mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 20:50:58 +00:00
Merge branch 'public_next'
# Conflicts: # src/r_things.c # src/v_video.c
This commit is contained in:
commit
58a844d3cf
5 changed files with 65 additions and 42 deletions
36
src/g_game.c
36
src/g_game.c
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@ -4664,6 +4664,7 @@ void G_GhostTicker(void)
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p->next = g->next;
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else
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ghosts = g->next;
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Z_Free(g);
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continue;
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}
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p = g;
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@ -5664,29 +5665,28 @@ void G_AddGhost(char *defdemoname)
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mthing = playerstarts[0];
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I_Assert(mthing);
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{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
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fixed_t x,y,z;
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sector_t *sector;
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x = mthing->x << FRACBITS;
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y = mthing->y << FRACBITS;
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sector = R_PointInSubsector(x, y)->sector;
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fixed_t z,f,c;
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gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
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gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
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f = gh->mo->floorz;
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c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
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if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
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{
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z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
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z = c;
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if (mthing->options >> ZSHIFT)
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z -= ((mthing->options >> ZSHIFT) << FRACBITS);
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if (z < sector->floorheight)
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z = sector->floorheight;
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if (z < f)
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z = f;
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}
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else
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{
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z = sector->floorheight;
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z = f;
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if (mthing->options >> ZSHIFT)
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z += ((mthing->options >> ZSHIFT) << FRACBITS);
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if (z > sector->ceilingheight - mobjinfo[MT_PLAYER].height)
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z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
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if (z > c)
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z = c;
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}
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gh->mo = P_SpawnMobj(x, y, z, MT_GHOST);
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gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
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gh->mo->z = z;
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}
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gh->oldmo.x = gh->mo->x;
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@ -5885,8 +5885,14 @@ boolean G_CheckDemoStatus(void)
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{
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boolean saved;
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if(ghosts) // ... ... ...
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ghosts = NULL; // :)
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while (ghosts)
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{
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demoghost *next = ghosts->next;
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Z_Free(ghosts);
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ghosts = next;
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}
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ghosts = NULL;
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// DO NOT end metal sonic demos here
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22
src/r_data.c
22
src/r_data.c
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@ -1362,7 +1362,7 @@ INT32 R_ColormapNumForName(char *name)
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extra_colormaps[num_extra_colormaps].fadecolor = 0x0;
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extra_colormaps[num_extra_colormaps].maskamt = 0x0;
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extra_colormaps[num_extra_colormaps].fadestart = 0;
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extra_colormaps[num_extra_colormaps].fadeend = 33;
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extra_colormaps[num_extra_colormaps].fadeend = 31;
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extra_colormaps[num_extra_colormaps].fog = 0;
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num_extra_colormaps++;
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@ -1390,7 +1390,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
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size_t mapnum = num_extra_colormaps;
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size_t i;
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UINT32 cr, cg, cb, maskcolor, fadecolor;
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UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
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UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
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#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
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if (p1[0] == '#')
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@ -1431,12 +1431,12 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
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// Get parameters like fadestart, fadeend, and the fogflag
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fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
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fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
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if (fadestart > 32)
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if (fadestart > 30)
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fadestart = 0;
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if (fadeend > 33 || fadeend < 1)
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fadeend = 33;
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if (fadeend > 31 || fadeend < 1)
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fadeend = 31;
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fadedist = fadeend - fadestart;
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fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
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fog = NUMFROMCHAR(p2[1]);
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}
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#undef getnum
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@ -1537,7 +1537,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
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size_t i;
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char *colormap_p;
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UINT32 cr, cg, cb, maskcolor, fadecolor;
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UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
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UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
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#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
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if (p1[0] == '#')
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@ -1578,12 +1578,12 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
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// Get parameters like fadestart, fadeend, and the fogflag
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fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
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fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
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if (fadestart > 32)
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if (fadestart > 30)
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fadestart = 0;
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if (fadeend > 33 || fadeend < 1)
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fadeend = 33;
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if (fadeend > 31 || fadeend < 1)
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fadeend = 31;
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fadedist = fadeend - fadestart;
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fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
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fog = NUMFROMCHAR(p2[1]);
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}
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#undef getnum
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@ -37,6 +37,9 @@
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// Quincunx antialiasing of flats!
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//#define QUINCUNX
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// good night sweet prince
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#define SHITPLANESPARENCY
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//SoM: 3/23/2000: Use Boom visplane hashing.
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#define MAXVISPLANES 512
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@ -813,7 +816,11 @@ void R_DrawSinglePlane(visplane_t *pl)
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else // Opaque, but allow transparent flat pixels
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spanfunc = splatfunc;
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if (pl->extra_colormap && pl->extra_colormap->fog)
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#ifdef SHITPLANESPARENCY
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if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
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#else
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if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
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#endif
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light = (pl->lightlevel >> LIGHTSEGSHIFT);
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else
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light = LIGHTLEVELS-1;
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@ -867,7 +874,11 @@ void R_DrawSinglePlane(visplane_t *pl)
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else // Opaque, but allow transparent flat pixels
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spanfunc = splatfunc;
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if (pl->extra_colormap && pl->extra_colormap->fog)
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#ifdef SHITPLANESPARENCY
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if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
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#else
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if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
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#endif
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light = (pl->lightlevel >> LIGHTSEGSHIFT);
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else
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light = LIGHTLEVELS-1;
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@ -983,7 +983,8 @@ static void R_SplitSprite(vissprite_t *sprite)
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newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
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if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
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if (!((newsprite->cut & SC_FULLBRIGHT)
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&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
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{
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lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
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vis->cut |= SC_FULLBRIGHT;
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if (vis->cut & SC_FULLBRIGHT
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&& (!vis->extra_colormap || !vis->extra_colormap->fog))
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&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
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{
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// full bright: goggles
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vis->colormap = colormaps;
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@ -622,7 +622,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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if (scrn & V_FLIP)
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{
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flip = true;
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x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale);
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x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
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}
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else
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x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
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@ -1236,7 +1236,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
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{ // Clear the entire screen, from dest to deststop. Yes, this really works.
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memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
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memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
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return;
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}
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@ -1299,7 +1299,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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c &= 255;
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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memset(dest, (UINT8)(c&255), w * vid.bpp);
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memset(dest, c, w * vid.bpp);
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}
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//
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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switch (option & V_SPACINGMASK)
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else
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w = SHORT(hu_font[c]->width) * dupx;
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if (cx+left > scrwidth)
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if (cx > scrwidth)
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break;
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if (cx+left + w < 0) //left boundary check
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{
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@ -1754,6 +1755,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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charflags = (option & V_CHARCOLORMASK);
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@ -1813,7 +1815,8 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
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}
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else
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w = SHORT(hu_font[c]->width) * dupx / 2;
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if (cx+left > scrwidth)
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if (cx > scrwidth)
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break;
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if (cx+left + w < 0) //left boundary check
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{
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@ -1860,6 +1863,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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charflags = (option & V_CHARCOLORMASK);
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@ -1917,7 +1921,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
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else
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w = (SHORT(tny_font[c]->width) * dupx);
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if (cx+left > scrwidth)
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if (cx > scrwidth)
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break;
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if (cx+left + w < 0) //left boundary check
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{
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@ -1960,6 +1964,7 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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switch (option & V_SPACINGMASK)
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@ -2014,9 +2019,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
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else
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w = SHORT(hu_font[c]->width) * dupx;
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if ((cx>>FRACBITS)+left > scrwidth)
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if ((cx>>FRACBITS) > scrwidth)
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break;
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if (cx+left + w < 0) //left boundary check
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if ((cx>>FRACBITS)+left + w < 0) //left boundary check
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{
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cx += w<<FRACBITS;
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continue;
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@ -2126,7 +2131,7 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
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}
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w = SHORT(cred_font[c]->width) * dupx;
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if ((cx>>FRACBITS) + w > scrwidth)
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if ((cx>>FRACBITS) > scrwidth)
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break;
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V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
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@ -2178,6 +2183,7 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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for (;;ch++)
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@ -2207,10 +2213,9 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
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w = SHORT(lt_font[c]->width) * dupx;
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if (cx+left > scrwidth)
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if (cx > scrwidth)
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break;
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//left boundary check
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if (cx+left + w < 0)
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if (cx+left + w < 0) //left boundary check
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{
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cx += w;
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continue;
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