Make bigger default Flicky follow trigger from 128 radius to 320 radius

This commit is contained in:
mazmazz 2018-08-10 04:24:14 -04:00
parent 5eafebe4d4
commit 5115097dc2

View file

@ -2639,7 +2639,7 @@ state_t states[NUMSTATES] =
{SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
{SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3
{SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 128*FRACUNIT, S_FLICKY_01_CENTER}, // S_FLICKY_01_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 320*FRACUNIT, S_FLICKY_01_CENTER}, // S_FLICKY_01_CENTER
// Rabbit
{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT
@ -2648,7 +2648,7 @@ state_t states[NUMSTATES] =
{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP
{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN
{SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 128*FRACUNIT, S_FLICKY_02_CENTER}, // S_FLICKY_02_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 320*FRACUNIT, S_FLICKY_02_CENTER}, // S_FLICKY_02_CENTER
// Chicken
{SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT
@ -2658,7 +2658,7 @@ state_t states[NUMSTATES] =
{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2
{SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_03_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 128*FRACUNIT, S_FLICKY_03_CENTER}, // S_FLICKY_03_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 320*FRACUNIT, S_FLICKY_03_CENTER}, // S_FLICKY_03_CENTER
// Seal
{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT
@ -2671,7 +2671,7 @@ state_t states[NUMSTATES] =
{SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
{SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4
{SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_04_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 128*FRACUNIT, S_FLICKY_04_CENTER}, // S_FLICKY_04_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 320*FRACUNIT, S_FLICKY_04_CENTER}, // S_FLICKY_04_CENTER
// Pig
{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT
@ -2680,7 +2680,7 @@ state_t states[NUMSTATES] =
{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP
{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN
{SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_05_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 128*FRACUNIT, S_FLICKY_05_CENTER}, // S_FLICKY_05_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 320*FRACUNIT, S_FLICKY_05_CENTER}, // S_FLICKY_05_CENTER
// Chipmunk
{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT
@ -2689,7 +2689,7 @@ state_t states[NUMSTATES] =
{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP
{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN
{SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_06_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 128*FRACUNIT, S_FLICKY_06_CENTER}, // S_FLICKY_06_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 320*FRACUNIT, S_FLICKY_06_CENTER}, // S_FLICKY_06_CENTER
// Penguin
{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT
@ -2705,7 +2705,7 @@ state_t states[NUMSTATES] =
{SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
{SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3
{SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_07_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 128*FRACUNIT, S_FLICKY_07_CENTER}, // S_FLICKY_07_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 320*FRACUNIT, S_FLICKY_07_CENTER}, // S_FLICKY_07_CENTER
// Fish
{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT
@ -2720,7 +2720,7 @@ state_t states[NUMSTATES] =
{SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
{SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4
{SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_08_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 128*FRACUNIT, S_FLICKY_08_CENTER}, // S_FLICKY_08_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 320*FRACUNIT, S_FLICKY_08_CENTER}, // S_FLICKY_08_CENTER
// Ram
{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT
@ -2729,14 +2729,14 @@ state_t states[NUMSTATES] =
{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP
{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN
{SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_09_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 128*FRACUNIT, S_FLICKY_09_CENTER}, // S_FLICKY_09_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 320*FRACUNIT, S_FLICKY_09_CENTER}, // S_FLICKY_09_CENTER
// Puffin
{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT
{SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
{SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2
{SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL}, // S_FLICKY_10_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 128*FRACUNIT, S_FLICKY_10_CENTER}, // S_FLICKY_10_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 320*FRACUNIT, S_FLICKY_10_CENTER}, // S_FLICKY_10_CENTER
// Cow
{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT
@ -2745,7 +2745,7 @@ state_t states[NUMSTATES] =
{SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
{SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3
{SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_11_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 128*FRACUNIT, S_FLICKY_11_CENTER}, // S_FLICKY_11_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 320*FRACUNIT, S_FLICKY_11_CENTER}, // S_FLICKY_11_CENTER
// Rat
{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT
@ -2754,7 +2754,7 @@ state_t states[NUMSTATES] =
{SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
{SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3
{SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_12_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 128*FRACUNIT, S_FLICKY_12_CENTER}, // S_FLICKY_12_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 320*FRACUNIT, S_FLICKY_12_CENTER}, // S_FLICKY_12_CENTER
// Bear
{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT
@ -2763,7 +2763,7 @@ state_t states[NUMSTATES] =
{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP
{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN
{SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_13_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 128*FRACUNIT, S_FLICKY_13_CENTER}, // S_FLICKY_13_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 320*FRACUNIT, S_FLICKY_13_CENTER}, // S_FLICKY_13_CENTER
// Dove
{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT
@ -2771,7 +2771,7 @@ state_t states[NUMSTATES] =
{SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
{SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3
{SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_14_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 128*FRACUNIT, S_FLICKY_14_CENTER}, // S_FLICKY_14_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 320*FRACUNIT, S_FLICKY_14_CENTER}, // S_FLICKY_14_CENTER
// Cat
{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT
@ -2780,7 +2780,7 @@ state_t states[NUMSTATES] =
{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP
{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN
{SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_15_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 128*FRACUNIT, S_FLICKY_15_CENTER}, // S_FLICKY_15_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 320*FRACUNIT, S_FLICKY_15_CENTER}, // S_FLICKY_15_CENTER
// Canary
{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT
@ -2788,7 +2788,7 @@ state_t states[NUMSTATES] =
{SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3
{SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_16_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 128*FRACUNIT, S_FLICKY_16_CENTER}, // S_FLICKY_16_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 320*FRACUNIT, S_FLICKY_16_CENTER}, // S_FLICKY_16_CENTER
// Spider
{SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT}, // S_SECRETFLICKY_01_OUT
@ -2797,7 +2797,7 @@ state_t states[NUMSTATES] =
{SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_UP
{SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN
{SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_SECRETFLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 128*FRACUNIT, S_SECRETFLICKY_01_CENTER}, // S_SECRETFLICKY_01_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 320*FRACUNIT, S_SECRETFLICKY_01_CENTER}, // S_SECRETFLICKY_01_CENTER
// Bat
{SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT}, // S_SECRETFLICKY_02_OUT
@ -2805,7 +2805,7 @@ state_t states[NUMSTATES] =
{SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2
{SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3
{SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL}, // S_SECRETFLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 128*FRACUNIT, S_SECRETFLICKY_02_CENTER}, // S_SECRETFLICKY_02_CENTER
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 320*FRACUNIT, S_SECRETFLICKY_02_CENTER}, // S_SECRETFLICKY_02_CENTER
// Fan
{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN