Hannu Hanhi
abe13651d0
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
sphere
71cf31fcaf
Fix the "Custom skincolors" branch not compiling with GCC 10.
2020-05-28 18:43:04 +02:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
toaster
4348ebdfa8
Make live event backup files savedata specific (new format: live%s.bkp
, where %s is the time attack folder name/savegame name - so vanilla's is livesrb2sav.bkp
).
2020-05-15 13:37:06 +01:00
toaster
2aa542d2bf
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
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# Conflicts:
# src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
...
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
James R
47bc3bff13
Put some mutex on CONS_Printf etc. hahaha
2020-05-13 17:26:34 -07:00
James R
7ebde22b77
Make mod update, room list and server list multithreaded
...
This took fucking ages and it still fails sometimes in edge cases, but I
don't give a FUCK right now.
2020-05-13 17:24:27 -07:00
Monster Iestyn
89cd756cd8
make savegamename in doomdef.h an extern, put the actual definition in d_main.c
2020-05-12 18:37:15 +01:00
toaster
e5bc0583e5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into fickleheart/SRB2-menu-soc-bullshit
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# Conflicts:
# src/m_menu.c
2020-05-11 15:00:31 +01:00
Lachlan Wright
357ad68599
Merge branch 'patch_music' into 'next'
...
patch_music.pk3
See merge request STJr/SRB2!812
2020-05-10 12:51:49 -04:00
Hannu Hanhi
724e093ce8
Render stats cleanup
2020-05-02 23:14:08 +03:00
Hannu Hanhi
7e8543a408
More render stats for software mode, renamed and relocated some render stats variables
2020-05-02 23:13:53 +03:00
Hannu Hanhi
8dcc2fe20d
Move some render stats variables to better locations, add I_FinishUpdate timing
2020-05-02 23:13:32 +03:00
Hannu Hanhi
64a153fdee
Render stats
2020-05-02 23:13:08 +03:00
Louis-Antoine
c7cd53d5b2
Call rand() a few times after calling srand()
2020-04-27 14:22:45 +02:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
James R
536fb1ef2a
Merge remote-tracking branch 'origin/master' into next
2020-04-18 17:20:33 -07:00
fickleheart
be07a23e52
Make a separate function instead of clogging up IdentifyVersion
2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5
Make chdir usage consistent with other source usage
2020-04-09 20:52:23 -05:00
fickleheart
614449298e
Merge remote-tracking branch 'upstream/master' into netgame-urls
2020-04-09 20:48:52 -05:00
James R
e457b71e7e
Merge branch 'execcfg-fixes' into 'master'
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ExecCfg fixes
See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
James R
aca39d6210
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
...
Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
fickleheart
f32ab5918e
Define SERVER_URL_PROTOCOL const for easy reconfiguration
2020-03-21 07:47:29 -05:00
fickleheart
feb18208cb
Add support for srb2:// URL handler (server links)
2020-03-21 01:36:39 -05:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
Steel Titanium
10d08fc8bb
Merge branch 'master' into next
2020-03-02 15:26:01 -05:00
SteelT
7d14796954
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
LJ Sonic
60cd6fe986
Merge branch 'next' into 'resend-gamestate'
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# Conflicts:
# src/d_clisrv.c
2020-03-01 12:35:53 -05:00
LJ Sonic
2cace6e147
Merge branch 'lua-io' into 'next'
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Support for Lua's I/O library
See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
SwitchKaze
21b28b6295
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
SwitchKaze
3106a92e8b
Prohibit modification of built-in colors
...
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Louis-Antoine
29d8389461
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
2020-02-29 13:43:47 +01:00
fickleheart
de789add8a
Fix menu enterwipes being overridden?
2020-02-24 18:00:52 -06:00
fickleheart
f8408f3c99
Fix ExecCfg not working on files added via command line
2020-02-24 11:44:45 -06:00
James R
711c8ed6b4
Merge branch 'console-in-menus-mk-ii' into 'master'
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Console in menus again!
See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R
4244480d63
Add patch_music.pk3
2020-02-22 14:43:41 -08:00
Steel Titanium
03e38e9486
Enable use of the patch file
2020-02-22 16:42:24 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
Louis-Antoine
ec5b88e79f
Fix weird comment style
2020-02-21 17:17:39 +01:00
James R
2df4717f18
Fix NO_LUA compiling
2020-02-20 17:20:50 -08:00
Monster Iestyn
5c33ff0458
clarify the situation a bit more in the comments
2020-02-20 20:38:01 +00:00
Monster Iestyn
903cc311a7
move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified
2020-02-20 20:31:11 +00:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io
2020-02-19 22:40:54 +01:00
Jaime Passos
adee6c3910
I forgot to save :]
2020-02-19 00:56:14 -03:00
Jaime Passos
8bd5193ee0
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-19 00:55:46 -03:00
Steel Titanium
281d40d6d2
Merge branch 'master' into next
2020-02-18 22:03:08 -05:00
James R
c1a91cdc2e
Merge branch 'setrenderneeded-fix' into 'master'
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Clear setrenderneeded after calling VID_CheckRenderer
See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R
8054f341a1
Merge branch 'startup-file-not-found' into 'master'
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Fix the issue !678 did, but just don't exit if the file was added twice
See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
Jaime Passos
bd7b2fcb93
setrenderneeded is already cleared earlier
2020-02-17 22:33:36 -03:00
James R
b78fc670d0
Don't let console open with menu keys while the menu is open
2020-02-17 17:10:29 -08:00
James R
b2733eba73
Draw console in the Record/NiGHTS Attack menus
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(cherry picked from commit 4efd915d28
)
2020-02-17 16:37:29 -08:00
James R
a9a0601c84
Revert "Revert "Let the console open in menus""
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This reverts commit 705cf9fd40
.
2020-02-17 16:37:13 -08:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
Jaime Passos
cac5f9d171
add -nogl parm
2020-02-17 12:14:51 -03:00
Jaime Passos
9e83e2751d
Clear setrenderneeded after calling VID_CheckRenderer
2020-02-17 00:36:10 -03:00
fickleheart
c4b390bc76
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
James R
472d533d79
Merge remote-tracking branch 'origin/next' into public_next
2020-02-16 17:38:03 -08:00
James R
e245354c80
Merge remote-tracking branch 'origin/master' into next
2020-02-16 17:35:59 -08:00
James R
705cf9fd40
Revert "Let the console open in menus"
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This reverts commit ef3d462eb7
.
2020-02-16 17:14:54 -08:00
Steel Titanium
b44358df63
Update file hash yet again
2020-02-16 18:54:51 -05:00
Steel Titanium
3a82864ce9
Update comment
2020-02-16 11:34:02 -05:00
Steel Titanium
4281de3b89
Update file hashes
2020-02-09 21:29:46 -05:00
Jaime Passos
81a2a9e912
fix crash
2020-02-08 20:38:37 -03:00
Jaime Passos
9bc0592e56
don't free pu_cache.
2020-02-08 18:23:37 -03:00
Jaime Passos
b38f336dc5
why does this still exist?
2020-02-08 18:19:27 -03:00
James R
57492347ed
Don't I_Error on startup files only if a file was added twice
2020-02-01 19:32:08 -08:00
Louis-Antoine
d02c4c0cc7
Add "resendgamestate" command
2020-01-31 15:57:04 +01:00
fickleheart
bea7ad2185
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
Monster Iestyn
ef53672deb
Merge branch 'master' into next
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# Conflicts:
# src/g_game.c
2020-01-26 19:23:05 +00:00
Louis-Antoine
e8760fe5dd
Update Lua I/O support to 2.2
2020-01-22 23:08:57 +01:00
James R
f297f4ff56
Sonic is dead again
2020-01-21 12:24:24 -08:00
James R
c347254e80
Reorder Sonic's ass so the OpenGL wipe doesn't see garbage
2020-01-21 12:23:34 -08:00
fickleheart
d63aa1031e
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-17 18:27:15 -06:00
Alam Ed Arias
709489cab8
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
James R
36b9549b23
Merge branch 'locale-liberation' into 'master'
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Locale liberation
Closes #113
See merge request STJr/SRB2!677
2020-01-15 23:38:40 -05:00
fickleheart
c25e969676
wip viewroll stuff
2020-01-14 23:29:56 -06:00
James R
2b95ea0135
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
Monster Iestyn
9c8988ab57
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
James R
ef3d462eb7
Let the console open in menus
2020-01-09 22:42:00 -08:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b
Merge branch 'newcontrols' into next-newcontrols
2020-01-04 09:56:24 -06:00
James R
0c40a466d8
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00
James R
01be810aee
Merge branch 'warp-by-name' into 'master'
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Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
fickleheart
b22de48c03
Merge branch 'next' into next-newcontrols
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
Jaime Passos
181a366d4a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 18:39:31 -03:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
fickleheart
e0f35d207f
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
James R
404f3c13e4
If we move the -warp code down, map searching can be used
2019-12-29 02:31:48 -08:00
Jaime Passos
e63f77ea1a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
Jaime Passos
2166571920
Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
2019-12-28 20:33:28 -03:00
MascaraSnake
319ed09c00
Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
2019-12-28 11:30:39 +01:00
Jaime Passos
03a3b02301
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
Jaime Passos
3622829504
Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery
2019-12-24 17:55:46 -03:00
James R
75a5142aad
Merge branch 'wipes2' into 'master'
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Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
1df31f2e98
Merge branch 'soundtest-fix' into 'master'
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Init MUSICDEFs regardless of music state
See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00