortexture.Location = new System.Drawing.Point(12, 29);
this.doortexture.MultipleTextures = false;
this.doortexture.Name = "doortexture";
this.doortexture.Required = false;
this.doortexture.Size = new System.Drawing.Size(96, 115);
this.doortexture.Size = new System.Drawing.Size(83, 105);
this.doortexture.TabIndex = 0;
this.doortexture.TextureName = "";
//
// label1
//
this.label1.Location = new System.Drawing.Point(21, 15);
this.label1.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(12, 10);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(96, 21);
this.label1.Size = new System.Drawing.Size(83, 21);
this.label1.TabIndex = 1;
this.label1.Text = "Door";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// label2
//
this.label2.Location = new System.Drawing.Point(247, 15);
this.label2.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label2.Location = new System.Drawing.Point(190, 10);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(99, 21);
this.label2.Size = new System.Drawing.Size(83, 21);
this.label2.TabIndex = 2;
this.label2.Text = "Ceiling";
this.label2.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// ceilingtexture
//
this.ceilingtexture.Location = new System.Drawing.Point(247, 34);
this.ceilingtexture.Location = new System.Drawing.Point(190, 29);
this.ceilingtexture.MultipleTextures = false;
this.ceilingtexture.Name = "ceilingtexture";
this.ceilingtexture.Size = new System.Drawing.Size(96, 115);
this.ceilingtexture.Size = new System.Drawing.Size(83, 105);
this.ceilingtexture.TabIndex = 1;
this.ceilingtexture.TextureName = "";
//
// floortexture
//
this.floortexture.Location = new System.Drawing.Point(360, 34);
this.floortexture.Location = new System.Drawing.Point(279, 29);
this.floortexture.MultipleTextures = false;
this.floortexture.Name = "floortexture";
this.floortexture.Size = new System.Drawing.Size(96, 115);
this.floortexture.Size = new System.Drawing.Size(83, 105);
this.floortexture.TabIndex = 2;
this.floortexture.TextureName = "";
//
// label3
//
this.label3.Location = new System.Drawing.Point(360, 15);
this.label3.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label3.Location = new System.Drawing.Point(279, 10);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(99, 21);
this.label3.Size = new System.Drawing.Size(83, 21);
this.label3.TabIndex = 4;
this.label3.Text = "Floor";
this.label3.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// cancel
//
this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cancel.Location = new System.Drawing.Point(243, 180);
this.cancel.Location = new System.Drawing.Point(279, 140);
this.cancel.Name = "cancel";
this.cancel.Size = new System.Drawing.Size(112, 25);
this.cancel.Size = new System.Drawing.Size(83, 25);
this.cancel.TabIndex = 4;
this.cancel.Text = "Cancel";
this.cancel.UseVisualStyleBackColor = true;
@ -107,10 +112,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
//
// apply
//
this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.apply.Location = new System.Drawing.Point(125, 180);
this.apply.Location = new System.Drawing.Point(190, 140);
this.apply.Name = "apply";
this.apply.Size = new System.Drawing.Size(112, 25);
this.apply.Size = new System.Drawing.Size(83, 25);
this.apply.TabIndex = 3;
this.apply.Text = "OK";
this.apply.UseVisualStyleBackColor = true;
@ -121,7 +125,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
this.resetoffsets.AutoSize = true;
this.resetoffsets.Checked = true;
this.resetoffsets.CheckState = System.Windows.Forms.CheckState.Checked;
this.resetoffsets.Location = new System.Drawing.Point(21, 156);
this.resetoffsets.Location = new System.Drawing.Point(12, 140);
this.resetoffsets.Name = "resetoffsets";
this.resetoffsets.Size = new System.Drawing.Size(129, 18);
this.resetoffsets.TabIndex = 5;
@ -130,18 +134,20 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
//
// tracktexture
//
this.tracktexture.Location = new System.Drawing.Point(134, 34);
this.tracktexture.Location = new System.Drawing.Point(101, 29);
this.tracktexture.MultipleTextures = false;
this.tracktexture.Name = "tracktexture";
this.tracktexture.Required = false;
this.tracktexture.Size = new System.Drawing.Size(96, 115);
this.tracktexture.Size = new System.Drawing.Size(83, 105);
this.tracktexture.TabIndex = 6;
this.tracktexture.TextureName = "";
//
// label4
//
this.label4.Location = new System.Drawing.Point(134, 15);
this.label4.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.Location = new System.Drawing.Point(101, 10);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(96, 21);
this.label4.Size = new System.Drawing.Size(83, 21);
this.label4.TabIndex = 7;
this.label4.Text = "Track";
this.label4.TextAlign = System.Drawing.ContentAlignment.TopCenter;
@ -152,7 +158,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.CancelButton = this.cancel;
this.ClientSize = new System.Drawing.Size(481, 219);
this.ClientSize = new System.Drawing.Size(372, 170);
this.Controls.Add(this.tracktexture);
this.Controls.Add(this.label4);
this.Controls.Add(this.resetoffsets);
@ -165,7 +171,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Interface
this.Controls.Add(this.doortexture);
this.Controls.Add(this.label1);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MakeDoorForm";

View file

@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>