Commit graph

4017 commits

Author SHA1 Message Date
mazmazz
9a6a8b0b82 Outdated comment; unused var 2018-09-12 08:07:34 -04:00
mazmazz
cb2ac9b4d3 Formatting 2018-09-12 08:06:44 -04:00
mazmazz
7767adbf32 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-12 08:03:45 -04:00
mazmazz
4d26cf6330 447: Allow relative calc from backside colormap (ML_TFERLINE) 2018-09-12 07:55:47 -04:00
mazmazz
6f0b28c48f 447: Allow alternate alpha without relative calc 2018-09-12 07:38:51 -04:00
mazmazz
9a388af8ec 447: AddColormap no longer returns chained colormap, so chain it ourselves 2018-09-12 07:31:10 -04:00
mazmazz
55c43a2161 R_AddColormap will not return an existing colormap, and new colormap is not added to chain 2018-09-12 07:24:22 -04:00
mazmazz
867bde3789 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-12 07:15:26 -04:00
mazmazz
87ad2a87f7 Smarter default fadergbaA and fadeend for relative calc 2018-09-12 07:14:23 -04:00
mazmazz
133c3598a7 Add fadestart/fadeend/fog to R_AddColormaps 2018-09-12 07:07:26 -04:00
mazmazz
6059b8edc9 447: Extra params for R_AddColormaps 2018-09-12 07:06:58 -04:00
mazmazz
8754268abe Add fadestart/fadeend/fog to R_AddColormaps 2018-09-12 07:06:45 -04:00
mazmazz
5e59b8c55a Duplicate lines 2018-09-11 22:49:32 -04:00
mazmazz
b56ff10ce7 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 22:44:44 -04:00
mazmazz
92a97fb1a6 Split colormap netsync to Load/SaveExtraColormap methods 2018-09-11 22:44:31 -04:00
mazmazz
90aeac5058 Add R_CheckEqualColormaps comparison method 2018-09-11 22:43:12 -04:00
mazmazz
f0c11eb135 R_AddColormaps method 2018-09-11 21:03:55 -04:00
mazmazz
54669a6cc8 Use R_AddColormaps method in 447 relative calc 2018-09-11 21:03:13 -04:00
mazmazz
0fb594ad58 R_AddColormaps method 2018-09-11 21:02:58 -04:00
mazmazz
a1a05c9972 Add relative color change to 447 2018-09-11 19:11:50 -04:00
mazmazz
b9e4cd40ca Use RGB/RGBA macros in 447 code 2018-09-11 17:32:43 -04:00
mazmazz
3e49cc68d2 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 17:31:35 -04:00
mazmazz
548f02eea1 Extra macros R_GetRgbaRGB; R_PutRgbaR/G/B/A/RGB/RGBA 2018-09-11 17:30:43 -04:00
mazmazz
5975f26177 Don't set sector's extra_colormap if we just made a default clone
* Allow colormap parsing to proceed in p_setup always
* Add R_CheckDefaultColormap
* Add R_GetRgbaR/G/B/A macros
2018-09-11 17:08:57 -04:00
mazmazz
5523fc3a8d Account for NULL colormaps in alpha-only code 447 2018-09-11 17:07:50 -04:00
mazmazz
f703c19502 Don't set sector's extra_colormap if we just made a default clone
* Allow colormap parsing to proceed in p_setup always
* Add R_CheckDefaultColormap
* Add R_GetRgbaR/G/B/A macros
2018-09-11 17:06:44 -04:00
mazmazz
bb6cf6a807 Added alpha-only, relative calc, and offset params to 447 Change Colormap 2018-09-11 16:50:35 -04:00
mazmazz
71ade23739 Ifdef typo 2018-09-11 15:59:56 -04:00
mazmazz
fb7ac4ccae Ifdef typo 2018-09-11 15:59:13 -04:00
mazmazz
c6dbf2e560 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 15:57:58 -04:00
mazmazz
c920827032 Consolidate colormap matching into R_GetColormapFromList 2018-09-11 15:56:21 -04:00
mazmazz
3290104922 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 15:50:21 -04:00
mazmazz
78aefc05cf Consolidate colormap matching into R_GetExistingColormap 2018-09-11 15:50:12 -04:00
mazmazz
87cf18b60b Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 15:20:58 -04:00
mazmazz
85d89287de Add R_CopyColormap 2018-09-11 15:20:30 -04:00
mazmazz
5dad8d15b0 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 15:03:04 -04:00
mazmazz
3da58f436c Merge branch 'master' into colormap-overhaul 2018-09-11 15:02:35 -04:00
mazmazz
ba88f8ebb6 Smarter string digit parsing; allow alpha-only values
* GetDefaultColormap and CheckDefaultColormapValues methods
2018-09-11 15:01:05 -04:00
mazmazz
8695a5f5df Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 13:46:47 -04:00
mazmazz
4ef016e40f Clear colormaps properly (resolve sigsegv crash) 2018-09-11 13:46:34 -04:00
mazmazz
19fbb177ec Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-11 13:33:31 -04:00
mazmazz
506ce43627 Initialize extra_colormaps to NULL on program start 2018-09-11 13:31:09 -04:00
mazmazz
a818b9a1dc Remove cr/cg/cb/ca in favor of rgba * Change default colormap values to be in sync with rgba/fadergba 2018-09-11 13:27:04 -04:00
Monster Iestyn
82a26580de Merge branch 'master' into change-colormap-ldef 2018-09-11 16:43:01 +01:00
Monster Iestyn
fd783f09ea Merge branch 'public_next'
# Conflicts:
#	src/p_setup.c
#	src/r_data.c
2018-09-11 16:41:27 +01:00
Monster Iestyn
3218ab17e0 Merge branch 'master' into next 2018-09-11 16:34:16 +01:00
mazmazz
9a52816cb4 Use percentage calc instead of interval decrement for tic-based fading 2018-09-11 10:28:24 -04:00
mazmazz
c468451a63 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-11 10:08:13 -04:00
mazmazz
36923ae7b0 Use percentage calc instead of interval decrement for tic-based timing 2018-09-11 10:05:25 -04:00
mazmazz
df4ea79ab7 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-10 22:37:34 -04:00
mazmazz
b7a216c78b Add COLORMAPREVERSELIST ifdef to toggle Newest -> Oldest extra_colormaps order 2018-09-10 22:37:27 -04:00
mazmazz
36522665c3 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-10 22:35:45 -04:00
mazmazz
17e101a24b Add COLORMAPREVERSELIST ifdef to toggle Newest -> Oldest extra_colormaps order 2018-09-10 22:35:26 -04:00
mazmazz
f29acffb19 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-10 21:57:09 -04:00
mazmazz
43ae25c4fd Make default extracolormap on init
* Calc fadedist in R_CreateLightTable
2018-09-10 21:56:57 -04:00
mazmazz
0c4f3cbeca Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-10 21:15:44 -04:00
mazmazz
22746c1d91 Savegame fixes 2018-09-10 21:15:34 -04:00
mazmazz
c007dfacec Savegame fixes 2018-09-10 21:12:56 -04:00
mazmazz
75267dfa2c Merge remote-tracking branch 'origin/change-colormap-ldef' into colormap-overhaul-change-ldef 2018-09-10 21:06:28 -04:00
mazmazz
3da38f2a9b Fixed colormap matching code again * Added debug messages for matching code 2018-09-10 20:56:59 -04:00
mazmazz
1e4f5e8d45 Remove MAXCOLORMAPS 2018-09-10 20:41:12 -04:00
mazmazz
8d78c22194 extracolormap_t refinement and netsyncing
* Store raw values per rgba in extracolormap_t (no maskcolor or fadecolor)
* Crunched some UINT16/32 into UINT8
* Calculate mask values in R_CreateLightTable
* ifdef out EXTRACOLORMAPLUMPS
2018-09-10 20:36:34 -04:00
mazmazz
c92226890e Remove bottommap and topmap from savegame because unused 2018-09-10 16:50:35 -04:00
mazmazz
7e9297d06e Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 16:50:27 -04:00
mazmazz
7608583c6f Fix shared colormap matching 2018-09-10 16:42:07 -04:00
mazmazz
53733ddf76 Type 606 renderer check allow OGL again 2018-09-10 16:32:54 -04:00
mazmazz
2701976ba3 Compiler fixes 2018-09-10 16:28:39 -04:00
mazmazz
e0d8a6eec0 Get rid of bottommap, midmap, topmap 2018-09-10 16:16:04 -04:00
mazmazz
574a591d43 P_LoadRawSideDefs2 colormap cleanup (merge ogl and software to one block) 2018-09-10 16:08:43 -04:00
mazmazz
e33ed45b7b Colormap overhaul in r_data.c
* Split R_CreateColormap to R_CreateLightTable
* Replace extra_colormaps array with next/prev pointer chain
* Remove foundcolormaps; instead store lumpnum in extracolormap_t
* Add properties to extracolormap_t for portability
2018-09-10 15:59:31 -04:00
mazmazz
fef38acc59 Merge remote-tracking branch 'public-gitlab/colormap-code-cleanup' into colormap-cleanup 2018-09-10 13:24:57 -04:00
PrisimaTheFox
4ada0b0a9e Update m_anigif.c
Remember gif_frames starts at 0
2018-09-10 17:12:10 +01:00
PrisimaTheFox
d26ba2ee54 Update m_anigif.c
More accurate GIF delay.
2018-09-10 17:12:04 +01:00
mazmazz
88d9da79e6 Move tic-based to EFFECT4 2018-09-10 12:00:44 -04:00
mazmazz
acea0bfd68 Move tic-based to EFFECT4, relative calc to EFFECT3 2018-09-10 12:00:15 -04:00
Monster Iestyn
40ff436829 Remove commented out stuff, now I've confirmed everything works fine without them 2018-09-10 15:49:21 +01:00
mazmazz
148e3ff538 Use ML_NOCLIMB for FF_TRANSLUCENT handling in type 452 2018-09-10 10:17:39 -04:00
mazmazz
8e75fe50db Default to using back offset params if back linedef exists; else fallback to distance-based params 2018-09-10 10:11:27 -04:00
mazmazz
da5a7a013d Add type 452 Set FOF Alpha
* Fade FOF moved to type 453
* Stop Fade FOF moved to type 454
2018-09-10 10:09:02 -04:00
mazmazz
02a94dc941 Add distance-based params and make default (ML_DONTPEGBOTTOM to use back offsets) 2018-09-10 09:49:52 -04:00
mazmazz
b8da218b61 Add relative destvalue calc (ML_EFFECT4)
* rover->alpha init fixes with invisible FOFs
2018-09-10 09:49:00 -04:00
mazmazz
e171e565ce Remove bottommap and topmap from savegame because unused 2018-09-10 09:03:58 -04:00
mazmazz
002f1bad8f Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 09:01:09 -04:00
mazmazz
a6f959ba21 Set mobj->floorrover and ceilingrover in appropriate places 2018-09-10 00:38:07 -04:00
mazmazz
0d88f31bbd Add floorrover and ceilingrover to precipmobj_t 2018-09-10 00:23:23 -04:00
mazmazz
943dc9412d Initialize floorrover and ceilingrover on SpawnMobj 2018-09-10 00:20:51 -04:00
mazmazz
832f891cbb Remove rovernum increment from P_CheckPosition because unused 2018-09-10 00:13:32 -04:00
mazmazz
03d1baf422 Savegame floorrover fixes 2018-09-10 00:07:22 -04:00
mazmazz
5136293f62 Store sectornum/ffloornum as UINT32, not INT32 2018-09-09 23:52:36 -04:00
mazmazz
dd35871699 Savegame netsync for mobj->floorrover and ceilingrrover 2018-09-09 23:48:42 -04:00
mazmazz
f33f9dd284 Replace sectornum/rovernum index vars with ffloor pointers 2018-09-09 23:12:37 -04:00
mazmazz
9cc186441b Fix fog visual glitch with fading 2018-09-09 22:14:24 -04:00
mazmazz
d01193df80 Apply ~FF_EXISTS moving plat fix for VERTICALFLIP 2018-09-09 21:59:41 -04:00
mazmazz
231f19aaab Revert "Merge branch 'random-fof-fixes' into fof-fixes-movingplatexists"
This reverts commit cc11459054, reversing
changes made to 7e3d5cd373.
2018-09-09 21:02:43 -04:00
mazmazz
573e1d0017 Replace firsttic with timer increment 2018-09-09 21:01:00 -04:00
mazmazz
0202bbcfd3 Replace firsttic with timer increment 2018-09-09 20:45:12 -04:00
mazmazz
703764d769 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-09 20:18:57 -04:00
mazmazz
3d5f225702 Replace firsttic with decrement timer 2018-09-09 20:18:43 -04:00
mazmazz
ea2276eb07 Fix tic-based bug returning early 2018-09-09 19:57:41 -04:00
mazmazz
43ae628adc Cap lightlevel fading at spawn_lightlevel (don't make darker) 2018-09-09 19:44:35 -04:00
mazmazz
c3c4a251f1 Added tic-based logic to FOF fade (ML_EFFECT5) 2018-09-09 19:31:32 -04:00
Monster Iestyn
c0bf79ad8e R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be!
With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
2018-09-09 22:48:09 +01:00
mazmazz
80a4a03f8e Finalize light level on fade finish (not forced stop)
* Added destlightlevel property to fade_t
* Fixed dotranslucent, dolighting, docollision order weirdness in function calls
2018-09-09 17:20:35 -04:00
mazmazz
368f96e605 Fade FOF lighting fixes; properly calculate destlightvalue 2018-09-09 15:41:30 -04:00
mazmazz
ca58fba24a Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-09 13:44:30 -04:00
mazmazz
aeb45132c5 Revert "Snap light level to software values (32 levels)"
This reverts commit cc26d03c93.
2018-09-09 13:43:00 -04:00
mazmazz
baababcf0b Add spawn_lightlevel to sector_t 2018-09-09 12:44:35 -04:00
mazmazz
675f69afea Flag re-organization
* Change alternate param flag from BLOCKMONSTERS to DONTPEGBOTTOM
* Change tic-based flag from NOCLIMB to EFFECT5
2018-09-09 09:34:36 -04:00
mazmazz
032f95803d Merge branch 'master' into change-colormap-ldef 2018-09-09 08:40:38 -04:00
mazmazz
5032f783d7 Don't add a thinker if alpha is already equal 2018-09-09 08:10:45 -04:00
mazmazz
3f4656e57e Polyobject Fade logic 2018-09-09 08:08:48 -04:00
mazmazz
eb590910b2 Added NIGHTSLINK bonus type for the 2.1 Link Bonus 2018-09-09 01:13:02 -04:00
mazmazz
0049f904c0 Add light fading to FadeFakeFloor
* Declare P_RemoveLighting in header for p_spec.c use
2018-09-08 23:44:29 -04:00
mazmazz
4ca38dc8a1 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-08 23:03:18 -04:00
mazmazz
cc26d03c93 Snap light level to software values (32 levels)
* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
68e67917f1 Split P_FadeLight into P_FadeLightBySector 2018-09-08 22:14:49 -04:00
mazmazz
1e1b01c157 Implemented tic-based light fading
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
mazmazz
81acf82e99 Re-render lighting when setting FF_EXISTS 2018-09-08 20:49:32 -04:00
mazmazz
069cc480c1 Add dolighting flag to FadeFakeFloor thinker 2018-09-08 20:41:45 -04:00
mazmazz
3eb7c3931e When detecting invisible FOFs, don't include light blocks 2018-09-08 20:08:48 -04:00
mazmazz
3858a93cfa Initialize invisible FOF alpha to 1 on first fade 2018-09-08 09:31:23 -04:00
mazmazz
fa0918c2f1 Handle rendering flags for invisible FOFs 2018-09-08 09:08:32 -04:00
mazmazz
fcc7180d5c Enable FF_CUTSOLIDS handling and updating by sector->moved 2018-09-08 08:59:17 -04:00
mazmazz
47c9bf2ebc Disable FadeFakeFloor for laser block 2018-09-08 01:33:12 -04:00
mazmazz
dc964738eb Never handle FF_EXISTS if FF_BUSTUP 2018-09-08 01:23:15 -04:00
mazmazz
66dc84509a Fix Mario block triggering during ghost fade 2018-09-08 01:12:34 -04:00
mazmazz
b629104197 Also check for FF_SOLID 2018-09-08 01:07:08 -04:00
mazmazz
cc11459054 Merge branch 'random-fof-fixes' into fof-fixes-movingplatexists 2018-09-08 00:37:04 -04:00
mazmazz
7e3d5cd373 Comment out tmfloorrover and tmceilingrover because unused 2018-09-08 00:36:43 -04:00
mazmazz
76d7a54b2b Fix player Z snap to floor on moving platform ~FF_EXISTS
* Track player's old floorz by mo->floor_sectornum and floor_ffloornum
* Track tmfloorz by tmfloorrover, tmfloor_sectornum, tmfloor_rovernum
* Ceiling variants of the above
2018-09-08 00:34:56 -04:00
mazmazz
f52f72256b Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS 2018-09-07 18:14:52 -04:00
Monster Iestyn
316c08bbbb Merge branch 'netcode-nitpicking' into 'next'
Netcode nitpicking

See merge request STJr/SRB2!274
2018-09-07 15:59:49 -04:00
mazmazz
0b365d0d08 Initial polyobj fade skeleton 2018-09-07 15:27:18 -04:00
mazmazz
49b27fc124 Deduct marescore immediately on instakill
* Deduct player->spheres too, missed that one
2018-09-07 08:19:22 -04:00
mazmazz
c50a0d60f5 Merge branch 'master' into nights-keeppoints 2018-09-07 08:13:57 -04:00
mazmazz
4147773d0c Merge branch 'master' into le-fadefof 2018-09-06 18:12:24 -04:00
mazmazz
9e5b9ac50e Flicky colors indexing fix 2018-09-06 13:20:55 -04:00
mazmazz
956d48b5e0 Compiler errors 2018-09-06 13:16:50 -04:00
mazmazz
bd6bc368a3 Stray comments 2018-09-06 12:13:03 -04:00
mazmazz
1c273cdcc8 Make default flicky home radius 384 2018-09-06 11:59:55 -04:00
mazmazz
e75213b14d Limit random fish color to SRB2's defaults 2018-09-06 11:56:55 -04:00
mazmazz
f15bb2dfba Change default radius to 448
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
0c2340b0bc Impose home radius on aimless flickies; improve randomness of flickyhitwall angle 2018-09-06 11:17:08 -04:00
mazmazz
f8d260b044 Only allow flicky bounce (MF_NOCLIPTHING) if also in-place (MF_GRENADEBOUNCE) 2018-09-06 10:32:26 -04:00
mazmazz
7d834ff894 Erase default home radius from states and impose default on home check 2018-09-06 10:20:01 -04:00
mazmazz
2cfd941778 Re-organize flags for FLICKY_CENTER
* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
fe2d1e9020 Merge branch 'master' into flicky-things 2018-09-06 08:09:02 -04:00
mazmazz
f000a68150 Impose default radius for orbiting flickies 2018-09-06 08:08:53 -04:00
mazmazz
21a55a4702 Make default behavior: aimless flying flickies stay at Z height 2018-09-06 08:07:13 -04:00
mazmazz
956b83729b Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine 2018-09-06 07:55:15 -04:00
mazmazz
e5dd74eb45 Change flicky thing #s to 2200s 2018-09-06 07:24:46 -04:00
Monster Iestyn
2b0ce807c7 Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround 2018-09-04 17:04:24 +01:00
Monster Iestyn
2ac50cd2b7 Merge branch 'public_next'
# Conflicts:
#	src/r_main.c
2018-09-04 15:53:07 +01:00
Monster Iestyn
38ac999d77 Merge branch 'addfile-verify-fix' into 'next'
Addfile command verify fix.

See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn
ea06e8a62b SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general 2018-09-03 20:53:40 +01:00
Monster Iestyn
7b083f07cd UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses 2018-09-03 15:56:02 +01:00
Monster Iestyn
846bddfdcf SOCK_Send: Fix what appears to be a mistaken use of i instead of j 2018-09-03 15:52:22 +01:00
Monster Iestyn
24aafa6dac UDP_Socket: Add missing limit checks for s, for client and broadcast addresses 2018-09-03 15:43:36 +01:00
Digiku
01314b6674 Merge branch 'nightsplus-le' into 'master'
NiGHTS Linedef Executor Triggers

Closes #102

See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
Monster Iestyn
6ae78da47e Merge branch 'master' into next 2018-09-02 13:00:56 +01:00
Steel Titanium
54fec7fa5c Merge branch 'master' into addfile-verify-fix 2018-09-01 19:33:59 -04:00
Monster Iestyn
322da62b3c Fix HOM removal not working properly for non-green resolutions 2018-08-31 17:14:44 +01:00
Steel Titanium
0f5d685d1f Only do this if the admin player isn't the server host also. 2018-08-30 18:32:26 -04:00
mazmazz
fed72c344a Dummy out NiGHTS item faster attract 2018-08-30 10:50:03 -04:00
mazmazz
dae37e2749 Drill mash penalty fix 2018-08-30 09:09:19 -04:00
mazmazz
a44be49535 Merge remote-tracking branch 'origin/master' into nights-inufixes 2018-08-30 08:13:34 -04:00
Monster Iestyn
523a02aa54 Merge branch 'master' into hud-cleaning 2018-08-29 20:46:35 +01:00
Monster Iestyn
1c5080151d Fix typo introduced by changes to the setrings command 2018-08-29 20:46:08 +01:00
Monster Iestyn
a48326383c Merge branch 'master' into hud-cleaning
# Conflicts:
#	src/y_inter.c
2018-08-29 16:39:02 +01:00
mazmazz
6d97a10273 Merge remote-tracking branch 'origin/master' into nightsplus-le 2018-08-29 11:06:00 -04:00
mazmazz
dc86fe9b5f Merge remote-tracking branch 'origin/master' into nightsplus-laplogic 2018-08-29 10:16:49 -04:00
Digiku
e0601616fe Merge branch 'nights-bumper-fix' into 'master'
NiGHTS: Fix player positioning when touching Bumper

See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku
a28cc10861 Merge branch 'op-nights-bumper' into 'master'
Objectplace: Place NiGHTS Bumpers with the player's fly angle

See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku
f8332f6765 Merge branch 'nights-nightserizeangle' into 'master'
NiGHTS: Reset player another/flyangle on De/Nightserize

See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Digiku
4882b7c3f8 Merge branch 'intermission-bonuslivesmax' into 'master'
Intermission: MaxBonusLives level header option for # of lives in score tally

See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku
9746442a93 Merge branch 'le-ringspheres' into 'master'
Line Execs: Make Ring triggers accept spheres in NiGHTS levels

See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku
78c78d9e63 Merge branch 'sphere-ring-concurrence' into 'master'
Change SETSPHERES console command to SETRINGS to handle player->spheres transparently

See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn
58a844d3cf Merge branch 'public_next'
# Conflicts:
#	src/r_things.c
#	src/v_video.c
2018-08-28 19:31:08 +01:00
Monster Iestyn
61836e1565 Merge branch 'master' into next 2018-08-26 21:10:41 +01:00
toaster
710550bb9d Missed one! 2018-08-26 12:38:53 +01:00
Monster Iestyn
d5ab3e75a5 Merge branch 'v_video_killed_the_r_radio_star' into 'master'
v_video Killed The r_radio Star

See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
ed5bed4d2c Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
Zalloc Potter and the Death-Free Hallows

See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
toaster
85474e33dd Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
toaster
80ac2366ba Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
* V_DrawFixedPatch and ilk:
	* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
	* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.

* V_DrawFill:
	* Reduce number of operations performed upon `c`.

* V_DrawString and ilk:
	* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
cddb743fe1 Merge branch 'op-nightshoop' into 'master'
NiGHTS objectplace: Place new hoop 1713 instead of 1705

See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
toaster
91eb248e46 Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
973b3c3f5e Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
	* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
	* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
	* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
	* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
wolfy852
6ddee877c5 Expose NEWTICRATE and NEWTICRATERATIO to Lua
This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
Monster Iestyn
aee7dce891 Rewrite seenames HUD code even more; use text color flags rather than the special text color chars 2018-08-23 23:00:15 +01:00
Monster Iestyn
011459790f Add INFLIVES as a constant that Lua/SOC can use 2018-08-23 22:18:52 +01:00
Monster Iestyn
e2c280504b Make switch case for cv_seenames.value in ST_Drawer 2018-08-23 22:09:48 +01:00
Monster Iestyn
6a88a65b94 Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD 2018-08-23 22:00:37 +01:00
Monster Iestyn
0948b12eae ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly 2018-08-23 21:13:45 +01:00
Monster Iestyn
d2a4408610 Make switch case for stplyr->textvar in ST_drawNightsRecords 2018-08-23 20:27:40 +01:00
Monster Iestyn
aa863e481e Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Monster Iestyn
f8c4c6dbc4 Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125 2018-08-22 17:16:11 +01:00
Monster Iestyn
87e37e21df Merge branch 'public_next'
# Conflicts:
#	src/sdl12/i_cdmus.c
#	src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn
2daaf637d9 Merge branch 'master' into next 2018-08-21 15:36:36 +01:00
Monster Iestyn
9d3aad9036 Merge branch 'XPMupdate' into 'master'
update XPM icon

See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
dcf843e485 Merge branch 'defaultsoundvol' into 'master'
Change default sound volume

See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
mazmazz
4b07246565 Add "finalize" flag to Type 453 Stop Fade 2018-08-18 06:04:11 -04:00
mazmazz
773d8bdb8d P_ResetFakeFloorFader: Unclamp rover->alpha from software levels 2018-08-18 05:31:41 -04:00
mazmazz
d94608fa10 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz
bf5efe6457 Cleanup fade fake floor code 2018-08-17 15:59:34 -04:00
mazmazz
45ae6efbad Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz
020b18b84b Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
2018-08-17 14:49:33 -04:00
Digiku
e943259057 Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku
792360ea97 Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 6a0175147f
2018-08-17 09:09:10 -04:00
mazmazz
677f19ede6 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
2e252cb905 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
cf853e3982 Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof 2018-08-16 23:38:03 -04:00
mazmazz
931297e2d7 Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz
e8c221f691 Place backwards Bumpers with the correct Thing angle 2018-08-16 22:07:53 -04:00
Monster Iestyn
b63290211a Merge branch 'master' into next 2018-08-16 22:04:00 +01:00
Monster Iestyn
a4cfa9e82a Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix

See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
364339e1ce Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes

Closes #31

See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
18b6b53722 Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace 2018-08-16 16:51:48 -04:00
mazmazz
6a0175147f Checkpoint (unfinished): player->totalsphere 2018-08-16 13:11:32 -04:00
mazmazz
7474e073f8 Change SETRINGS to support player->spheres in NiGHTS 2018-08-16 12:13:57 -04:00
mazmazz
03c4a626c3 Line from revert 2018-08-16 11:35:35 -04:00
mazmazz
365a59f186 Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 4cb7036f51.
2018-08-16 11:34:57 -04:00
mazmazz
08f35c0792 Don't apply autobrake on NiGHTS bumpers 2018-08-15 23:40:42 -04:00
mazmazz
432c1ab862 Also center non-NiGHTS players on NiGHTS bumpers 2018-08-15 19:09:54 -04:00
mazmazz
67da64a064 Use more efficient position setting. For Z, also adjust for bumper mobj scale. 2018-08-15 18:50:28 -04:00
mazmazz
55d2da2201 Fix NiGHTS Bumper player positioning 2018-08-15 18:42:20 -04:00
mazmazz
61c84be704 Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
c3703cfc24 Comments 2018-08-14 14:57:58 -04:00
mazmazz
efdf684770 Fix Capsule Entrance exec firing repeatedly 2018-08-14 12:48:00 -04:00
mazmazz
3f312ce114 Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
8c57218027 Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
1cb68a615e Make LE Ring triggers accept spheres for NiGHTS levels 2018-08-14 11:10:10 -04:00
mazmazz
62a6fe845d Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres 2018-08-14 10:48:50 -04:00
mazmazz
d53582596f Preproc comment out Y_SetLinkBonus because unused 2018-08-14 10:20:56 -04:00
mazmazz
841c31a6ba Attach fade_t thinker to proper control sector upon savegame load 2018-08-13 22:17:58 -04:00
mazmazz
004cbe6a3d Whitespace 2018-08-13 22:10:16 -04:00
mazmazz
ca84e7265e Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof 2018-08-13 14:47:57 -04:00
mazmazz
d8c565407c MaxBonusLives level header option for # of lives in score tally 2018-08-13 14:17:38 -04:00
mazmazz
f1fc205b31 Deduct marescore when player hits ground
* ~~For speedrunning~~: Land on the Drone, keep your points!
2018-08-13 11:12:53 -04:00
mazmazz
c3e0267029 Fix attraction bug on non-NiGHTS and Nightopian Helper
* Switch from mo->movecount to mo->movefactor for type compat
* Adjust timings for regular and paraloop attraction
2018-08-12 23:03:12 -04:00
mazmazz
296d527993 Merge nightsplus-laplogic 2018-08-12 21:20:14 -04:00
mazmazz
d3001db9dc Merge from nights-score and use Lap Bonus instead of Link Bonus
* One BONUSTYPE = NIGHTS option instead of several
* Use NiGHTS Bonus for special stages, not Link Bonus
2018-08-12 20:56:57 -04:00
mazmazz
54343bc05f Change special stage bonus to NiGHTS in-level score, per MB 2018-08-12 20:36:53 -04:00
mazmazz
89f57cb111 Have just one NiGHTS bonus option: NIGHTS and LINK together 2018-08-12 20:25:35 -04:00
mazmazz
fcd6b16646 Make lap bonus more valuable 2018-08-12 20:08:40 -04:00
mazmazz
30fa526f6f Merge branch 'nightsplus-laplogic' into nights-score-lap 2018-08-12 19:59:58 -04:00
mazmazz
0c8e2ffd78 Totalmarescore typo 2018-08-12 19:59:41 -04:00
mazmazz
ec8d264029 totalmarescore player variable for NiGHTS scoring
# Conflicts:
#	src/p_setup.c
2018-08-12 19:59:34 -04:00
mazmazz
5938a57970 totalmarelap and totalmarebonuslap player variables 2018-08-12 19:57:33 -04:00
mazmazz
fe904b0eb2 NiGHTS lap score bonus 2018-08-12 19:48:45 -04:00
mazmazz
0c0a403bb3 Merge branch 'nightsplus-laplogic' into nights-score-lap
# Conflicts:
#	src/p_setup.c
2018-08-12 19:39:31 -04:00
mazmazz
feadcbfc94 BONUSTYPE typo; bonus alignment 2018-08-12 19:32:11 -04:00
mazmazz
372fc540bc Totalmarescore typo 2018-08-12 19:26:18 -04:00
mazmazz
30d57eac79 NiGHTS bonus implementation 2018-08-12 19:25:21 -04:00
mazmazz
61999100e5 totalmarescore player variable for NiGHTS scoring 2018-08-12 19:21:55 -04:00
mazmazz
4e02171c23 Add lapbegunat and lapstartedtime player variables
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-12 14:21:26 -04:00
mazmazz
02d5e4e902 MT_FLICKY_CENTER flag adjustments 2018-08-12 12:49:23 -04:00
mazmazz
2f6c0d7e4e Make Flicky color, move direction, and flags configurable by A_FlickyCenter var1 2018-08-12 09:23:50 -04:00
Nev3r
f19b7bfacf Merge branch 'horizon-line-hom-fix' into 'master'
Horizon line HOM fix

See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
mazmazz
f4a813891f Decouple Flicky Thing logic from spawnpoint variables; use mobj variables 2018-08-12 02:34:37 -04:00
Steel Titanium
d9c7334dea Fix white being treated as transparent. 2018-08-10 19:02:03 -04:00
mazmazz
c72e724122 Merge branch 'nightsplus-laplogic' into nightsplus-le
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 17:24:12 -04:00
mazmazz
872761e258 Add lapbegunat and lapstartedtime player variables
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-10 17:12:26 -04:00
Alam Ed Arias
3479310546 SDL: update IMG_xpm.c 2018-08-10 17:09:11 -04:00
mazmazz
18b5b70822 Add lastmarelap and lastmarebonuslap player variables 2018-08-10 16:30:49 -04:00
mazmazz
d58445fdf3 Set player->finishedrings upon new mare
(Forgot this line from the player->spheres merge, so let's straggle here)
2018-08-10 16:17:28 -04:00
mazmazz
f69f102531 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 15:51:20 -04:00
Monster Iestyn
30e4d2cd51 Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
Polyobject sky plane crash fix

See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
mazmazz
1b922b8ba5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 15:10:26 -04:00
Monster Iestyn
a5510cab5d Merge branch 'master' into polyobj-sky-plane-crash-fix 2018-08-10 20:06:12 +01:00
Monster Iestyn
8d0a44899a Merge branch 'master' into change-colormap-ldef 2018-08-10 20:05:04 +01:00
Monster Iestyn
d7830dfff4 Merge branch 'master' into horizon-line-hom-fix 2018-08-10 20:04:39 +01:00
mazmazz
7f4e2a6164 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into op-nightshoop 2018-08-10 15:04:14 -04:00
Monster Iestyn
55fd60b29b Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
2018-08-10 20:03:59 +01:00
mazmazz
b8eb282367 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof-remove-storedthinker 2018-08-10 15:03:07 -04:00
mazmazz
508e1a2595 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof 2018-08-10 15:02:43 -04:00
mazmazz
d405bdfd9b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nights-inufixes 2018-08-10 15:00:41 -04:00
mazmazz
07c882139b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into flicky-things 2018-08-10 14:58:27 -04:00
Monster Iestyn
fa382c0233 Merge branch 'public_next' 2018-08-10 19:36:51 +01:00
Monster Iestyn
7ee9c5b0f4 Merge branch 'master' into next 2018-08-10 19:31:15 +01:00
Digiku
a439dce584 Merge branch 'hardcoding-nights-spheredamage' into 'master'
NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently

See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
ed99f3a425 Merge branch 'nights-invertloopfix' into 'master'
NiGHTS fix lap detection on inverted axis

See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
d97c25f6dd Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
# Conflicts:
#	src/p_setup.c
#	src/p_user.c
2018-08-10 13:44:47 -04:00
mazmazz
487c62fe31 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_setup.c
2018-08-10 13:35:59 -04:00
mazmazz
672e196aa4 Pandora's Box support for player->spheres
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
04063ba3a2 Merge branch 'hardcoding-time-again' into 'master'
Hardcoding time again

See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
4cb7036f51 SETSPHERES console command for debugging/cheating
Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
5115097dc2 Make bigger default Flicky follow trigger from 128 radius to 320 radius 2018-08-10 04:24:14 -04:00
mazmazz
bd8316f49b Track player's previous mare rings with player->finishedrings.
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
b05960431d Reset player->rings on denightserize and on new mare 2018-08-10 04:01:33 -04:00
mazmazz
14c17cf012 Tag damage fix error 2018-08-10 02:34:21 -04:00
mazmazz
62e288a664 Correct player->spheres deduction upon losing spheres
player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.

Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
e0f6dee8be MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation 2018-08-10 02:18:24 -04:00
mazmazz
fe61678437 MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries 2018-08-10 02:18:20 -04:00
mazmazz
09f4309f45 Standardize NiGHTS link timer w/ NightsLinkTics MAINCFG option 2018-08-09 23:14:14 -04:00
mazmazz
b28183129f NiGHTS drill meter penalty when mashing jump button
Thanks Inuyasha (KS) for code
2018-08-09 22:15:13 -04:00
mazmazz
bf74b81842 Snappier NiGHTS pickup attraction
* Old attraction is still used for non-NiGHTS players due to a momentum bug. The old way is good enough to sidestep the bug.
* Thanks Inuyasha (KS) for original code 🐶
2018-08-09 21:24:01 -04:00
mazmazz
5eafebe4d4 A_FlickyCenter implementation - now Flickies can be attracted to players!
* Changed default movement to attraction, vs. aimless
* Flickies spawned from this will always have the FLICKY_CENTER mobj as its target
    * Use P_IsFlickyCenter to identify FLICKY_CENTER mobjs versus players
* FLICKY_CENTER mobj tracer points to the spawned Flicky
* Thanks toaster for the original code~~
2018-08-09 17:28:37 -04:00
toaster
145c050e14 ...and R_DrawTranslucentSplat_8, even though it isn't used! 2018-08-09 17:08:20 +01:00
mazmazz
38eae01400 MT_FLICKY_x_CENTER defs 2018-08-09 12:08:06 -04:00
toaster
5daeaf529f Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well. 2018-08-09 16:56:43 +01:00
mazmazz
904ff6fccb Choose Flicky Fish Color by Thing Parameter 2018-08-09 04:19:18 -04:00
mazmazz
f7c80f3980 Make standing flickies bounce if MTF_AMBUSH and not MTF_OBJECTSPECIAL 2018-08-09 02:55:22 -04:00
mazmazz
9127a835c1 Flicky stand animation fixes 2018-08-09 02:27:25 -04:00
mazmazz
abbc7631cd Flicky stand implementation by MTF_AMBUSH
* MTF_OBJECTSPECIAL: Set no gravity for flicky
2018-08-09 02:08:25 -04:00
mazmazz
d5f32cc0e5 Flicky stand states 2018-08-09 01:44:21 -04:00
mazmazz
db7bc927e7 Mapthingnums for MT_SECRETFLICKYies 2018-08-09 01:01:20 -04:00
mazmazz
292654e498 Fix FlickyFly momentum on MTF_OBJECTSPECIAL 2018-08-09 00:57:35 -04:00
mazmazz
332136b9bf Assign mapthingnums to MT_FLICKY
* Type # 570-585
2018-08-09 00:17:46 -04:00
mazmazz
fc2517d8e2 FlickyFly: Configure gravity by MTF_AMBUSH 2018-08-09 00:13:08 -04:00
Monster Iestyn
10a2ba8d39 Merge branch 'master' into next 2018-08-07 20:54:19 +01:00
toaster
ecc9ebe8c1 Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
c703bc2fd7 Trim off any extra null bytes off the end of sector floorpic/ceiling when you access them in Lua 2018-08-06 22:37:44 +01:00
Monster Iestyn
02d2b61866 Merge branch 'master' into next 2018-08-06 15:15:35 +01:00
Monster Iestyn
2738f3a537 Rewrite archiving/unarchiving of Lua strings for netgames.
This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Monster Iestyn
8d622ff6f8 Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server! 2018-08-05 20:17:30 +01:00
MascaraSnake
21cb0cab3c Reorganized the thing type numbers 2018-08-03 23:58:11 +02:00
Monster Iestyn
83d87c343b Fix Cacolantern's preparing sound being played everywhere across the map
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
d1b45c72b9 Merge branch 'pk3-wad-map-noreload-hotfix' into 'master'
PK3 WAD Map NoReload hotfix

See merge request STJr/SRB2Internal!148
2018-07-31 14:43:14 -04:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
74646052b0 Merge branch 'master' into next 2018-07-31 19:36:30 +01:00
Monster Iestyn
485d990949 Merge branch 'gme-lowvolume-fix' into 'master'
GME low volume fix

See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
16999b7080 Merge branch 'gme-pause' into 'master'
Fix pausing on gme

See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
c02ee9a502 Re-did this fix. 2018-07-28 01:58:25 -04:00
Alam Ed Arias
79e4c3760a Merge branch 'master' into next 2018-07-20 17:35:53 -04:00
Alam Ed Arias
1ee7eda0ad Fixup PROFILEMODE 2018-07-20 17:35:18 -04:00
Monster Iestyn
6b1fa399dc Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Monster Iestyn
90ebce0557 Merge branch 'master' into fof-slope-skew-backport 2018-07-11 21:38:09 +01:00
Monster Iestyn
a06ef26149 Merge branch 'master' into next 2018-07-11 21:37:23 +01:00
Monster Iestyn
8e19611033 Merge branch 'opengl-fof-lowerunpegged' into 'master'
OpenGL: FOF walls + Lower unpegged

See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
09ae0aae53 Merge branch 'master' into next 2018-07-11 21:18:39 +01:00
Monster Iestyn
c127ea3ceb Merge branch 'opengl-projectsprite-fix' into 'master'
OpenGL HWR_ProjectSprite fix

See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
Monster Iestyn
2cd2b6bf10 Backport Kart Krew's fix for the 1px HOM with horizon lines 2018-07-08 22:30:37 +01:00
colette
0a931a1364 Update f_finale.c 2018-07-07 20:20:46 -04:00
Alam Ed Arias
17570c1ad6 Merge branch 'master' into next 2018-07-07 16:42:50 -04:00
Alam Arias
a79b9a9127
Update m_misc.c 2018-07-07 20:41:11 +00:00
Alam Arias
7da6aca450
Update m_misc.c 2018-07-07 20:33:19 +00:00
Monster Iestyn
f1bba60373 Merge branch 'md2-fopen-error' into 'master'
More helpful error messages

See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
130de10f97 Merge branch 'md2-smoother-interpolation' into 'master'
Smoother MD2 interpolation

See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
GoldenTails
761a221840 Merge remote-tracking branch 'STJrSRB2/master' into patch-1 2018-07-05 16:44:34 -05:00
Monster Iestyn
e5236c3137 Merge branch 'master' into next 2018-07-05 21:09:39 +01:00
Monster Iestyn
8c56e39c18 Merge branch 'lua-exploit-fix' into 'master'
Lua exploit fix

See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
LJSonik
3b39b3b7c8
Merge branch 'master' into password-security-fix 2018-07-05 20:58:00 +02:00
LJSonik
bd6373bc86
Merge branch 'master' into minor-net-command-fixes 2018-07-05 20:00:38 +02:00
LJSonik
8e3c3a6f65
Merge branch 'master' into password-security-fix 2018-07-05 19:46:36 +02:00
Steel Titanium
c8d0eb04f4 Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation 2018-07-05 01:23:56 -04:00
Steel Titanium
44144e379e Merge remote-tracking branch 'upstream/master' into defaultsoundvol 2018-07-05 01:22:39 -04:00
Steel Titanium
c61035571b Merge remote-tracking branch 'upstream/master' into md2-fopen-error 2018-07-05 01:21:09 -04:00
Steel Titanium
46aa4c3503 Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix 2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8 Merge remote-tracking branch 'upstream/master' into gme-pause 2018-07-05 01:16:43 -04:00