LJ Sonic
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cfa48574be
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Merge branch 'next' into 'lua-inputs'
# Conflicts:
# src/lua_script.c
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2021-06-19 10:34:48 -04:00 |
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Steel Titanium
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a2667f4dc9
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Merge branch 'master' into next
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2021-05-11 20:08:44 -04:00 |
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Monster Iestyn
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d00726cbe9
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Merge branch 'monster-cleaning-up-again' into 'next'
Monster cleaning up again
See merge request STJr/SRB2!1433
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2021-05-07 17:33:00 -04:00 |
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LJ Sonic
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d325c7e6d3
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The year is 2021
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2021-05-07 17:45:56 +02:00 |
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LJ Sonic
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3491112818
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Update copyright date
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2021-04-27 00:33:24 +02:00 |
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SwitchKaze
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3895c02330
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Revert "Remove key stuff"
This reverts commit a439e569
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2021-04-02 15:46:08 -05:00 |
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SwitchKaze
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cb3a8f7a58
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Remove key stuff
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2021-04-02 15:46:08 -05:00 |
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SwitchKaze
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eb2dc9e99b
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Mouse improvements
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2021-04-02 15:46:08 -05:00 |
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SwitchKaze
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3faa98cf4a
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Expose inputs to Lua
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2021-04-02 15:45:59 -05:00 |
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SwitchKaze
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6bf76602ed
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Refactor mouse
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2021-04-02 15:22:22 -05:00 |
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Monster Iestyn
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0d5284c36c
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Murder MSDOS , another of the remaining DOS port related macros
I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt
Also removed a redundant `!defined (__APPLE__)` in d_main.c
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2021-03-30 19:27:10 +01:00 |
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Jaime Ita Passos
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a1e0aa1812
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Fix "implicit declaration of function 'DEH_TableCheck'" warning
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2021-02-27 12:04:48 -03:00 |
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X.organic
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205ccc2727
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Move Dehacked table sanity check to deh_tables.c
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2021-02-16 19:46:31 +01:00 |
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James R
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f180a1fc3c
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Merge branch 'holy-zip' into 'next'
Disallow pk3s with extra bytes
See merge request STJr/SRB2!1275
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2020-12-10 15:21:20 -05:00 |
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James R
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2ab71571aa
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Merge branch 'high-resolution-timer-2' into next
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2020-12-10 02:55:02 -08:00 |
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James R
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445d040795
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Don't print W_VerifyFile errors more than once
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2020-11-28 20:51:21 -08:00 |
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Jaime Ita Passos
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5293c52bca
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Remove SHORT macros for referencing patch width/height/offsets
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2020-11-22 20:02:47 -03:00 |
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Jaime Ita Passos
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abe35fd008
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Some interface fixes
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2020-11-22 17:22:18 -03:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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James R
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b72789b0c9
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Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
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2020-11-07 01:32:59 -08:00 |
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Louis-Antoine
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50d2c95470
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate
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2020-10-24 16:21:44 +02:00 |
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James R
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d279489753
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Merge branch 'perfstats' into 'next'
Performance stats
See merge request STJr/SRB2!1186
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2020-10-18 15:33:20 -04:00 |
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Jaime Passos
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b15bbd505c
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
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Hannu Hanhi
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4f20a20165
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Performance stats
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2020-10-10 22:12:34 +03:00 |
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gm3k4g
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2cc8de2bdd
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Added splitscreen command line parameter
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2020-10-05 00:12:13 +03:00 |
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James R
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8a8e0ceda2
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Move HU_LoadGraphics after startuppwads are loaded
This is needed for graphics replacements to take effect.
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2020-10-02 11:54:58 -07:00 |
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James R
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1cfb1f673b
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Add wads from the -file parameter after netvars are registered
This is so netvars registered by any lua scripts will load in the correct order.
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2020-10-01 16:50:31 -07:00 |
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Lachlan Wright
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982435cf86
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Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats
See merge request STJr/SRB2!1125
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2020-09-25 08:54:01 -04:00 |
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Steel Titanium
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db6bd42eb1
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Allow the game to continue even if the STARTUP lump is somehow missing
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2020-09-01 14:46:03 -04:00 |
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Steel Titanium
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4509cd3798
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat
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2020-09-01 13:54:27 -04:00 |
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James R
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b2226e95d6
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Merge branch 'master' into next
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2020-08-31 16:10:05 -07:00 |
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James R
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e593610862
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Fix NOHW compiling
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2020-08-31 16:09:41 -07:00 |
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Steel Titanium
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4eaa7e969f
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Add new STARTUP lump, for the splash screen
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2020-08-28 17:11:38 -04:00 |
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Hannu Hanhi
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dd7d1e40b1
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Add tic and ui times to render stats
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2020-08-23 20:09:55 +03:00 |
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Jaime Passos
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78cc4a78d0
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
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Louis-Antoine
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9dd5c11322
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
# Conflicts:
# src/d_clisrv.c
# src/d_clisrv.h
# src/d_net.c
# src/p_saveg.c
# src/p_saveg.h
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2020-08-13 13:53:10 +02:00 |
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James R
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a808294c0c
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Merge branch 'kill-cd-support' into 'next'
Kill CD support
See merge request STJr/SRB2!1102
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2020-08-09 20:48:25 -04:00 |
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James R
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23f218117c
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Merge branch 'http-mserv' into 'next'
HTTP Based Master Server + Multithreading
See merge request STJr/SRB2!940
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2020-08-09 20:24:26 -04:00 |
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Jaime Passos
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91ed56ef40
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
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Steel Titanium
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dff0e87e03
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Kill CD support
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2020-08-07 17:06:19 -04:00 |
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Steel Titanium
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0d48d4c833
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WIP: Remove support for DOS
WIP because I don't know if this wording is right for the error.
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2020-07-25 18:55:51 -04:00 |
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James R
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93615b07be
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Merge remote-tracking branch 'origin/next' into http-mserv
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2020-07-13 08:58:43 -07:00 |
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James R
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00ceca8cc6
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Merge remote-tracking branch 'origin/master' into next
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2020-07-12 17:11:22 -07:00 |
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James R
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479bbeacbe
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Merge remote-tracking branch 'origin/next' into http-mserv
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2020-07-11 17:41:46 -07:00 |
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James R
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99e0c48f7b
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Fix a lot of stuff related to the version automation
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2020-07-10 22:39:46 -07:00 |
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James R
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1757002ddb
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Automate VERSION/SUBVERSION; move version related definitions to version.h
CMake support. Srb2win.rc still needs touchy, whatever.
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2020-07-10 22:20:33 -07:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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SteelT
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bff6b19056
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Merge branch 'marathonmode' into 'next'
MARATHON RUN
See merge request STJr/SRB2!941
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2020-06-17 19:36:10 -04:00 |
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Steel Titanium
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3946309ece
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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LJ Sonic
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bc2edb2ae4
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Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
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2020-06-10 07:38:37 -04:00 |
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