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totalmarescore player variable for NiGHTS scoring
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fa382c0233
commit
61999100e5
5 changed files with 11 additions and 2 deletions
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@ -465,6 +465,7 @@ typedef struct player_s
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INT16 finishedrings; // The rings/stars you had left upon finishing the mare
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UINT32 marescore; // score for this nights stage
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UINT32 lastmarescore; // score for the last mare
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UINT32 totalmarescore; // score for all mares
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UINT8 lastmare; // previous mare
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INT32 maxlink; // maximum link obtained
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UINT8 texttimer; // nights_texttime should not be local
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@ -304,6 +304,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->marescore);
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else if (fastcmp(field,"lastmarescore"))
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lua_pushinteger(L, plr->lastmarescore);
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else if (fastcmp(field,"totalmarescore"))
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lua_pushinteger(L, plr->totalmarescore);
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else if (fastcmp(field,"lastmare"))
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lua_pushinteger(L, plr->lastmare);
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else if (fastcmp(field,"maxlink"))
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@ -584,6 +586,8 @@ static int player_set(lua_State *L)
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plr->marescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarescore"))
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plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"totalmarescore"))
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plr->totalmarescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmare"))
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plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"maxlink"))
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@ -206,6 +206,7 @@ static void P_NetArchivePlayers(void)
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WRITEINT16(save_p, players[i].finishedrings);
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WRITEUINT32(save_p, players[i].marescore);
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WRITEUINT32(save_p, players[i].lastmarescore);
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WRITEUINT32(save_p, players[i].totalmarescore);
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WRITEUINT8(save_p, players[i].lastmare);
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WRITEINT32(save_p, players[i].maxlink);
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WRITEUINT8(save_p, players[i].texttimer);
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@ -395,6 +396,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].finishedrings = READINT16(save_p);
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players[i].marescore = READUINT32(save_p);
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players[i].lastmarescore = READUINT32(save_p);
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players[i].totalmarescore = READUINT32(save_p);
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players[i].lastmare = READUINT8(save_p);
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players[i].maxlink = READINT32(save_p);
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players[i].texttimer = READUINT8(save_p);
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@ -2385,8 +2385,8 @@ static void P_LevelInitStuff(void)
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players[i].texttimer = players[i].linkcount =\
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players[i].linktimer = players[i].flyangle =\
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players[i].anotherflyangle = players[i].nightstime =\
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players[i].mare = players[i].realtime =\
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players[i].exiting = 0;
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players[i].mare = players[i].totalmarescore =\
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players[i].realtime = players[i].exiting = 0;
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// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
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players[i].gotcontinue = false;
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@ -725,6 +725,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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G_AddTempNightsRecords(players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1);
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// transfer scores anyway
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players[i].totalmarescore += players[i].marescore;
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players[i].lastmarescore = players[i].marescore;
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players[i].marescore = 0;
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@ -748,6 +749,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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G_AddTempNightsRecords(player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1));
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// Starting a new mare, transfer scores
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player->totalmarescore += players[i].marescore;
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player->lastmarescore = player->marescore;
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player->marescore = 0;
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player->marebegunat = leveltime;
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