UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 0654cec075 Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
2013-11-08 08:18:33 +00:00
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ClassicModes Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)... 2013-11-08 08:18:33 +00:00
ErrorChecks Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
Interface "Select Things in Selected Sectors" action now works from any classic mode. 2013-11-01 09:13:40 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
Resources Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
VisualModes Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)... 2013-11-08 08:18:33 +00:00
BuilderModes.csproj Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00