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Use percentage calc instead of interval decrement for tic-based timing
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88d9da79e6
commit
36923ae7b0
3 changed files with 26 additions and 26 deletions
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@ -352,19 +352,17 @@ void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean
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P_AddThinker(&ll->thinker); // add thinker
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ll->sector = sector;
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ll->sourcelevel = sector->lightlevel;
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ll->destlevel = destvalue;
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if (ticbased)
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{
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ll->ticbased = ticbased;
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ll->timer = abs(speed);
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ll->speed = FixedFloor(FixedDiv(destvalue - sector->lightlevel, ll->timer))/FRACUNIT;
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if (!ll->speed)
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ll->speed = (destvalue < sector->lightlevel) ? -1 : 1;
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ll->interval = max(FixedFloor(FixedDiv(ll->timer, abs(destvalue - sector->lightlevel)))/FRACUNIT, 1);
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ll->ticbased = true;
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ll->timer = ll->speed = abs(speed); // use ll->speed for total duration
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}
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else
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{
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ll->ticbased = false;
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ll->timer = -1;
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ll->speed = abs(speed);
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}
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@ -389,15 +387,17 @@ void T_LightFade(lightlevel_t *ll)
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{
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if (--ll->timer <= 0)
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{
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ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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ll->sector->lightlevel = ll->destlevel; // set to dest lightlevel
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else if (!(ll->timer % ll->interval))
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else
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{
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if (ll->speed < 0)
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ll->sector->lightlevel = max(ll->sector->lightlevel + (INT16)ll->speed, (INT16)ll->destlevel);
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else
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ll->sector->lightlevel = min(ll->sector->lightlevel + (INT16)ll->speed, (INT16)ll->destlevel);
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INT16 delta = abs(ll->destlevel - ll->sourcelevel);
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fixed_t factor = min(FixedDiv(ll->speed - ll->timer, ll->speed), 1*FRACUNIT);
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if (ll->destlevel < ll->sourcelevel)
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ll->sector->lightlevel = max(min(ll->sector->lightlevel, ll->sourcelevel - (INT16)FixedMul(delta, factor)), ll->destlevel);
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else if (ll->destlevel > ll->sourcelevel)
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ll->sector->lightlevel = min(max(ll->sector->lightlevel, ll->sourcelevel + (INT16)FixedMul(delta, factor)), ll->destlevel);
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}
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return;
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}
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@ -408,12 +408,12 @@ void T_LightFade(lightlevel_t *ll)
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if (ll->sector->lightlevel + ll->speed >= ll->destlevel)
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{
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// stop changing light level
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ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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ll->sector->lightlevel = ll->destlevel; // set to dest lightlevel
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else
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ll->sector->lightlevel = (INT16)(ll->sector->lightlevel + (INT16)ll->speed); // move lightlevel
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ll->sector->lightlevel += ll->speed; // move lightlevel
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}
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else
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{
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@ -421,11 +421,11 @@ void T_LightFade(lightlevel_t *ll)
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if (ll->sector->lightlevel - ll->speed <= ll->destlevel)
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{
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// stop changing light level
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ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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ll->sector->lightlevel = ll->destlevel; // set to dest lightlevel
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else
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ll->sector->lightlevel = (INT16)(ll->sector->lightlevel - (INT16)ll->speed); // move lightlevel
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ll->sector->lightlevel -= ll->speed; // move lightlevel
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}
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}
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@ -1537,11 +1537,11 @@ static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type)
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const lightlevel_t *ht = (const void *)th;
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WRITEUINT8(save_p, type);
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WRITEUINT32(save_p, SaveSector(ht->sector));
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WRITEINT32(save_p, ht->destlevel);
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WRITEINT32(save_p, ht->speed);
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WRITEINT16(save_p, ht->sourcelevel);
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WRITEINT16(save_p, ht->destlevel);
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WRITEINT16(save_p, ht->speed);
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WRITEUINT8(save_p, (UINT8)ht->ticbased);
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WRITEINT32(save_p, ht->timer);
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WRITEUINT32(save_p, ht->interval);
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}
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//
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@ -2513,11 +2513,11 @@ static inline void LoadLightlevelThinker(actionf_p1 thinker)
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lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
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ht->thinker.function.acp1 = thinker;
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ht->sector = LoadSector(READUINT32(save_p));
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ht->destlevel = READINT32(save_p);
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ht->speed = READINT32(save_p);
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ht->sourcelevel = READINT16(save_p);
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ht->destlevel = READINT16(save_p);
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ht->speed = READINT16(save_p);
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ht->ticbased = (boolean)READUINT8(save_p);
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ht->timer = READINT32(save_p);
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ht->interval = READUINT32(save_p);
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if (ht->sector)
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ht->sector->lightingdata = ht;
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P_AddThinker(&ht->thinker);
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@ -136,13 +136,13 @@ typedef struct
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{
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thinker_t thinker; ///< Thinker in use for the effect.
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sector_t *sector; ///< Sector where action is taking place.
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INT32 destlevel; ///< Light level we're fading to.
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INT32 speed; ///< Speed at which to change light level.
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INT16 sourcelevel; ///< Light level we're fading from.
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INT16 destlevel; ///< Light level we're fading to.
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INT16 speed; ///< Speed at which to change light level. OR: Tic-based duration
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// Tic-based behavior
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boolean ticbased; ///< Tic-based logic
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INT32 timer; ///< Tic-based timer
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UINT32 interval; ///< Interval to deduct light level
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INT32 timer; ///< Tic-based timer
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} lightlevel_t;
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#define GLOWSPEED 8
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