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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'nightsplus-laplogic' into nightsplus-le
# Conflicts: # src/p_map.c # src/p_setup.c
This commit is contained in:
commit
c72e724122
7 changed files with 47 additions and 5 deletions
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@ -463,11 +463,15 @@ typedef struct player_s
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tic_t marebegunat; // Leveltime when mare begun
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tic_t startedtime; // Time which you started this mare with.
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tic_t finishedtime; // Time it took you to finish the mare (used for display)
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tic_t lapbegunat; // Leveltime when lap begun
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tic_t lapstartedtime; // Time which you started this lap with.
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INT16 finishedspheres; // The spheres you had left upon finishing the mare
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INT16 finishedrings; // The rings/stars you had left upon finishing the mare
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UINT32 marescore; // score for this nights stage
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UINT32 lastmarescore; // score for the last mare
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UINT8 lastmare; // previous mare
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UINT8 lastmarelap; // previous mare lap
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UINT8 lastmarebonuslap; // previous mare bonus lap
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INT32 maxlink; // maximum link obtained
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UINT8 texttimer; // nights_texttime should not be local
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UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
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@ -300,6 +300,10 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->startedtime);
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else if (fastcmp(field,"finishedtime"))
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lua_pushinteger(L, plr->finishedtime);
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else if (fastcmp(field,"lapbegunat"))
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lua_pushinteger(L, plr->lapbegunat);
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else if (fastcmp(field,"lapstartedtime"))
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lua_pushinteger(L, plr->lapstartedtime);
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else if (fastcmp(field,"finishedspheres"))
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lua_pushinteger(L, plr->finishedspheres);
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else if (fastcmp(field,"finishedrings"))
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@ -310,6 +314,10 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->lastmarescore);
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else if (fastcmp(field,"lastmare"))
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lua_pushinteger(L, plr->lastmare);
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else if (fastcmp(field,"lastmarelap"))
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lua_pushinteger(L, plr->lastmarelap);
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else if (fastcmp(field,"lastmarebonuslap"))
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lua_pushinteger(L, plr->lastmarebonuslap);
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else if (fastcmp(field,"maxlink"))
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lua_pushinteger(L, plr->maxlink);
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else if (fastcmp(field,"texttimer"))
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@ -584,6 +592,10 @@ static int player_set(lua_State *L)
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plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"finishedtime"))
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plr->finishedtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lapbegunat"))
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plr->lapbegunat = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lapstartedtime"))
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plr->lapstartedtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"finishedspheres"))
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plr->finishedspheres = (INT16)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"finishedrings"))
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@ -594,6 +606,10 @@ static int player_set(lua_State *L)
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plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmare"))
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plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarelap"))
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plr->lastmarelap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarebonuslap"))
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plr->lastmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"maxlink"))
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plr->maxlink = (INT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"texttimer"))
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@ -1134,6 +1134,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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{
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player->nightstime += special->info->speed;
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player->startedtime += special->info->speed;
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player->lapstartedtime += special->info->speed;
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P_RestoreMusic(player);
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}
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else
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@ -1143,6 +1144,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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{
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players[i].nightstime += special->info->speed;
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players[i].startedtime += special->info->speed;
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players[i].lapstartedtime += special->info->speed;
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P_RestoreMusic(&players[i]);
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}
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if (special->info->deathsound != sfx_None)
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@ -1108,12 +1108,14 @@ static boolean PIT_CheckThing(mobj_t *thing)
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// must be flying in the SAME DIRECTION as the last time you came through.
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// not (your direction) xor (stored direction)
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// In other words, you can't u-turn and respawn rings near the drone.
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if (pl->bonustime && (pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
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if ((pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
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!(pl->flyangle > 90 && pl->flyangle < 270)
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^ (droneobj->extravalue1 > 90 && droneobj->extravalue1 < 270)
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))
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{
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pl->marelap++;
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pl->lapbegunat = leveltime;
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pl->lapstartedtime = pl->nightstime;
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if (pl->bonustime)
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{
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@ -204,11 +204,15 @@ static void P_NetArchivePlayers(void)
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WRITEUINT32(save_p, players[i].marebegunat);
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WRITEUINT32(save_p, players[i].startedtime);
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WRITEUINT32(save_p, players[i].finishedtime);
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WRITEUINT32(save_p, players[i].lapbegunat);
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WRITEUINT32(save_p, players[i].lapstartedtime);
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WRITEINT16(save_p, players[i].finishedspheres);
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WRITEINT16(save_p, players[i].finishedrings);
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WRITEUINT32(save_p, players[i].marescore);
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WRITEUINT32(save_p, players[i].lastmarescore);
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WRITEUINT8(save_p, players[i].lastmare);
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WRITEUINT8(save_p, players[i].lastmarelap);
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WRITEUINT8(save_p, players[i].lastmarebonuslap);
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WRITEINT32(save_p, players[i].maxlink);
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WRITEUINT8(save_p, players[i].texttimer);
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WRITEUINT8(save_p, players[i].textvar);
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@ -395,11 +399,15 @@ static void P_NetUnArchivePlayers(void)
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players[i].marebegunat = READUINT32(save_p);
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players[i].startedtime = READUINT32(save_p);
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players[i].finishedtime = READUINT32(save_p);
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players[i].lapbegunat = READUINT32(save_p);
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players[i].lapstartedtime = READUINT32(save_p);
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players[i].finishedspheres = READINT16(save_p);
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players[i].finishedrings = READINT16(save_p);
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players[i].marescore = READUINT32(save_p);
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players[i].lastmarescore = READUINT32(save_p);
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players[i].lastmare = READUINT8(save_p);
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players[i].lastmarelap = READUINT8(save_p);
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players[i].lastmarebonuslap = READUINT8(save_p);
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players[i].maxlink = READINT32(save_p);
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players[i].texttimer = READUINT8(save_p);
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players[i].textvar = READUINT8(save_p);
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@ -2381,12 +2381,14 @@ static void P_LevelInitStuff(void)
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players[i].maxlink = players[i].startedtime =\
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players[i].finishedtime = players[i].finishedspheres =\
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players[i].finishedrings = players[i].lastmare =\
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players[i].lastmarelap = players[i].lastmarebonuslap =\
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players[i].marebegunat = players[i].textvar =\
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players[i].texttimer = players[i].linkcount =\
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players[i].linktimer = players[i].flyangle =\
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players[i].anotherflyangle = players[i].nightstime =\
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players[i].mare = players[i].marelap =\
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players[i].marebonuslap = players[i].realtime =\
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players[i].marebonuslap = players[i].lapbegunat =\
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players[i].lapstartedtime = players[i].realtime =\
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players[i].exiting = 0;
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// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
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14
src/p_user.c
14
src/p_user.c
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@ -639,7 +639,7 @@ static void P_DeNightserizePlayer(player_t *player)
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// NiGHTS Time!
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void P_NightserizePlayer(player_t *player, INT32 nighttime)
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{
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INT32 oldmare;
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UINT8 oldmare, oldmarelap, oldmarebonuslap;
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// Bots can't be NiGHTSerized, silly!1 :P
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if (player->bot)
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@ -668,7 +668,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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player->followitem = skins[DEFAULTNIGHTSSKIN].followitem;
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}
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player->nightstime = player->startedtime = nighttime*TICRATE;
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player->nightstime = player->startedtime = player->lapstartedtime = nightstime*TICRATE;
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player->bonustime = false;
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P_RestoreMusic(player);
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@ -686,6 +686,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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}
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oldmare = player->mare;
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oldmarelap = player->marelap;
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oldmarebonuslap = player->marebonuslap;
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if (!P_TransferToNextMare(player))
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{
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@ -713,6 +715,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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players[i].texttimer = (3 * TICRATE) - 10;
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players[i].textvar = 4; // Score and grades
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players[i].lastmare = players[i].mare;
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players[i].lastmarelap = players[i].marelap;
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players[i].lastmarebonuslap = players[i].marebonuslap;
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if (G_IsSpecialStage(gamemap))
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{
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players[i].finishedspheres = (INT16)total_spheres;
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@ -744,10 +748,13 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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// Spheres bonus
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P_AddPlayerScore(player, (player->spheres) * 50);
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player->lastmare = (UINT8)oldmare;
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player->lastmare = oldmare;
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player->lastmarelap = oldmarelap;
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player->lastmarebonuslap = oldmarebonuslap;
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player->texttimer = 4*TICRATE;
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player->textvar = 4; // Score and grades
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player->finishedspheres = (INT16)(player->spheres);
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player->finishedrings = (INT16)(player->rings);
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// Add score to temp leaderboards
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if (!(netgame||multiplayer) && P_IsLocalPlayer(player))
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@ -757,6 +764,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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player->lastmarescore = player->marescore;
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player->marescore = 0;
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player->marebegunat = leveltime;
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player->lapbegunat = leveltime;
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player->spheres = player->rings = 0;
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}
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