Merge branch 'nightsplus-laplogic' into nightsplus-le

# Conflicts:
#	src/p_map.c
#	src/p_setup.c
This commit is contained in:
mazmazz 2018-08-10 17:24:12 -04:00
commit c72e724122
7 changed files with 47 additions and 5 deletions

View file

@ -463,11 +463,15 @@ typedef struct player_s
tic_t marebegunat; // Leveltime when mare begun
tic_t startedtime; // Time which you started this mare with.
tic_t finishedtime; // Time it took you to finish the mare (used for display)
tic_t lapbegunat; // Leveltime when lap begun
tic_t lapstartedtime; // Time which you started this lap with.
INT16 finishedspheres; // The spheres you had left upon finishing the mare
INT16 finishedrings; // The rings/stars you had left upon finishing the mare
UINT32 marescore; // score for this nights stage
UINT32 lastmarescore; // score for the last mare
UINT8 lastmare; // previous mare
UINT8 lastmarelap; // previous mare lap
UINT8 lastmarebonuslap; // previous mare bonus lap
INT32 maxlink; // maximum link obtained
UINT8 texttimer; // nights_texttime should not be local
UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks

View file

@ -300,6 +300,10 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->startedtime);
else if (fastcmp(field,"finishedtime"))
lua_pushinteger(L, plr->finishedtime);
else if (fastcmp(field,"lapbegunat"))
lua_pushinteger(L, plr->lapbegunat);
else if (fastcmp(field,"lapstartedtime"))
lua_pushinteger(L, plr->lapstartedtime);
else if (fastcmp(field,"finishedspheres"))
lua_pushinteger(L, plr->finishedspheres);
else if (fastcmp(field,"finishedrings"))
@ -310,6 +314,10 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->lastmarescore);
else if (fastcmp(field,"lastmare"))
lua_pushinteger(L, plr->lastmare);
else if (fastcmp(field,"lastmarelap"))
lua_pushinteger(L, plr->lastmarelap);
else if (fastcmp(field,"lastmarebonuslap"))
lua_pushinteger(L, plr->lastmarebonuslap);
else if (fastcmp(field,"maxlink"))
lua_pushinteger(L, plr->maxlink);
else if (fastcmp(field,"texttimer"))
@ -584,6 +592,10 @@ static int player_set(lua_State *L)
plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedtime"))
plr->finishedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lapbegunat"))
plr->lapbegunat = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lapstartedtime"))
plr->lapstartedtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedspheres"))
plr->finishedspheres = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"finishedrings"))
@ -594,6 +606,10 @@ static int player_set(lua_State *L)
plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmare"))
plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarelap"))
plr->lastmarelap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastmarebonuslap"))
plr->lastmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"maxlink"))
plr->maxlink = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"texttimer"))

View file

@ -1134,6 +1134,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
player->nightstime += special->info->speed;
player->startedtime += special->info->speed;
player->lapstartedtime += special->info->speed;
P_RestoreMusic(player);
}
else
@ -1143,6 +1144,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
players[i].nightstime += special->info->speed;
players[i].startedtime += special->info->speed;
players[i].lapstartedtime += special->info->speed;
P_RestoreMusic(&players[i]);
}
if (special->info->deathsound != sfx_None)

View file

@ -1108,12 +1108,14 @@ static boolean PIT_CheckThing(mobj_t *thing)
// must be flying in the SAME DIRECTION as the last time you came through.
// not (your direction) xor (stored direction)
// In other words, you can't u-turn and respawn rings near the drone.
if (pl->bonustime && (pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
if ((pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
!(pl->flyangle > 90 && pl->flyangle < 270)
^ (droneobj->extravalue1 > 90 && droneobj->extravalue1 < 270)
))
{
pl->marelap++;
pl->lapbegunat = leveltime;
pl->lapstartedtime = pl->nightstime;
if (pl->bonustime)
{

View file

@ -204,11 +204,15 @@ static void P_NetArchivePlayers(void)
WRITEUINT32(save_p, players[i].marebegunat);
WRITEUINT32(save_p, players[i].startedtime);
WRITEUINT32(save_p, players[i].finishedtime);
WRITEUINT32(save_p, players[i].lapbegunat);
WRITEUINT32(save_p, players[i].lapstartedtime);
WRITEINT16(save_p, players[i].finishedspheres);
WRITEINT16(save_p, players[i].finishedrings);
WRITEUINT32(save_p, players[i].marescore);
WRITEUINT32(save_p, players[i].lastmarescore);
WRITEUINT8(save_p, players[i].lastmare);
WRITEUINT8(save_p, players[i].lastmarelap);
WRITEUINT8(save_p, players[i].lastmarebonuslap);
WRITEINT32(save_p, players[i].maxlink);
WRITEUINT8(save_p, players[i].texttimer);
WRITEUINT8(save_p, players[i].textvar);
@ -395,11 +399,15 @@ static void P_NetUnArchivePlayers(void)
players[i].marebegunat = READUINT32(save_p);
players[i].startedtime = READUINT32(save_p);
players[i].finishedtime = READUINT32(save_p);
players[i].lapbegunat = READUINT32(save_p);
players[i].lapstartedtime = READUINT32(save_p);
players[i].finishedspheres = READINT16(save_p);
players[i].finishedrings = READINT16(save_p);
players[i].marescore = READUINT32(save_p);
players[i].lastmarescore = READUINT32(save_p);
players[i].lastmare = READUINT8(save_p);
players[i].lastmarelap = READUINT8(save_p);
players[i].lastmarebonuslap = READUINT8(save_p);
players[i].maxlink = READINT32(save_p);
players[i].texttimer = READUINT8(save_p);
players[i].textvar = READUINT8(save_p);

View file

@ -2381,12 +2381,14 @@ static void P_LevelInitStuff(void)
players[i].maxlink = players[i].startedtime =\
players[i].finishedtime = players[i].finishedspheres =\
players[i].finishedrings = players[i].lastmare =\
players[i].lastmarelap = players[i].lastmarebonuslap =\
players[i].marebegunat = players[i].textvar =\
players[i].texttimer = players[i].linkcount =\
players[i].linktimer = players[i].flyangle =\
players[i].anotherflyangle = players[i].nightstime =\
players[i].mare = players[i].marelap =\
players[i].marebonuslap = players[i].realtime =\
players[i].marebonuslap = players[i].lapbegunat =\
players[i].lapstartedtime = players[i].realtime =\
players[i].exiting = 0;
// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting

View file

@ -639,7 +639,7 @@ static void P_DeNightserizePlayer(player_t *player)
// NiGHTS Time!
void P_NightserizePlayer(player_t *player, INT32 nighttime)
{
INT32 oldmare;
UINT8 oldmare, oldmarelap, oldmarebonuslap;
// Bots can't be NiGHTSerized, silly!1 :P
if (player->bot)
@ -668,7 +668,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->followitem = skins[DEFAULTNIGHTSSKIN].followitem;
}
player->nightstime = player->startedtime = nighttime*TICRATE;
player->nightstime = player->startedtime = player->lapstartedtime = nightstime*TICRATE;
player->bonustime = false;
P_RestoreMusic(player);
@ -686,6 +686,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
}
oldmare = player->mare;
oldmarelap = player->marelap;
oldmarebonuslap = player->marebonuslap;
if (!P_TransferToNextMare(player))
{
@ -713,6 +715,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
players[i].texttimer = (3 * TICRATE) - 10;
players[i].textvar = 4; // Score and grades
players[i].lastmare = players[i].mare;
players[i].lastmarelap = players[i].marelap;
players[i].lastmarebonuslap = players[i].marebonuslap;
if (G_IsSpecialStage(gamemap))
{
players[i].finishedspheres = (INT16)total_spheres;
@ -744,10 +748,13 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
// Spheres bonus
P_AddPlayerScore(player, (player->spheres) * 50);
player->lastmare = (UINT8)oldmare;
player->lastmare = oldmare;
player->lastmarelap = oldmarelap;
player->lastmarebonuslap = oldmarebonuslap;
player->texttimer = 4*TICRATE;
player->textvar = 4; // Score and grades
player->finishedspheres = (INT16)(player->spheres);
player->finishedrings = (INT16)(player->rings);
// Add score to temp leaderboards
if (!(netgame||multiplayer) && P_IsLocalPlayer(player))
@ -757,6 +764,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->lastmarescore = player->marescore;
player->marescore = 0;
player->marebegunat = leveltime;
player->lapbegunat = leveltime;
player->spheres = player->rings = 0;
}