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Fix player Z snap to floor on moving platform ~FF_EXISTS
* Track player's old floorz by mo->floor_sectornum and floor_ffloornum * Track tmfloorz by tmfloorrover, tmfloor_sectornum, tmfloor_rovernum * Ceiling variants of the above
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parent
ffde71c656
commit
76d7a54b2b
3 changed files with 108 additions and 9 deletions
100
src/p_map.c
100
src/p_map.c
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@ -52,6 +52,8 @@ fixed_t tmfloorz, tmceilingz;
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static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
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mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
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mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
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ffloor_t *tmfloorrover, *tmceilingrover;
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size_t tmfloor_sectornum, tmfloor_rovernum, tmceiling_sectornum, tmceiling_rovernum;
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#ifdef ESLOPE
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pslope_t *tmfloorslope, *tmceilingslope;
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#endif
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@ -1417,6 +1419,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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if (thing->z + thing->height > tmfloorz)
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{
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tmfloorz = thing->z + thing->height;
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tmfloorrover = NULL;
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tmfloor_sectornum = tmfloor_rovernum = 0;
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#ifdef ESLOPE
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tmfloorslope = NULL;
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#endif
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@ -1437,6 +1441,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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return false;
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tmfloorz = tmceilingz = topz; // block while in air
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tmceilingrover = NULL;
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tmceiling_sectornum = tmceiling_rovernum = 0;
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#ifdef ESLOPE
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tmceilingslope = NULL;
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#endif
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@ -1445,6 +1451,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height)
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{
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tmceilingz = topz;
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tmceilingrover = NULL;
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tmceiling_sectornum = tmceiling_rovernum = 0;
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#ifdef ESLOPE
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tmceilingslope = NULL;
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#endif
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@ -1461,6 +1469,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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if (thing->z < tmceilingz)
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{
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tmceilingz = thing->z;
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tmceilingrover = NULL;
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tmceiling_sectornum = tmceiling_rovernum = 0;
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#ifdef ESLOPE
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tmceilingslope = NULL;
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#endif
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@ -1481,6 +1491,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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return false;
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tmfloorz = tmceilingz = topz; // block while in air
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tmfloorrover = NULL;
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tmfloor_sectornum = tmfloor_rovernum = 0;
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#ifdef ESLOPE
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tmfloorslope = NULL;
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#endif
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@ -1489,6 +1501,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z)
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{
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tmfloorz = topz;
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tmfloorrover = NULL;
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tmfloor_sectornum = tmfloor_rovernum = 0;
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#ifdef ESLOPE
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tmfloorslope = NULL;
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#endif
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@ -1640,6 +1654,8 @@ static boolean PIT_CheckLine(line_t *ld)
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{
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tmceilingz = opentop;
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ceilingline = ld;
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tmceilingrover = NULL;
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tmceiling_sectornum = tmceiling_rovernum = 0;
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#ifdef ESLOPE
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tmceilingslope = opentopslope;
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#endif
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@ -1648,6 +1664,8 @@ static boolean PIT_CheckLine(line_t *ld)
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if (openbottom > tmfloorz)
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{
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tmfloorz = openbottom;
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tmfloorrover = NULL;
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tmfloor_sectornum = tmfloor_rovernum = 0;
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#ifdef ESLOPE
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tmfloorslope = openbottomslope;
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#endif
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@ -1729,6 +1747,10 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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// will adjust them.
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tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight;
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tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight;
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tmfloorrover = NULL;
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tmfloor_sectornum = tmfloor_rovernum = 0;
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tmceilingrover = NULL;
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tmceiling_sectornum = tmceiling_rovernum = 0;
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#ifdef ESLOPE
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tmfloorslope = newsubsec->sector->f_slope;
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tmceilingslope = newsubsec->sector->c_slope;
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@ -1738,6 +1760,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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if (newsubsec->sector->ffloors)
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{
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ffloor_t *rover;
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size_t rovernum = 0;
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fixed_t delta1, delta2;
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INT32 thingtop = thing->z + thing->height;
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@ -1746,7 +1769,10 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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fixed_t topheight, bottomheight;
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if (!(rover->flags & FF_EXISTS))
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{
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rovernum++;
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continue;
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}
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topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL);
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bottomheight = P_GetFOFBottomZ(thing, newsubsec->sector, rover, x, y, NULL);
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@ -1772,6 +1798,9 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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{
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if (tmfloorz < topheight - sinklevel) {
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tmfloorz = topheight - sinklevel;
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tmfloorrover = rover;
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tmfloor_sectornum = newsubsec->sector - sectors;
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tmfloor_rovernum = rovernum;
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#ifdef ESLOPE
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tmfloorslope = *rover->t_slope;
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#endif
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@ -1781,12 +1810,16 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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{
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if (tmceilingz > bottomheight + sinklevel) {
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tmceilingz = bottomheight + sinklevel;
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tmceilingrover = rover;
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tmceiling_sectornum = newsubsec->sector - sectors;
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tmceiling_rovernum = rovernum;
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#ifdef ESLOPE
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tmceilingslope = *rover->b_slope;
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#endif
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}
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}
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}
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rovernum++;
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continue;
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}
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@ -1797,7 +1830,10 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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else if (!((rover->flags & FF_BLOCKPLAYER && thing->player)
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|| (rover->flags & FF_BLOCKOTHERS && !thing->player)
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|| rover->flags & FF_QUICKSAND))
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{
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rovernum++;
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continue;
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}
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if (rover->flags & FF_QUICKSAND)
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{
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@ -1805,12 +1841,16 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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{
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if (tmfloorz < thing->z) {
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tmfloorz = thing->z;
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tmfloorrover = rover;
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tmfloor_sectornum = newsubsec->sector - sectors;
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tmfloor_rovernum = rovernum;
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#ifdef ESLOPE
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tmfloorslope = NULL;
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#endif
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}
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}
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// Quicksand blocks never change heights otherwise.
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rovernum++;
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continue;
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}
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@ -1823,6 +1863,9 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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&& !(rover->flags & FF_REVERSEPLATFORM))
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{
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tmfloorz = tmdropoffz = topheight;
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tmfloorrover = rover;
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tmfloor_sectornum = newsubsec->sector - sectors;
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tmfloor_rovernum = rovernum;
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#ifdef ESLOPE
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tmfloorslope = *rover->t_slope;
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#endif
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@ -1832,10 +1875,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
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&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
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{
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tmceilingz = tmdrpoffceilz = bottomheight;
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tmceilingrover = rover;
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tmceiling_sectornum = newsubsec->sector - sectors;
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tmceiling_rovernum = rovernum;
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#ifdef ESLOPE
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tmceilingslope = *rover->b_slope;
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#endif
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}
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rovernum++;
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}
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}
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@ -2328,6 +2375,12 @@ boolean PIT_PushableMoved(mobj_t *thing)
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mobj_t *oldthing = tmthing;
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line_t *oldceilline = ceilingline;
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line_t *oldblockline = blockingline;
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ffloor_t *oldflrrover = tmfloorrover;
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ffloor_t *oldceilrover = tmceilingrover;
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size_t oldflrrover_sectornum = tmfloor_sectornum;
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size_t oldflrrover_ffloornum = tmfloor_rovernum;
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size_t oldceilrover_sectornum = tmceiling_sectornum;
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size_t oldceilrover_ffloornum = tmceiling_rovernum;
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#ifdef ESLOPE
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pslope_t *oldfslope = tmfloorslope;
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pslope_t *oldcslope = tmceilingslope;
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@ -2344,6 +2397,12 @@ boolean PIT_PushableMoved(mobj_t *thing)
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P_SetTarget(&tmthing, oldthing);
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ceilingline = oldceilline;
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blockingline = oldblockline;
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tmfloorrover = oldflrrover;
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tmceilingrover = oldceilrover;
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tmfloor_sectornum = oldflrrover_sectornum;
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tmfloor_rovernum = oldflrrover_ffloornum;
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tmceiling_sectornum = oldceilrover_sectornum;
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tmceiling_rovernum = oldceilrover_ffloornum;
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#ifdef ESLOPE
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tmfloorslope = oldfslope;
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tmceilingslope = oldcslope;
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@ -2663,7 +2722,9 @@ static boolean P_ThingHeightClip(mobj_t *thing)
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{
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boolean floormoved;
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fixed_t oldfloorz = thing->floorz;
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size_t oldfloor_sectornum = thing->floor_sectornum, oldfloor_rovernum = thing->floor_rovernum;
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boolean onfloor = P_IsObjectOnGround(thing);//(thing->z <= thing->floorz);
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ffloor_t *rover = NULL;
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if (thing->flags & MF_NOCLIPHEIGHT)
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return true;
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@ -2678,6 +2739,10 @@ static boolean P_ThingHeightClip(mobj_t *thing)
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thing->floorz = tmfloorz;
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thing->ceilingz = tmceilingz;
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thing->floor_sectornum = tmfloor_sectornum;
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thing->floor_rovernum = tmfloor_rovernum;
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thing->ceiling_sectornum = tmceiling_sectornum;
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thing->ceiling_rovernum = tmceiling_rovernum;
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// Ugly hack?!?! As long as just ceilingz is the lowest,
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// you'll still get crushed, right?
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@ -2686,16 +2751,33 @@ static boolean P_ThingHeightClip(mobj_t *thing)
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if (onfloor && !(thing->flags & MF_NOGRAVITY) && floormoved)
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{
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if (thing->eflags & MFE_VERTICALFLIP)
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thing->pmomz = thing->ceilingz - (thing->z + thing->height);
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else
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thing->pmomz = thing->floorz - thing->z;
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thing->eflags |= MFE_APPLYPMOMZ;
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// Find FOF referenced by floorz
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if (oldfloor_sectornum)
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{
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size_t rovernum = 0;
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for (rover = sectors[oldfloor_sectornum].ffloors; rover; rover = rover->next)
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{
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if (rovernum == oldfloor_rovernum)
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break;
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rovernum++;
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}
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}
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if (thing->eflags & MFE_VERTICALFLIP)
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thing->z = thing->ceilingz - thing->height;
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else
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thing->z = thing->floorz;
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// Match the Thing's old floorz to an FOF and check for FF_EXISTS
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// If ~FF_EXISTS, don't set mobj Z.
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if (!rover || (rover->flags & FF_EXISTS))
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{
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if (thing->eflags & MFE_VERTICALFLIP)
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thing->pmomz = thing->ceilingz - (thing->z + thing->height);
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else
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thing->pmomz = thing->floorz - thing->z;
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thing->eflags |= MFE_APPLYPMOMZ;
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if (thing->eflags & MFE_VERTICALFLIP)
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thing->z = thing->ceilingz - thing->height;
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else
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thing->z = thing->floorz;
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}
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}
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else if (!tmfloorthing)
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{
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@ -282,6 +282,10 @@ typedef struct mobj_s
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// The closest interval over all contacted sectors (or things).
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fixed_t floorz; // Nearest floor below.
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fixed_t ceilingz; // Nearest ceiling above.
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size_t floor_sectornum; // FOF referred by floorz
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size_t floor_rovernum; // FOF referred by floorz
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size_t ceiling_sectornum; // FOF referred by ceilingz
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size_t ceiling_rovernum; // FOF referred by ceilingz
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// For movement checking.
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fixed_t radius;
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@ -1192,6 +1192,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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WRITEFIXED(save_p, mobj->z); // Force this so 3dfloor problems don't arise.
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WRITEFIXED(save_p, mobj->floorz);
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WRITEFIXED(save_p, mobj->ceilingz);
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WRITEUINT32(save_p, (UINT32)mobj->floor_sectornum);
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WRITEUINT32(save_p, (UINT32)mobj->floor_rovernum);
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WRITEUINT32(save_p, (UINT32)mobj->ceiling_sectornum);
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WRITEUINT32(save_p, (UINT32)mobj->ceiling_rovernum);
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if (diff & MD_SPAWNPOINT)
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{
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@ -1989,6 +1993,7 @@ static void LoadMobjThinker(actionf_p1 thinker)
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UINT16 diff2;
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INT32 i;
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fixed_t z, floorz, ceilingz;
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size_t floor_sectornum, floor_rovernum, ceiling_sectornum, ceiling_rovernum;
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diff = READUINT32(save_p);
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if (diff & MD_MORE)
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@ -2001,6 +2006,10 @@ static void LoadMobjThinker(actionf_p1 thinker)
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z = READFIXED(save_p); // Force this so 3dfloor problems don't arise.
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floorz = READFIXED(save_p);
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ceilingz = READFIXED(save_p);
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floor_sectornum = (size_t)READUINT32(save_p);
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floor_rovernum = (size_t)READUINT32(save_p);
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ceiling_sectornum = (size_t)READUINT32(save_p);
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ceiling_rovernum = (size_t)READUINT32(save_p);
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if (diff & MD_SPAWNPOINT)
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{
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@ -2026,6 +2035,10 @@ static void LoadMobjThinker(actionf_p1 thinker)
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mobj->z = z;
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mobj->floorz = floorz;
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mobj->ceilingz = ceilingz;
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mobj->floor_sectornum = floor_sectornum;
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mobj->floor_rovernum = floor_rovernum;
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mobj->ceiling_sectornum = ceiling_sectornum;
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mobj->ceiling_rovernum = ceiling_rovernum;
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if (diff & MD_TYPE)
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mobj->type = READUINT32(save_p);
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