UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
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ClassicModes Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
ErrorChecks Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. 2014-02-07 09:10:55 +00:00
FindReplace Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats. 2014-01-10 15:08:39 +00:00
General Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
Interface Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now. 2014-02-07 12:07:23 +00:00
IO Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
Properties Cursor is now drawn on screenshots. 2014-01-17 14:41:38 +00:00
Resources Linedef info panel: tag is no longer shown in Hexen map format. 2014-01-23 13:36:51 +00:00
VisualModes Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
BuilderModes.csproj Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. 2014-02-07 09:10:55 +00:00