Commit graph

9153 commits

Author SHA1 Message Date
sphere
4eb5f09c6f Restore SHORT(). 2020-05-12 17:20:29 +02:00
sphere
0287c6956e Fix some errors and add some comments. Also, actnum is not an INT32. 2020-05-12 17:20:28 +02:00
sphere
69c11a8220 Support act numbers up to 99 and draw both digits individually. 2020-05-12 17:17:24 +02:00
MascaraSnake
435e6c9812 Rename variables for Fang waypoints, in preparation for new global waypoint data structure 2020-05-12 14:53:10 +02:00
Steel Titanium
feced5ec3c Merge branch 'master' into next 2020-05-11 18:20:09 -04:00
SteelT
78fe9af56a Merge branch 'splitscreen-titlecards-fix' into 'master'
Fix splitscreen Title Card act name regression

See merge request STJr/SRB2!934
2020-05-11 18:18:22 -04:00
SteelT
432cca7556 Merge branch 'menu-soc-bullshit-mergefix' into 'master'
Menu soc bullshit mergefix

See merge request STJr/SRB2!933
2020-05-11 18:17:59 -04:00
James R
e80f6497d7 Merge remote-tracking branch 'origin/next' into 2.2.4-prep 2020-05-11 15:01:32 -07:00
Louis-Antoine
0c4f983eb5 Fix crash with rollout rock 2020-05-11 23:48:35 +02:00
James R
a645f3a44f Update patch.pk3 asset hash 2020-05-11 14:41:36 -07:00
James R
c52c8e0282 Update version names, SUBVERSION, MODVERSION 2020-05-11 14:41:36 -07:00
Monster Iestyn
d508d16cef Merge branch 'master' into next 2020-05-11 20:08:02 +01:00
Zwip-Zwap Zapony
334ad93c56 Fix splitscreen Title Card act name regression
This fixes act names not being shown on player 2's view
2020-05-11 19:57:20 +02:00
MascaraSnake
e288c9d4f2 Merge branch 'fix-simple-camera-and-eggstatue' into 'next'
Fix Simple Camera not working with the tutorial's statue challenge

See merge request STJr/SRB2!931
2020-05-11 13:31:09 -04:00
toaster
e5bc0583e5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into fickleheart/SRB2-menu-soc-bullshit
# Conflicts:
#	src/m_menu.c
2020-05-11 15:00:31 +01:00
James R
7257fc730a Remove instances of HAVE_BLUA that actually disable Lua now 2020-05-10 19:59:56 -07:00
James R
6b4ee94e38 Use camera angle, not mobj angle, when comparing Angle Anchor 2020-05-10 19:40:28 -07:00
sphere
61dfee7e13 Don't show the FPS counter during startup. 2020-05-11 01:33:34 +02:00
Steel Titanium
fabd76a5fe Merge branch 'next' into 2.2.3-prep 2020-05-10 17:05:56 -04:00
Monster Iestyn
49864f646e Merge branch '2.2.3-prep' of git@git.magicalgirl.moe:STJr/SRB2.git into 2.2.3-prep 2020-05-10 20:10:11 +01:00
Monster Iestyn
197da95a23 Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
2020-05-10 20:09:08 +01:00
lachwright
215ff828f8 Merge branch 'master' into next 2020-05-11 01:29:10 +08:00
Lachlan Wright
357ad68599 Merge branch 'patch_music' into 'next'
patch_music.pk3

See merge request STJr/SRB2!812
2020-05-10 12:51:49 -04:00
lachwright
b7af502ed4 Update MD5 hashes for player.dta and patch.pk3 2020-05-11 00:23:32 +08:00
Monster Iestyn
3ce4c1b789 Fix logging on Mac
These fixes were suggested by Sveciaost on #mac-users on Discord
2020-05-10 16:47:01 +01:00
Monster Iestyn
baee6a1d57 Update version number to 2.2.3 in all the usual files, also updated MODVERSION 2020-05-10 16:02:23 +01:00
Louis-Antoine
dc55ab9ae2 Use W_CachePatchLongName in Snake minigame 2020-05-10 11:02:45 +02:00
Louis-Antoine
614f45b380 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake 2020-05-10 11:00:30 +02:00
LJ Sonic
280633019a Merge branch 'gfz3laser-mkii' into 'next'
New Greenflower Zone 3 laser

See merge request STJr/SRB2!924
2020-05-09 16:40:40 -04:00
LJ Sonic
62d5d16f5c Merge branch 'optimise-archiving' into 'next'
Optimise net-archiving of Lua strings, numbers and booleans

See merge request STJr/SRB2!904
2020-05-09 16:40:28 -04:00
Jaime Passos
38c74cecc0 Avoid a crash 2020-05-09 17:26:27 -03:00
Jaime Passos
39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
Jaime Passos
ab7987d1cf Fix OpenGL only recording the first frame of unoptimized GIFs 2020-05-09 16:59:09 -03:00
Zachary McAlpin
61562683c2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-09 00:05:05 -05:00
sphere
c55d6dbc9f Make showfps save to config, and add a compact option. 2020-05-08 15:40:50 +02:00
Lachlan
426925c5fc Play the 1-up sound when 1upsound is set to sound 2020-05-08 04:07:00 +08:00
MascaraSnake
60aa0f82f3 Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-05-07 22:00:02 +02:00
MascaraSnake
650f44566f Fixed a typo 2020-05-07 21:59:39 +02:00
lachwright
9d21d790a4 Prevent laser sprites clipping into walls/off ledges 2020-05-08 02:58:56 +08:00
lachwright
36b400387e Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it 2020-05-07 23:24:33 +08:00
lachwright
3a1988fc01 Fix knockback scaling 2020-05-07 22:47:34 +08:00
lachwright
51a5ece294 Merge remote-tracking branch 'origin/next' into gfz3laser-mkii 2020-05-07 22:34:44 +08:00
Alam Ed Arias
24df9f032f Merge branch 'master' into next 2020-05-06 18:36:20 -04:00
Alam Ed Arias
38232ce07e fix build errors in public master 2020-05-06 18:35:54 -04:00
Monster Iestyn
30105621d4 Merge branch 'master' into next 2020-05-06 21:51:36 +01:00
Zipper
87f7100d2e Update p_user.c 2020-05-06 09:30:15 -04:00
ZipperQR
d0376e284a S_StopSoundByID Lua support 2020-05-06 16:22:04 +03:00
Lachlan
05ea95d0eb Merge branch 'next' into gfz3laser-mkii 2020-05-06 09:10:27 +08:00
lachwright
63cb58a10a Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
lachwright
92c900f284 New GFZ3 laser 2020-05-06 09:01:02 +08:00
Louis-Antoine
2d6c9a94f4 Fix compiler warning 2020-05-05 14:05:19 +02:00
MascaraSnake
5282f01a53 Fix PolyObject flags not being applied when there is no parameter line 2020-05-05 08:40:59 +02:00
MascaraSnake
023c095d55 Merge branch 'polyobject-cleanup' into 'next'
PolyObject cleanup

See merge request STJr/SRB2!919
2020-05-04 14:18:08 -04:00
MascaraSnake
de100b076a PolyObject: Allow translucency to be set via X offset 2020-05-04 19:47:39 +02:00
MascaraSnake
d03742b15b Merge branch 'level-header-sector-typeskd' into 'next'
Allow some map-wide settings to be set via level header instead of sector types

See merge request STJr/SRB2!917
2020-05-04 05:21:49 -04:00
MascaraSnake
248df41a2f Simplify set/fade polyobject translucency code 2020-05-04 10:29:35 +02:00
MascaraSnake
e3ddb413aa Make PolyObject special functions return boolean instead of INT32 2020-05-04 10:07:38 +02:00
MascaraSnake
78a700f5fa Remove non-descriptive comments 2020-05-04 10:01:44 +02:00
MascaraSnake
2be775e74c Move parameter parsing for EV_DoPolyObjFlag into its own function 2020-05-04 09:58:27 +02:00
MascaraSnake
482adc6124 Pass parameters to EV_DoPolyObjFlag in a struct and not via the line 2020-05-04 09:54:32 +02:00
MascaraSnake
02c347ada2 Refactor Polyobj_findSegs 2020-05-04 01:28:21 +02:00
MascaraSnake
8ae635c7ba Purge uninformative comments 2020-05-04 00:17:05 +02:00
MascaraSnake
b82c3c2089 Clean up Polyobj_GetInfo 2020-05-03 23:55:23 +02:00
MascaraSnake
5de11441a1 Remove "explicitly include line in polyobject" code which has never worked 2020-05-03 23:47:26 +02:00
MascaraSnake
700b340827 Allow map-wide gravity to be set via level header 2020-05-03 18:33:18 +02:00
MascaraSnake
4b87bee759 Add level header options for setting special stage time and spheres requirements 2020-05-03 17:56:49 +02:00
MascaraSnake
a9bd307dc0 Merge branch 'next' into egg-capsule
# Conflicts:
#	src/p_spec.c
2020-05-03 15:29:20 +02:00
MascaraSnake
dd50990e85 Add "trigger egg capsule" linedef executor 2020-05-03 15:22:13 +02:00
ZipperQR
0d7c49e7e4 no message 2020-05-03 14:02:23 +03:00
MascaraSnake
d0d25025e1 Refactor P_CheckBouncySectors 2020-05-03 10:01:58 +02:00
Steel Titanium
887c25e047 Remove inline keyword from P_DoTwinSpin function
The compiler doesn't like this and will give you a "inlining failed in call to 'P_DoTwinSpin': call is unlikely and code size would grow" error
2020-05-02 17:39:55 -04:00
Hannu Hanhi
c9114867cc Dummy I_GetTimeMicros 2020-05-02 23:24:49 +03:00
Hannu Hanhi
1b6e65b91c Implement I_GetTimeMicros without affecting I_GetTime behaviour details 2020-05-02 23:14:20 +03:00
Hannu Hanhi
724e093ce8 Render stats cleanup 2020-05-02 23:14:08 +03:00
Hannu Hanhi
7e8543a408 More render stats for software mode, renamed and relocated some render stats variables 2020-05-02 23:13:53 +03:00
Hannu Hanhi
8dcc2fe20d Move some render stats variables to better locations, add I_FinishUpdate timing 2020-05-02 23:13:32 +03:00
Hannu Hanhi
64a153fdee Render stats 2020-05-02 23:13:08 +03:00
Monster Iestyn
1528f2aef8 Fix drop shadow and rotsprite code to use SHORT() 2020-05-02 17:13:16 +01:00
MascaraSnake
d9ed914e14 Merge branch 'amyswings' into 'next'
Restore jump-related pflags properly during twinspin

See merge request STJr/SRB2!908
2020-05-02 10:03:49 -04:00
MascaraSnake
452fd100b8 Refactor P_CheckBustableBlocks 2020-05-02 15:50:18 +02:00
MascaraSnake
122104815a Revert some very incorrect refactoring 2020-05-02 15:33:15 +02:00
MascaraSnake
ddb4c2c97f Refactor P_PushableCheckBustables 2020-05-02 15:30:56 +02:00
MascaraSnake
bc2d0dcea6 Some minor PTR_GlideClimbTraverse cleanup 2020-05-02 15:25:19 +02:00
MascaraSnake
929064b998 Refactor PTR_SlideTraverse 2020-05-02 15:21:53 +02:00
MascaraSnake
a67c8786ae P_PlayerZMovement: Move PolyObject handling code into its own function 2020-05-02 13:49:16 +02:00
MascaraSnake
29192eff9a Merge branch 'remove-polyobjects' into movement-refactor 2020-05-02 13:37:13 +02:00
MascaraSnake
afc6378868 P_PlayerZMovement: Move checks for Mario blocks into their own function 2020-05-02 13:34:24 +02:00
MascaraSnake
2605f29bd4 P_PlayerMobjThinker: Move check for floatbob platforms into its own function 2020-05-02 13:08:13 +02:00
MascaraSnake
19d77bfc53 P_PlayerMobjThinker: Move crumbling platforms check into its own function 2020-05-02 12:50:09 +02:00
MascaraSnake
485a4e5035 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
MascaraSnake
2a39265156 Make the laser thinker find the FOF itself instead of storing it in the thinker struct 2020-05-02 10:03:16 +02:00
MascaraSnake
c1304e019d Clean up Thwomp spawning code 2020-05-02 09:15:34 +02:00
Zipper
dd645d88ea Update p_user.c 2020-05-01 08:25:37 -04:00
MascaraSnake
2449c66b78 Merge branch 'find-sector-from-tag' into 'next'
Remove P_FindSectorFromLineTag and P_FindLineFromLineTag

See merge request STJr/SRB2!901
2020-05-01 05:49:52 -04:00
MascaraSnake
7922306113 Merge branch 'more-thinker-refactor' into 'next'
More thinker refactoring

See merge request STJr/SRB2!900
2020-05-01 05:47:14 -04:00
MascaraSnake
790affd13b Merge branch 'next' into elevator-cleanup
# Conflicts:
#	src/p_saveg.c
2020-05-01 11:42:05 +02:00
MascaraSnake
be0959fa90 Remove bogus comments from p_saveg.c 2020-05-01 11:25:32 +02:00
LJ Sonic
ef5f8f3bd2 Merge branch 'join-delay' into 'next'
Add a minimum delay between connections

See merge request STJr/SRB2!889
2020-05-01 03:29:15 -04:00
lachwright
165b6c2435 Dashmode fixes:
- Don't force the player's default normalspeed and jumpfactor while not in dashmode
- Properly trim the fuse for followmobj ghosts spawned during dashmode
- Add deliberate dashmode ghosts for Metal's jet fume
2020-05-01 08:26:23 +08:00
lachwright
f9b831c00b Restore jump-related pflags properly during twinspin 2020-05-01 06:34:30 +08:00
Monster Iestyn
279ad0707e Merge branch 'strncpy-brullshit' into 'next'
Fix a few strncpy bullshit

See merge request STJr/SRB2!895
2020-04-30 14:53:46 -04:00
Hannu Hanhi
be99670a39 More HWR_ProcessSeg sky code from master 2020-04-30 19:57:28 +03:00
Hannu Hanhi
ff8f48647b HWR_ProcessSeg skywall processing from master 2020-04-30 19:57:15 +03:00
Monster Iestyn
0d3876abf3 Merge branch 'next' into netarchive-cleanup 2020-04-29 15:27:07 +01:00
Monster Iestyn
2f0bf3860f Don't discard const, added missing & 2020-04-29 15:24:28 +01:00
Monster Iestyn
d89d2505bb Whoops the third 2020-04-29 14:45:52 +01:00
Louis-Antoine
9b3917cd72 Revert "Replace a few instance of strncpy with strlcpy"
This reverts commit 2e27f32d3e.
2020-04-29 10:55:49 +02:00
Zachary McAlpin
196c12549c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-28 18:31:15 -05:00
Louis-Antoine
ae05f11c45 Optimise number archiving 2020-04-28 23:12:02 +02:00
Louis-Antoine
3e8fb8db25 Optimise boolean archiving 2020-04-28 23:11:28 +02:00
Louis-Antoine
2e3c110534 Optimise string archiving and allow for longer strings 2020-04-28 22:19:44 +02:00
LJ Sonic
5c16e33432 Merge branch 'fix-intermission-mouse' into 'next'
Fix mouse being grabbed in intermission and cutscenes

See merge request STJr/SRB2!891
2020-04-28 04:25:32 -04:00
Louis-Antoine
752b48de3a Update sound and closed captions in connection screen 2020-04-28 00:37:58 +02:00
Louis-Antoine
231a835bf6 Minor adjustements in Snake minigame 2020-04-27 23:15:18 +02:00
Louis-Antoine
dfdace22bb Add bonuses and maluses to Snake minigame 2020-04-27 23:10:13 +02:00
Louis-Antoine
a3dcc100c0 Add pause and retry to Snake minigame 2020-04-27 22:06:32 +02:00
MascaraSnake
df692645c4 Merge branch 'raisethinker' into 'next'
Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF)

See merge request STJr/SRB2!899
2020-04-27 15:04:37 -04:00
Louis-Antoine
647d74bad5 Add a background to Snake minigame 2020-04-27 15:31:38 +02:00
MascaraSnake
4cec927bbb Replace P_FindLineFromLineTag with P_FindLineFromTag 2020-04-27 14:34:42 +02:00
MascaraSnake
0a0812bc57 Remove P_FindSectorFromLineTag 2020-04-27 14:31:37 +02:00
Louis-Antoine
c7cd53d5b2 Call rand() a few times after calling srand() 2020-04-27 14:22:45 +02:00
MascaraSnake
4f3d837835 Store "no bosses" setting for lasers in thinker instead of checking sourceline. 2020-04-27 13:09:57 +02:00
MascaraSnake
630af5d225 Pass thwomp settings to P_AddThwompThinker 2020-04-27 13:01:31 +02:00
Louis-Antoine
58c0383e88 Use sprites for snake and apple 2020-04-27 13:01:14 +02:00
MascaraSnake
556c2a8c18 Store tag instead of sourceline in raise thinker 2020-04-27 12:54:08 +02:00
MascaraSnake
2f9cccf287 Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF) 2020-04-27 11:19:07 +02:00
Steel Titanium
e0f9b82544
Fix window icon being reset when switching renderers on non-Windows platforms 2020-04-26 18:46:43 -04:00
Louis-Antoine
380e246be3 Lower the download progress bar 2020-04-26 21:57:17 +02:00
Louis-Antoine
7c9ce1faee Prevent edge warping in Snake minigame 2020-04-26 21:17:15 +02:00
MascaraSnake
c026b707ce Make new thinker loading functions set floordata/ceilingdata where necessary 2020-04-26 18:54:03 +02:00
MascaraSnake
fb1746e95b Deprecate the camera scanner effect and print a warning when it's used 2020-04-26 18:42:31 +02:00
MascaraSnake
82bf72f5e1 Remove obsolete stuff from elevator_t 2020-04-26 18:38:45 +02:00
MascaraSnake
f4282718dc Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker 2020-04-26 18:31:39 +02:00
MascaraSnake
554de0e0f5 T_StartCrumble refactoring, part 1 2020-04-26 16:51:14 +02:00
MascaraSnake
295ed303af Make T_StartCrumble use its own thinker data structure 2020-04-26 11:55:10 +02:00
Louis-Antoine
2e27f32d3e Replace a few instance of strncpy with strlcpy 2020-04-26 00:42:17 +02:00
Louis-Antoine
212358dbba Restore old entry searching functions and add alternate versions for long names 2020-04-26 00:39:52 +02:00
Monster Iestyn
7034e2537a whoops the sequel 2020-04-25 16:53:52 +01:00
Monster Iestyn
049a7db877 whoops 2020-04-25 16:52:11 +01:00
Hannu Hanhi
78c2928b8b Optimization: also don't reset shader on models 2020-04-25 16:32:44 +03:00
Hannu Hanhi
c0c095e1d1 Optimization: only call pglUseProgram if shader actually needs changing 2020-04-25 16:32:32 +03:00
Hannu Hanhi
0758a8caec Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
MascaraSnake
3cd8f62ae9 Remove a line I overlooked in the thinker cleanup branch 2020-04-25 08:18:48 +02:00
James R
fe9b933b97 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
Monster Iestyn
49cceda15b Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago) 2020-04-24 22:43:23 +01:00
Monster Iestyn
7dda5f6b94 created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID 2020-04-24 22:29:41 +01:00
Louis-Antoine
10fbaaf781 Fix compiler warnings 2020-04-24 22:19:05 +02:00
Monster Iestyn
e406a7bef5 no diff3 needed for line archiving 2020-04-24 20:58:38 +01:00
Monster Iestyn
1e61229cb7 we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway) 2020-04-24 20:57:48 +01:00
Monster Iestyn
c1d2b8301b split sector/lines archiving-related code into their own functions too 2020-04-24 20:40:50 +01:00
Monster Iestyn
2d45decbb0 remove statsec and statline as they appear to be entirely unused 2020-04-24 20:28:01 +01:00
Monster Iestyn
08a7fcbe8d Split off FOF archiving-related code into their own functions 2020-04-24 20:26:57 +01:00
Monster Iestyn
d1d006a1a7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Louis-Antoine
d235d401bc Improve controls handling in connection screen minigame 2020-04-24 19:27:42 +02:00
Louis-Antoine
9ac3fd202f Add a Snake minigame to the downloading screen 2020-04-24 19:27:29 +02:00
Louis-Antoine
e4f2c1dc70 Fix mouse being grabbed in intermission and cutscenes 2020-04-24 18:33:35 +02:00
Monster Iestyn
9df5d6e1e0 These are flags! Serves me right for just rushing this out 2020-04-24 16:53:54 +01:00
Monster Iestyn
2419b65f79 Sync crumblestate in netgames 2020-04-24 16:40:09 +01:00
Louis-Antoine
c90cc3b58f Add a menu option for the minimum join delay 2020-04-24 15:38:07 +02:00
Louis-Antoine
9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Zachary McAlpin
187efb4df2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-23 18:39:31 -05:00
Zachary McAlpin
f6120410fb Execute LUAh_GameQuit earlier in M_QuitResponse
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
2020-04-23 17:38:08 -05:00
Monster Iestyn
bfb2467796 Merge branch 'uh-oh-spriteinfo' into 'next'
Fix minor issue with lua spriteinfo

See merge request STJr/SRB2!872
2020-04-23 16:12:55 -04:00
Monster Iestyn
4ef8093e92 Merge branch 'emeraldspawnfix' into 'next'
Fix emerald hunt not working properly, part 2

See merge request STJr/SRB2!887
2020-04-23 15:41:27 -04:00
Monster Iestyn
a71fe6445a Merge branch 'master' into next 2020-04-23 18:49:53 +01:00
sphere
67f511a55e Restore carelessly removed const keywords. 2020-04-22 23:38:10 +02:00
sphere
f85bfc87f5 Move variable declarations outside of for loops. 2020-04-22 23:17:18 +02:00
sphere
e26788d014 Fix variable-length array definition, just in case. 2020-04-22 23:10:43 +02:00
sphere
01a1297631 Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle. 2020-04-22 22:46:12 +02:00
sphere
b254cb186b Fix a mistake with P_SpawnEmeraldHunt and make it more concise. 2020-04-22 20:38:58 +02:00
sphere
25affe6948 Make emerald hunt shards spawn at correct heights, and add Float option. 2020-04-22 18:58:40 +02:00
Zipper
657ee8287e Update p_user.c 2020-04-22 07:59:08 -04:00
ZipperQR
64edd91dbd Dust devil support 2020-04-22 00:59:12 +03:00
Louis-Antoine
0ddd2fea21 Let W_CheckNumForName(Pwad) find entries with long names 2020-04-21 11:08:18 +02:00
Louis-Antoine
29a94ee26a Add a longname field to lumpinfo_t 2020-04-21 10:21:41 +02:00
Louis-Antoine
f6e2c7063f Rename lumpinfo_t.name2 to lumpinfo_t.fullname 2020-04-20 23:40:41 +02:00
James R
e79d8c7896 Merge branch 'flipfuncpointers-master' into 'master'
Flipfuncpointers (take two)

See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
James R
536fb1ef2a Merge remote-tracking branch 'origin/master' into next 2020-04-18 17:20:33 -07:00
James R
cbe181c66d Merge branch 'angle-for-spawn-object' into 'next'
Make the Spawn Object linedef executor able to set the object's angle.

See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
James R
b11845b045 Merge branch 'packetversion-revision' into 'master'
The rule for PACKETVERSION is too confusing, it's also too hard to unify formats

See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R
abb338d650 Merge branch 'continue_tweaks' into 'next'
A tangible mechanism to disable Continues

See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
MascaraSnake
c031008eab Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage 2020-04-18 15:17:25 +02:00
MascaraSnake
54cbd66999 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake
da594db3fc Remove return values from a few elevator functions that don't use them 2020-04-18 10:52:58 +02:00
MascaraSnake
ab17267363 Make T_BounceCheese use its own thinker struct 2020-04-18 10:45:21 +02:00
MascaraSnake
08f1e03e79 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake
29d33f0a93 Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake
0038605979 Make T_MarioBlock use its own thinker data structure 2020-04-18 02:05:23 +02:00
MascaraSnake
7e2f95c3f5 Refactor T_ContinuousFalling 2020-04-18 01:42:13 +02:00
MascaraSnake
70d262653e Refactor T_MovePlane a little bit 2020-04-18 01:08:01 +02:00
MascaraSnake
cc0f686c95 Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
MascaraSnake
fd598f315e Add an enum for crumblestate 2020-04-17 23:54:37 +02:00
MascaraSnake
779b10681f Refactoring in T_BounceCheese 2020-04-17 23:32:39 +02:00
MascaraSnake
9b27d004e3 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
MascaraSnake
099ad6cf20 Remove sec assignments that have become superfluous 2020-04-17 21:39:38 +02:00
MascaraSnake
5a58b2d90e Refactor T_EachTimeThinker 2020-04-17 21:19:21 +02:00
MascaraSnake
89539512f6 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
MascaraSnake
3e0a9c8718 Forgot to clean up some stuff 2020-04-17 11:13:13 +02:00
MascaraSnake
63a901b714 -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
a41dbe2bae Get rid of code duplication in T_RaiseSector 2020-04-17 10:19:02 +02:00
MascaraSnake
d0c473c9ae Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r
464ecc01a4 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
778ef86fee Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
sphere
01b28b66a6 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
Nev3r
01c0797ba6 Remove now unused P_MobjReadyToMove(). 2020-04-13 16:00:58 +02:00
Nev3r
74bd23c275 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
Nev3r
711c35970c Refactor an unholy piece of code. 2020-04-13 14:31:19 +02:00
James R
4214397679 Make the PACKETVERSION rule easier 2020-04-12 17:05:18 -07:00
fickleheart
be07a23e52 Make a separate function instead of clogging up IdentifyVersion 2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5 Make chdir usage consistent with other source usage 2020-04-09 20:52:23 -05:00
fickleheart
614449298e Merge remote-tracking branch 'upstream/master' into netgame-urls 2020-04-09 20:48:52 -05:00
James R
d460e1e826 Merge branch 'pk3-xtra-comm-fix' into 'next'
PK3: Proper ignorance for file comments/extra data

See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
efe74cfd8f Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59 Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
e457b71e7e Merge branch 'execcfg-fixes' into 'master'
ExecCfg fixes

See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
Zachary McAlpin
31b19f69a2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-09 20:12:11 -05:00
James R
dc25177457 You don't need to push the value twice, it's only used once 2020-04-09 17:30:53 -07:00
James R
aca39d6210 Merge remote-tracking branch 'origin/master' into next 2020-04-09 17:04:04 -07:00
James R
b029ccff0d Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.

See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
40a74a6211 Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.

See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
5f7bd9a947 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2fda89f1c3 Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook

See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
bd7d05fdf0 Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger

See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R
2dfe276a73 Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
b8d40a5783 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
78613ec445 Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5

See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R
4e7283c833 Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file

See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R
d4c08a8410 Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType

See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R
e100f21dda Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R
1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin
28de6b1f93 Execute LUAh_GameQuit in 2 additional places in m_menu.c 2020-04-03 17:44:57 -05:00
Zachary McAlpin
c629883afa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-02 16:13:20 -05:00
sphere
806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere
3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster
da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
Zachary McAlpin
decce7905b Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c 2020-03-24 22:55:25 -05:00
Zachary McAlpin
21353f1209 Screw merge conflicts 2020-03-24 20:38:46 -05:00
Sonic Edge
60f7e35383 Character select in Nights mode. 2020-03-24 16:21:33 -04:00
sphere
99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00