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Add INFLIVES as a constant that Lua/SOC can use
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@ -7610,6 +7610,9 @@ struct {
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{"WEP_RAIL",WEP_RAIL},
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{"NUM_WEAPONS",NUM_WEAPONS},
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// Value for infinite lives
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{"INFLIVES", INFLIVES},
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// Got Flags, for player->gotflag!
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// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
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{"GF_REDFLAG",GF_REDFLAG},
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