mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge remote-tracking branch 'STJrSRB2/master' into patch-1
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commit
761a221840
10 changed files with 45 additions and 39 deletions
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@ -401,8 +401,7 @@ static void ExtraDataTicker(void)
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DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
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}
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CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
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D_FreeTextcmd(gametic);
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return;
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break;
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}
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}
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}
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@ -3308,7 +3307,7 @@ void SV_StopServer(void)
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localtextcmd[0] = 0;
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localtextcmd2[0] = 0;
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for (i = 0; i < BACKUPTICS; i++)
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for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
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D_Clearticcmd(i);
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consoleplayer = 0;
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16
src/d_main.c
16
src/d_main.c
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@ -730,11 +730,6 @@ void D_StartTitle(void)
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CON_ToggleOff();
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// Reset the palette
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPaletteColor(0);
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else
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#endif
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if (rendermode != render_none)
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V_SetPaletteLump("PLAYPAL");
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}
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@ -1056,15 +1051,6 @@ void D_SRB2Main(void)
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if (M_CheckParm("-password") && M_IsNextParm())
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D_SetPassword(M_GetNextParm());
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else
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{
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size_t z;
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char junkpw[25];
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for (z = 0; z < 24; z++)
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junkpw[z] = (char)(rand() & 64)+32;
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junkpw[24] = '\0';
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D_SetPassword(junkpw);
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}
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// add any files specified on the command line with -file wadfile
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// to the wad list
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@ -1223,7 +1209,7 @@ void D_SRB2Main(void)
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CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
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R_Init();
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// setting up sound
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// setting up sound
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if (dedicated)
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{
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nosound = true;
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@ -2656,10 +2656,12 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt,
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#define BASESALT "basepasswordstorage"
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static UINT8 adminpassmd5[16];
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static boolean adminpasswordset = false;
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void D_SetPassword(const char *pw)
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{
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D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5);
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adminpasswordset = true;
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}
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// Remote Administration
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@ -2728,6 +2730,12 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
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READMEM(*cp, sentmd5, 16);
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if (!adminpasswordset)
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{
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CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]);
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return;
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}
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if (client)
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return;
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@ -3951,7 +3959,7 @@ static void Command_RestartAudio_f(void)
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I_ShutdownSound();
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I_StartupSound();
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I_InitMusic();
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// These must be called or no sound and music until manually set.
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I_SetSfxVolume(cv_soundvolume.value);
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@ -3959,7 +3967,7 @@ static void Command_RestartAudio_f(void)
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I_SetMIDIMusicVolume(cv_midimusicvolume.value);
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if (Playing()) // Gotta make sure the player is in a level
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P_RestoreMusic(&players[consoleplayer]);
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}
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/** Quits a game and returns to the title screen.
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@ -2901,8 +2901,8 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
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py2 = bspcoord[checkcoord[boxpos][3]];
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// check clip list for an open space
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angle1 = R_PointToAngle(px1, py1) - dup_viewangle;
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angle2 = R_PointToAngle(px2, py2) - dup_viewangle;
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angle1 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px1>>1, py1>>1) - dup_viewangle;
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angle2 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px2>>1, py2>>1) - dup_viewangle;
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span = angle1 - angle2;
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@ -4228,6 +4228,9 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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i = 0;
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temp = FLOAT_TO_FIXED(realtop);
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if (spr->mobj->frame & FF_FULLBRIGHT)
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lightlevel = 255;
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#ifdef ESLOPE
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for (i = 1; i < sector->numlights; i++)
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{
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@ -4235,14 +4238,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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: sector->lightlist[i].height;
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if (h <= temp)
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{
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lightlevel = *list[i-1].lightlevel;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i-1].lightlevel;
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colormap = list[i-1].extra_colormap;
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break;
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}
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}
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#else
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i = R_GetPlaneLight(sector, temp, false);
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lightlevel = *list[i].lightlevel;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i].lightlevel;
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colormap = list[i].extra_colormap;
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#endif
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@ -4257,7 +4262,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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// even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite
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if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
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{
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lightlevel = *list[i].lightlevel;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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lightlevel = *list[i].lightlevel;
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colormap = list[i].extra_colormap;
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}
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@ -77,7 +77,9 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
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deny:
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//must be hacked/buggy client
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lua_settop(gL, 0); // clear stack
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if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
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lua_settop(gL, 0); // clear stack
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CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
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if (server)
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{
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@ -33,7 +33,9 @@
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*/
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fixed_t FixedMul(fixed_t a, fixed_t b)
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{
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return (fixed_t)((((INT64)a * b) ) / FRACUNIT);
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// Need to cast to unsigned before shifting to avoid undefined behaviour
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// for negative integers
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return (fixed_t)(((UINT64)((INT64)a * b)) >> FRACBITS);
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}
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#endif //__USE_C_FIXEDMUL__
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@ -6543,7 +6543,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
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if (choice < 32 || choice > 127 || itemOn != 0)
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break;
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l = strlen(setupm_name);
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if (l < MAXPLAYERNAME-1)
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if (l < MAXPLAYERNAME)
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{
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S_StartSound(NULL,sfx_menu1); // Tails
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setupm_name[l] =(char)choice;
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@ -2503,11 +2503,6 @@ boolean P_SetupLevel(boolean skipprecip)
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// Reset the palette
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPaletteColor(0);
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else
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#endif
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if (rendermode != render_none)
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V_SetPaletteLump("PLAYPAL");
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@ -3003,7 +2998,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
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if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX)
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{
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CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename);
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CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
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return false;
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}
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else wadnum = (UINT16)(numwadfiles-1);
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@ -658,6 +658,14 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
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SDL_memset(&event, 0, sizeof(event_t));
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// Ignore the event if the mouse is not actually focused on the window.
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// This can happen if you used the mouse to restore keyboard focus;
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// this apparently makes a mouse button down event but not a mouse button up event,
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// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
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// -- Monster Iestyn (28/05/18)
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if (SDL_GetMouseFocus() != window)
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return;
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/// \todo inputEvent.button.which
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if (USE_MOUSEINPUT)
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{
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@ -210,17 +210,17 @@ void ST_doPaletteStuff(void)
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else
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palette = 0;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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palette = 0; // No flashpals here in OpenGL
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#endif
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palette = min(max(palette, 0), 13);
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if (palette != st_palette)
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{
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st_palette = palette;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPaletteColor(0);
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else
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#endif
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if (rendermode != render_none)
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{
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V_SetPaletteLump(GetPalette()); // Reset the palette
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