mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-12 22:02:12 +00:00
Merge branch 'master' into hud-cleaning
# Conflicts: # src/y_inter.c
This commit is contained in:
commit
a48326383c
20 changed files with 273 additions and 99 deletions
|
@ -811,6 +811,7 @@ void D_RegisterClientCommands(void)
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COM_AddCommand("writethings", Command_Writethings_f);
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CV_RegisterVar(&cv_speed);
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CV_RegisterVar(&cv_opflags);
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CV_RegisterVar(&cv_ophoopflags);
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CV_RegisterVar(&cv_mapthingnum);
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// CV_RegisterVar(&cv_grid);
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// CV_RegisterVar(&cv_snapto);
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@ -822,7 +823,6 @@ void D_RegisterClientCommands(void)
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COM_AddCommand("getallemeralds", Command_Getallemeralds_f);
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COM_AddCommand("resetemeralds", Command_Resetemeralds_f);
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COM_AddCommand("setrings", Command_Setrings_f);
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COM_AddCommand("setspheres", Command_Setspheres_f);
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COM_AddCommand("setlives", Command_Setlives_f);
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COM_AddCommand("setcontinues", Command_Setcontinues_f);
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COM_AddCommand("devmode", Command_Devmode_f);
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@ -456,16 +456,25 @@ typedef struct player_s
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boolean bonustime; // Capsule destroyed, now it's bonus time!
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mobj_t *capsule; // Go inside the capsule
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UINT8 mare; // Current mare
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UINT8 marelap; // Current mare lap
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UINT8 marebonuslap; // Current mare lap starting from bonus time
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// Statistical purposes.
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tic_t marebegunat; // Leveltime when mare begun
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tic_t startedtime; // Time which you started this mare with.
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tic_t finishedtime; // Time it took you to finish the mare (used for display)
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tic_t lapbegunat; // Leveltime when lap begun
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tic_t lapstartedtime; // Time which you started this lap with.
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INT16 finishedspheres; // The spheres you had left upon finishing the mare
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INT16 finishedrings; // The rings/stars you had left upon finishing the mare
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UINT32 marescore; // score for this nights stage
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UINT32 lastmarescore; // score for the last mare
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UINT32 totalmarescore; // score for all mares
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UINT8 lastmare; // previous mare
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UINT8 lastmarelap; // previous mare lap
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UINT8 lastmarebonuslap; // previous mare bonus lap
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UINT8 totalmarelap; // total mare lap
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UINT8 totalmarebonuslap; // total mare bonus lap
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INT32 maxlink; // maximum link obtained
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UINT8 texttimer; // nights_texttime should not be local
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UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
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@ -1203,6 +1203,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
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deh_warning("Level header %d: invalid bonus type number %d", num, i);
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}
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else if (fastcmp(word, "MAXBONUSLIVES"))
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mapheaderinfo[num-1]->maxbonuslives = (SINT8)i;
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else if (fastcmp(word, "LEVELFLAGS"))
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mapheaderinfo[num-1]->levelflags = (UINT8)i;
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else if (fastcmp(word, "MENUFLAGS"))
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@ -7316,6 +7318,8 @@ struct {
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{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
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{"VERSION",VERSION}, // Grab the game's version!
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{"SUBVERSION",SUBVERSION}, // more precise version number
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{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
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{"NEWTICRATERATIO",NEWTICRATERATIO},
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// Special linedef executor tag numbers!
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{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
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@ -244,6 +244,7 @@ typedef struct
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SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
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UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
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UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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38
src/g_game.c
38
src/g_game.c
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@ -2230,6 +2230,8 @@ void G_PlayerReborn(INT32 player)
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if (p->mare == 255)
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p->mare = 0;
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p->marelap = p->marebonuslap = 0;
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// Check to make sure their color didn't change somehow...
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if (G_GametypeHasTeams())
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{
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@ -4664,6 +4666,7 @@ void G_GhostTicker(void)
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p->next = g->next;
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else
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ghosts = g->next;
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Z_Free(g);
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continue;
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}
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p = g;
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@ -5664,29 +5667,28 @@ void G_AddGhost(char *defdemoname)
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mthing = playerstarts[0];
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I_Assert(mthing);
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{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
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fixed_t x,y,z;
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sector_t *sector;
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x = mthing->x << FRACBITS;
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y = mthing->y << FRACBITS;
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sector = R_PointInSubsector(x, y)->sector;
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fixed_t z,f,c;
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gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
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gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
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f = gh->mo->floorz;
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c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
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if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
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{
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z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
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z = c;
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if (mthing->options >> ZSHIFT)
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z -= ((mthing->options >> ZSHIFT) << FRACBITS);
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if (z < sector->floorheight)
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z = sector->floorheight;
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if (z < f)
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z = f;
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}
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else
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{
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z = sector->floorheight;
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z = f;
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if (mthing->options >> ZSHIFT)
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z += ((mthing->options >> ZSHIFT) << FRACBITS);
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if (z > sector->ceilingheight - mobjinfo[MT_PLAYER].height)
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z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
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if (z > c)
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z = c;
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}
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gh->mo = P_SpawnMobj(x, y, z, MT_GHOST);
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gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
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gh->mo->z = z;
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}
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gh->oldmo.x = gh->mo->x;
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@ -5885,8 +5887,14 @@ boolean G_CheckDemoStatus(void)
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{
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boolean saved;
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if(ghosts) // ... ... ...
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ghosts = NULL; // :)
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while (ghosts)
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{
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demoghost *next = ghosts->next;
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Z_Free(ghosts);
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ghosts = next;
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}
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ghosts = NULL;
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// DO NOT end metal sonic demos here
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@ -1797,6 +1797,8 @@ static int mapheaderinfo_get(lua_State *L)
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lua_pushinteger(L, header->levelselect);
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else if (fastcmp(field,"bonustype"))
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lua_pushinteger(L, header->bonustype);
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else if (fastcmp(field,"maxbonuslives"))
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lua_pushinteger(L, header->maxbonuslives);
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else if (fastcmp(field,"levelflags"))
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lua_pushinteger(L, header->levelflags);
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else if (fastcmp(field,"menuflags"))
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@ -290,12 +290,20 @@ static int player_get(lua_State *L)
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LUA_PushUserdata(L, plr->capsule, META_MOBJ);
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else if (fastcmp(field,"mare"))
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lua_pushinteger(L, plr->mare);
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else if (fastcmp(field,"marelap"))
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lua_pushinteger(L, plr->marelap);
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else if (fastcmp(field,"marebonuslap"))
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lua_pushinteger(L, plr->marebonuslap);
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else if (fastcmp(field,"marebegunat"))
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lua_pushinteger(L, plr->marebegunat);
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else if (fastcmp(field,"startedtime"))
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lua_pushinteger(L, plr->startedtime);
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else if (fastcmp(field,"finishedtime"))
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lua_pushinteger(L, plr->finishedtime);
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else if (fastcmp(field,"lapbegunat"))
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lua_pushinteger(L, plr->lapbegunat);
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else if (fastcmp(field,"lapstartedtime"))
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lua_pushinteger(L, plr->lapstartedtime);
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else if (fastcmp(field,"finishedspheres"))
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lua_pushinteger(L, plr->finishedspheres);
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else if (fastcmp(field,"finishedrings"))
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@ -304,8 +312,18 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->marescore);
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else if (fastcmp(field,"lastmarescore"))
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lua_pushinteger(L, plr->lastmarescore);
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else if (fastcmp(field,"totalmarescore"))
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lua_pushinteger(L, plr->totalmarescore);
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else if (fastcmp(field,"lastmare"))
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lua_pushinteger(L, plr->lastmare);
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else if (fastcmp(field,"lastmarelap"))
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lua_pushinteger(L, plr->lastmarelap);
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else if (fastcmp(field,"lastmarebonuslap"))
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lua_pushinteger(L, plr->lastmarebonuslap);
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else if (fastcmp(field,"totalmarelap"))
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lua_pushinteger(L, plr->totalmarelap);
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else if (fastcmp(field,"totalmarebonuslap"))
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lua_pushinteger(L, plr->totalmarebonuslap);
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else if (fastcmp(field,"maxlink"))
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lua_pushinteger(L, plr->maxlink);
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else if (fastcmp(field,"texttimer"))
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@ -570,12 +588,20 @@ static int player_set(lua_State *L)
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}
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else if (fastcmp(field,"mare"))
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plr->mare = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"marelap"))
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plr->marelap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"marebonuslap"))
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plr->marebonuslap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"marebegunat"))
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plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"startedtime"))
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plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"finishedtime"))
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plr->finishedtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lapbegunat"))
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plr->lapbegunat = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lapstartedtime"))
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plr->lapstartedtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"finishedspheres"))
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plr->finishedspheres = (INT16)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"finishedrings"))
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@ -584,8 +610,18 @@ static int player_set(lua_State *L)
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plr->marescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarescore"))
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plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"totalmarescore"))
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plr->totalmarescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmare"))
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plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarelap"))
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plr->lastmarelap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarebonuslap"))
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plr->lastmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"totalmarelap"))
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plr->totalmarelap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"totalmarebonuslap"))
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plr->totalmarebonuslap = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"maxlink"))
|
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plr->maxlink = (INT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"texttimer"))
|
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|
|
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@ -880,28 +880,19 @@ void Command_Setrings_f(void)
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|
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if (COM_Argc() > 1)
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{
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// P_GivePlayerRings does value clamping
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players[consoleplayer].rings = 0;
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P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1)));
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if (!G_IsSpecialStage(gamemap) || !(maptol & TOL_NIGHTS))
|
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if (!(maptol & TOL_NIGHTS))
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{
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// P_GivePlayerRings does value clamping
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players[consoleplayer].rings = 0;
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P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1)));
|
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players[consoleplayer].totalring -= atoi(COM_Argv(1)); //undo totalring addition done in P_GivePlayerRings
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|
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G_SetGameModified(multiplayer);
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}
|
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}
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|
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void Command_Setspheres_f(void)
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{
|
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REQUIRE_INLEVEL;
|
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REQUIRE_SINGLEPLAYER;
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REQUIRE_NOULTIMATE;
|
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REQUIRE_PANDORA;
|
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|
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if (COM_Argc() > 1)
|
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{
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// P_GivePlayerRings does value clamping
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players[consoleplayer].spheres = 0;
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P_GivePlayerSpheres(&players[consoleplayer], atoi(COM_Argv(1)));
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}
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else
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{
|
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players[consoleplayer].spheres = 0;
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P_GivePlayerSpheres(&player[consoleplayer], atoi(COM_Argv(1)));
|
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// no totalsphere addition to revert
|
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}
|
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|
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G_SetGameModified(multiplayer);
|
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}
|
||||
|
@ -957,10 +948,12 @@ void Command_Setcontinues_f(void)
|
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static CV_PossibleValue_t op_mapthing_t[] = {{0, "MIN"}, {4095, "MAX"}, {0, NULL}};
|
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static CV_PossibleValue_t op_speed_t[] = {{1, "MIN"}, {128, "MAX"}, {0, NULL}};
|
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static CV_PossibleValue_t op_flags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
|
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static CV_PossibleValue_t op_hoopflags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
|
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|
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consvar_t cv_mapthingnum = {"op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_speed = {"op_speed", "16", CV_NOTINNET, op_speed_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_opflags = {"op_flags", "0", CV_NOTINNET, op_flags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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consvar_t cv_ophoopflags = {"op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
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|
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boolean objectplacing = false;
|
||||
mobjtype_t op_currentthing = 0; // For the object placement mode
|
||||
|
@ -1164,17 +1157,10 @@ void OP_NightsObjectplace(player_t *player)
|
|||
{
|
||||
UINT16 angle = (UINT16)(player->anotherflyangle % 360);
|
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INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle
|
||||
sector_t *sec = player->mo->subsector->sector;
|
||||
#ifdef ESLOPE
|
||||
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
|
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#else
|
||||
fixed_t fheight = sec->floorheight;
|
||||
#endif
|
||||
|
||||
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
|
||||
mt = OP_CreateNewMapThing(player, 1705, false);
|
||||
mt = OP_CreateNewMapThing(player, 1713, false);
|
||||
|
||||
// Tilt
|
||||
mt->angle = (INT16)FixedInt(FixedDiv(angle*FRACUNIT, 360*(FRACUNIT/256)));
|
||||
|
@ -1185,7 +1171,7 @@ void OP_NightsObjectplace(player_t *player)
|
|||
temp += 90;
|
||||
temp %= 360;
|
||||
|
||||
mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS);
|
||||
mt->options = (mt->options & ~(UINT16)cv_opflags.value) | (UINT16)cv_ophoopflags.value;
|
||||
mt->angle = (INT16)(mt->angle+(INT16)((FixedInt(FixedDiv(temp*FRACUNIT, 360*(FRACUNIT/256))))<<8));
|
||||
|
||||
P_SpawnHoopsAndRings(mt, false);
|
||||
|
@ -1194,11 +1180,52 @@ void OP_NightsObjectplace(player_t *player)
|
|||
// This places a bumper!
|
||||
if (cmd->buttons & BT_TOSSFLAG)
|
||||
{
|
||||
UINT16 vertangle = (UINT16)(player->anotherflyangle % 360);
|
||||
UINT16 newflags, newz;
|
||||
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
if (!OP_HeightOkay(player, false))
|
||||
return;
|
||||
|
||||
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
|
||||
newz = min((mt->options >> ZSHIFT) - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0);
|
||||
// height offset: from P_TouchSpecialThing case MT_NIGHTSBUMPER
|
||||
|
||||
// clockwise
|
||||
if (vertangle >= 75 && vertangle < 105) // up
|
||||
newflags = 3;
|
||||
else if (vertangle >= 105 && vertangle < 135) // 60 upward tilt
|
||||
newflags = 2;
|
||||
else if (vertangle >= 135 && vertangle < 165) // 30 upward tilt
|
||||
newflags = 1;
|
||||
//else if (vertangle >= 165 && vertangle < 195) // forward, see else case
|
||||
// newflags = 0;
|
||||
else if (vertangle >= 195 && vertangle < 225) // 30 downward tilt
|
||||
newflags = 11;
|
||||
else if (vertangle >= 225 && vertangle < 255) // 60 downward tilt
|
||||
newflags = 10;
|
||||
else if (vertangle >= 255 && vertangle < 285) // down
|
||||
newflags = 9;
|
||||
else if (vertangle >= 285 && vertangle < 315) // 60 downward tilt backwards
|
||||
newflags = 8;
|
||||
else if (vertangle >= 315 && vertangle < 345) // 30 downward tilt backwards
|
||||
newflags = 7;
|
||||
else if (vertangle >= 345 || vertangle < 15) // backwards
|
||||
newflags = 6;
|
||||
else if (vertangle >= 15 && vertangle < 45) // 30 upward tilt backwards
|
||||
newflags = 5;
|
||||
else if (vertangle >= 45 && vertangle < 75) // 60 upward tilt backwards
|
||||
newflags = 4;
|
||||
else // forward
|
||||
newflags = 0;
|
||||
|
||||
mt->options = (newz << ZSHIFT) | newflags;
|
||||
|
||||
// if NiGHTS is facing backwards, orient the Thing angle forwards so that the sprite angle
|
||||
// displays correctly. Backwards movement via the Thing flags is unaffected.
|
||||
if (vertangle < 90 || vertangle > 270)
|
||||
mt->angle = (mt->angle + 180) % 360;
|
||||
|
||||
P_SpawnMapThing(mt);
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ void cht_Init(void);
|
|||
void Command_ObjectPlace_f(void);
|
||||
void Command_Writethings_f(void);
|
||||
|
||||
extern consvar_t cv_opflags, cv_mapthingnum, cv_speed;
|
||||
extern consvar_t cv_opflags, cv_ophoopflags, cv_mapthingnum, cv_speed;
|
||||
//extern consvar_t cv_snapto, cv_grid;
|
||||
|
||||
extern boolean objectplacing;
|
||||
|
@ -51,7 +51,6 @@ void Command_Savecheckpoint_f(void);
|
|||
void Command_Getallemeralds_f(void);
|
||||
void Command_Resetemeralds_f(void);
|
||||
void Command_Setrings_f(void);
|
||||
void Command_Setspheres_f(void);
|
||||
void Command_Setlives_f(void);
|
||||
void Command_Setcontinues_f(void);
|
||||
void Command_Devmode_f(void);
|
||||
|
|
|
@ -1005,13 +1005,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
player->flyangle = special->threshold;
|
||||
|
||||
player->speed = FixedMul(special->info->speed, special->scale);
|
||||
// Potentially causes axis transfer failures.
|
||||
// Also rarely worked properly anyway.
|
||||
//P_UnsetThingPosition(player->mo);
|
||||
//player->mo->x = special->x;
|
||||
//player->mo->y = special->y;
|
||||
//P_SetThingPosition(player->mo);
|
||||
toucher->z = special->z+(special->height/4);
|
||||
P_SetTarget(&player->mo->hnext, special); // Reference bumper for position correction on next tic
|
||||
}
|
||||
else // More like a spring
|
||||
{
|
||||
|
@ -1134,6 +1128,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
player->nightstime += special->info->speed;
|
||||
player->startedtime += special->info->speed;
|
||||
player->lapstartedtime += special->info->speed;
|
||||
P_RestoreMusic(player);
|
||||
}
|
||||
else
|
||||
|
@ -1143,6 +1138,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
players[i].nightstime += special->info->speed;
|
||||
players[i].startedtime += special->info->speed;
|
||||
players[i].lapstartedtime += special->info->speed;
|
||||
P_RestoreMusic(&players[i]);
|
||||
}
|
||||
if (special->info->deathsound != sfx_None)
|
||||
|
|
21
src/p_map.c
21
src/p_map.c
|
@ -1097,24 +1097,35 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_SetTarget(&thing->target, tmthing);
|
||||
}
|
||||
|
||||
// Respawn rings and items
|
||||
// NiGHTS lap logic
|
||||
if ((tmthing->type == MT_NIGHTSDRONE || thing->type == MT_NIGHTSDRONE)
|
||||
&& (tmthing->player || thing->player))
|
||||
{
|
||||
mobj_t *droneobj = (tmthing->type == MT_NIGHTSDRONE) ? tmthing : thing;
|
||||
player_t *pl = (droneobj == thing) ? tmthing->player : thing->player;
|
||||
|
||||
// Must be in bonus time, and must be NiGHTS, must wait about a second
|
||||
// Must be NiGHTS, must wait about a second
|
||||
// must be flying in the SAME DIRECTION as the last time you came through.
|
||||
// not (your direction) xor (stored direction)
|
||||
// In other words, you can't u-turn and respawn rings near the drone.
|
||||
if (pl->bonustime && (pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
|
||||
if ((pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
|
||||
!(pl->flyangle > 90 && pl->flyangle < 270)
|
||||
^ (droneobj->extravalue1 > 90 && droneobj->extravalue1 < 270)
|
||||
))
|
||||
{
|
||||
// Reload all the fancy ring stuff!
|
||||
P_ReloadRings();
|
||||
pl->marelap++;
|
||||
pl->totalmarelap++;
|
||||
pl->lapbegunat = leveltime;
|
||||
pl->lapstartedtime = pl->nightstime;
|
||||
|
||||
if (pl->bonustime)
|
||||
{
|
||||
pl->marebonuslap++;
|
||||
pl->totalmarebonuslap++;
|
||||
|
||||
// Respawn rings and items
|
||||
P_ReloadRings();
|
||||
}
|
||||
}
|
||||
droneobj->extravalue1 = pl->flyangle;
|
||||
droneobj->extravalue2 = (INT32)leveltime + TICRATE;
|
||||
|
|
|
@ -198,15 +198,24 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEUINT8(save_p, players[i].drilldelay);
|
||||
WRITEUINT8(save_p, players[i].bonustime);
|
||||
WRITEUINT8(save_p, players[i].mare);
|
||||
WRITEUINT8(save_p, players[i].marelap);
|
||||
WRITEUINT8(save_p, players[i].marebonuslap);
|
||||
|
||||
WRITEUINT32(save_p, players[i].marebegunat);
|
||||
WRITEUINT32(save_p, players[i].startedtime);
|
||||
WRITEUINT32(save_p, players[i].finishedtime);
|
||||
WRITEUINT32(save_p, players[i].lapbegunat);
|
||||
WRITEUINT32(save_p, players[i].lapstartedtime);
|
||||
WRITEINT16(save_p, players[i].finishedspheres);
|
||||
WRITEINT16(save_p, players[i].finishedrings);
|
||||
WRITEUINT32(save_p, players[i].marescore);
|
||||
WRITEUINT32(save_p, players[i].lastmarescore);
|
||||
WRITEUINT32(save_p, players[i].totalmarescore);
|
||||
WRITEUINT8(save_p, players[i].lastmare);
|
||||
WRITEUINT8(save_p, players[i].lastmarelap);
|
||||
WRITEUINT8(save_p, players[i].lastmarebonuslap);
|
||||
WRITEUINT8(save_p, players[i].totalmarelap);
|
||||
WRITEUINT8(save_p, players[i].totalmarebonuslap);
|
||||
WRITEINT32(save_p, players[i].maxlink);
|
||||
WRITEUINT8(save_p, players[i].texttimer);
|
||||
WRITEUINT8(save_p, players[i].textvar);
|
||||
|
@ -387,15 +396,24 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].drilldelay = READUINT8(save_p);
|
||||
players[i].bonustime = (boolean)READUINT8(save_p);
|
||||
players[i].mare = READUINT8(save_p);
|
||||
players[i].marelap = READUINT8(save_p);
|
||||
players[i].marebonuslap = READUINT8(save_p);
|
||||
|
||||
players[i].marebegunat = READUINT32(save_p);
|
||||
players[i].startedtime = READUINT32(save_p);
|
||||
players[i].finishedtime = READUINT32(save_p);
|
||||
players[i].lapbegunat = READUINT32(save_p);
|
||||
players[i].lapstartedtime = READUINT32(save_p);
|
||||
players[i].finishedspheres = READINT16(save_p);
|
||||
players[i].finishedrings = READINT16(save_p);
|
||||
players[i].marescore = READUINT32(save_p);
|
||||
players[i].lastmarescore = READUINT32(save_p);
|
||||
players[i].totalmarescore = READUINT32(save_p);
|
||||
players[i].lastmare = READUINT8(save_p);
|
||||
players[i].lastmarelap = READUINT8(save_p);
|
||||
players[i].lastmarebonuslap = READUINT8(save_p);
|
||||
players[i].totalmarelap = READUINT8(save_p);
|
||||
players[i].totalmarebonuslap = READUINT8(save_p);
|
||||
players[i].maxlink = READINT32(save_p);
|
||||
players[i].texttimer = READUINT8(save_p);
|
||||
players[i].textvar = READUINT8(save_p);
|
||||
|
|
|
@ -225,6 +225,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->unlockrequired = -1;
|
||||
mapheaderinfo[num]->levelselect = 0;
|
||||
mapheaderinfo[num]->bonustype = 0;
|
||||
mapheaderinfo[num]->maxbonuslives = -1;
|
||||
mapheaderinfo[num]->levelflags = 0;
|
||||
mapheaderinfo[num]->menuflags = 0;
|
||||
#if 1 // equivalent to "FlickyList = DEMO"
|
||||
|
@ -2381,12 +2382,16 @@ static void P_LevelInitStuff(void)
|
|||
players[i].maxlink = players[i].startedtime =\
|
||||
players[i].finishedtime = players[i].finishedspheres =\
|
||||
players[i].finishedrings = players[i].lastmare =\
|
||||
players[i].lastmarelap = players[i].lastmarebonuslap =\
|
||||
players[i].totalmarelap = players[i].totalmarebonuslap =\
|
||||
players[i].marebegunat = players[i].textvar =\
|
||||
players[i].texttimer = players[i].linkcount =\
|
||||
players[i].linktimer = players[i].flyangle =\
|
||||
players[i].anotherflyangle = players[i].nightstime =\
|
||||
players[i].mare = players[i].realtime =\
|
||||
players[i].exiting = 0;
|
||||
players[i].mare = players[i].marelap =\
|
||||
players[i].marebonuslap = players[i].lapbegunat =\
|
||||
players[i].lapstartedtime = players[i].totalmarescore =\
|
||||
players[i].realtime = players[i].exiting = 0;
|
||||
|
||||
// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
|
||||
players[i].gotcontinue = false;
|
||||
|
|
|
@ -1493,10 +1493,10 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (!players[i].mo || players[i].rings <= 0)
|
||||
if (!players[i].mo || ((maptol & TOL_NIGHTS) ? players[i].spheres : players[i].rings) <= 0)
|
||||
continue;
|
||||
|
||||
rings += players[i].rings;
|
||||
rings += (maptol & TOL_NIGHTS) ? players[i].spheres : players[i].rings;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1504,7 +1504,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
if (!(actor && actor->player))
|
||||
return false; // no player to count rings from here, sorry
|
||||
|
||||
rings = actor->player->rings;
|
||||
rings = (maptol & TOL_NIGHTS) ? actor->player->spheres : actor->player->rings;
|
||||
}
|
||||
|
||||
if (triggerline->flags & ML_NOCLIMB)
|
||||
|
|
47
src/p_user.c
47
src/p_user.c
|
@ -387,6 +387,8 @@ boolean P_TransferToNextMare(player_t *player)
|
|||
CONS_Debug(DBG_NIGHTS, "Mare is %d\n", mare);
|
||||
|
||||
player->mare = mare;
|
||||
player->marelap = 0;
|
||||
player->marebonuslap = 0;
|
||||
|
||||
// scan the thinkers
|
||||
// to find the closest axis point
|
||||
|
@ -574,6 +576,10 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
player->climbing = 0;
|
||||
player->mo->fuse = 0;
|
||||
player->speed = 0;
|
||||
player->marelap = 0;
|
||||
player->marebonuslap = 0;
|
||||
player->flyangle = 0;
|
||||
player->anotherflyangle = 0;
|
||||
P_SetTarget(&player->mo->target, NULL);
|
||||
P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL));
|
||||
|
||||
|
@ -633,7 +639,7 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
// NiGHTS Time!
|
||||
void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
||||
{
|
||||
INT32 oldmare;
|
||||
UINT8 oldmare, oldmarelap, oldmarebonuslap;
|
||||
|
||||
// Bots can't be NiGHTSerized, silly!1 :P
|
||||
if (player->bot)
|
||||
|
@ -648,6 +654,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
player->speed = 0;
|
||||
player->climbing = 0;
|
||||
player->secondjump = 0;
|
||||
player->flyangle = 0;
|
||||
player->anotherflyangle = 0;
|
||||
|
||||
player->powers[pw_shield] = SH_NONE;
|
||||
player->powers[pw_super] = 0;
|
||||
|
@ -662,7 +670,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
player->followitem = skins[DEFAULTNIGHTSSKIN].followitem;
|
||||
}
|
||||
|
||||
player->nightstime = player->startedtime = nighttime*TICRATE;
|
||||
player->nightstime = player->startedtime = player->lapstartedtime = nighttime*TICRATE;
|
||||
player->bonustime = false;
|
||||
|
||||
P_RestoreMusic(player);
|
||||
|
@ -680,6 +688,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
}
|
||||
|
||||
oldmare = player->mare;
|
||||
oldmarelap = player->marelap;
|
||||
oldmarebonuslap = player->marebonuslap;
|
||||
|
||||
if (!P_TransferToNextMare(player))
|
||||
{
|
||||
|
@ -707,6 +717,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
players[i].texttimer = (3 * TICRATE) - 10;
|
||||
players[i].textvar = 4; // Score and grades
|
||||
players[i].lastmare = players[i].mare;
|
||||
players[i].lastmarelap = players[i].marelap;
|
||||
players[i].lastmarebonuslap = players[i].marebonuslap;
|
||||
if (G_IsSpecialStage(gamemap))
|
||||
{
|
||||
players[i].finishedspheres = (INT16)total_spheres;
|
||||
|
@ -725,6 +737,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
G_AddTempNightsRecords(players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1);
|
||||
|
||||
// transfer scores anyway
|
||||
players[i].totalmarescore += players[i].marescore;
|
||||
players[i].lastmarescore = players[i].marescore;
|
||||
players[i].marescore = 0;
|
||||
|
||||
|
@ -738,19 +751,24 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
// Spheres bonus
|
||||
P_AddPlayerScore(player, (player->spheres) * 50);
|
||||
|
||||
player->lastmare = (UINT8)oldmare;
|
||||
player->lastmare = oldmare;
|
||||
player->lastmarelap = oldmarelap;
|
||||
player->lastmarebonuslap = oldmarebonuslap;
|
||||
player->texttimer = 4*TICRATE;
|
||||
player->textvar = 4; // Score and grades
|
||||
player->finishedspheres = (INT16)(player->spheres);
|
||||
player->finishedrings = (INT16)(player->rings);
|
||||
|
||||
// Add score to temp leaderboards
|
||||
if (!(netgame||multiplayer) && P_IsLocalPlayer(player))
|
||||
G_AddTempNightsRecords(player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1));
|
||||
|
||||
// Starting a new mare, transfer scores
|
||||
player->totalmarescore += player->marescore;
|
||||
player->lastmarescore = player->marescore;
|
||||
player->marescore = 0;
|
||||
player->marebegunat = leveltime;
|
||||
player->lapbegunat = leveltime;
|
||||
|
||||
player->spheres = player->rings = 0;
|
||||
}
|
||||
|
@ -765,6 +783,13 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
player->texttimer = (UINT8)(110 - timeinmap);
|
||||
}
|
||||
|
||||
// force NiGHTS to face forward or backward
|
||||
if (player->mo->target)
|
||||
player->mo->angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y) // player->angle_pos, won't be set on first instance
|
||||
+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
|
||||
(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
|
||||
: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90));
|
||||
|
||||
player->powers[pw_carry] = CR_NIGHTSMODE;
|
||||
}
|
||||
|
||||
|
@ -6174,7 +6199,6 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
// S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
|
||||
|
||||
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
player->mo->z = player->mo->floorz;
|
||||
|
||||
|
@ -9808,7 +9832,19 @@ void P_PlayerThink(player_t *player)
|
|||
P_ResetScore(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->bumpertime == TICRATE/2 && player->mo->hnext)
|
||||
{
|
||||
// Center player to NiGHTS bumper here because if you try to set player's position in
|
||||
// P_TouchSpecialThing case MT_NIGHTSBUMPER, that position is fudged in the time
|
||||
// between that routine in the previous tic
|
||||
// and reaching here in the current tic
|
||||
P_TeleportMove(player->mo, player->mo->hnext->x, player->mo->hnext->y
|
||||
, player->mo->hnext->z + FixedMul(player->mo->hnext->height/4, player->mo->hnext->scale));
|
||||
P_SetTarget(&player->mo->hnext, NULL);
|
||||
}
|
||||
P_MovePlayer(player);
|
||||
}
|
||||
|
||||
if (!player->mo)
|
||||
return; // P_MovePlayer removed player->mo.
|
||||
|
@ -9932,7 +9968,8 @@ void P_PlayerThink(player_t *player)
|
|||
|| player->panim == PA_PAIN
|
||||
|| !player->mo->health
|
||||
|| player->climbing
|
||||
|| player->pflags & (PF_SPINNING|PF_SLIDING))
|
||||
|| player->pflags & (PF_SPINNING|PF_SLIDING)
|
||||
|| player->bumpertime)
|
||||
player->pflags &= ~PF_APPLYAUTOBRAKE;
|
||||
else if (currentlyonground || player->powers[pw_tailsfly])
|
||||
player->pflags |= PF_APPLYAUTOBRAKE;
|
||||
|
|
22
src/r_data.c
22
src/r_data.c
|
@ -1362,7 +1362,7 @@ INT32 R_ColormapNumForName(char *name)
|
|||
extra_colormaps[num_extra_colormaps].fadecolor = 0x0;
|
||||
extra_colormaps[num_extra_colormaps].maskamt = 0x0;
|
||||
extra_colormaps[num_extra_colormaps].fadestart = 0;
|
||||
extra_colormaps[num_extra_colormaps].fadeend = 33;
|
||||
extra_colormaps[num_extra_colormaps].fadeend = 31;
|
||||
extra_colormaps[num_extra_colormaps].fog = 0;
|
||||
|
||||
num_extra_colormaps++;
|
||||
|
@ -1390,7 +1390,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
size_t mapnum = num_extra_colormaps;
|
||||
size_t i;
|
||||
UINT32 cr, cg, cb, maskcolor, fadecolor;
|
||||
UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
|
||||
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
|
||||
|
||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||
if (p1[0] == '#')
|
||||
|
@ -1431,12 +1431,12 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
// Get parameters like fadestart, fadeend, and the fogflag
|
||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
||||
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
||||
if (fadestart > 32)
|
||||
if (fadestart > 30)
|
||||
fadestart = 0;
|
||||
if (fadeend > 33 || fadeend < 1)
|
||||
fadeend = 33;
|
||||
if (fadeend > 31 || fadeend < 1)
|
||||
fadeend = 31;
|
||||
fadedist = fadeend - fadestart;
|
||||
fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
|
||||
fog = NUMFROMCHAR(p2[1]);
|
||||
}
|
||||
#undef getnum
|
||||
|
||||
|
@ -1537,7 +1537,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
|||
size_t i;
|
||||
char *colormap_p;
|
||||
UINT32 cr, cg, cb, maskcolor, fadecolor;
|
||||
UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
|
||||
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
|
||||
|
||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||
if (p1[0] == '#')
|
||||
|
@ -1578,12 +1578,12 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
|||
// Get parameters like fadestart, fadeend, and the fogflag
|
||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
||||
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
||||
if (fadestart > 32)
|
||||
if (fadestart > 30)
|
||||
fadestart = 0;
|
||||
if (fadeend > 33 || fadeend < 1)
|
||||
fadeend = 33;
|
||||
if (fadeend > 31 || fadeend < 1)
|
||||
fadeend = 31;
|
||||
fadedist = fadeend - fadestart;
|
||||
fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
|
||||
fog = NUMFROMCHAR(p2[1]);
|
||||
}
|
||||
#undef getnum
|
||||
|
||||
|
|
|
@ -37,6 +37,9 @@
|
|||
// Quincunx antialiasing of flats!
|
||||
//#define QUINCUNX
|
||||
|
||||
// good night sweet prince
|
||||
#define SHITPLANESPARENCY
|
||||
|
||||
//SoM: 3/23/2000: Use Boom visplane hashing.
|
||||
#define MAXVISPLANES 512
|
||||
|
||||
|
@ -813,7 +816,11 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunc = splatfunc;
|
||||
|
||||
if (pl->extra_colormap && pl->extra_colormap->fog)
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
@ -867,7 +874,11 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunc = splatfunc;
|
||||
|
||||
if (pl->extra_colormap && pl->extra_colormap->fog)
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
|
|
@ -983,7 +983,8 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
|
||||
|
||||
if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
|
||||
if (!((newsprite->cut & SC_FULLBRIGHT)
|
||||
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
|
||||
{
|
||||
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
|
||||
|
@ -1403,7 +1404,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->cut |= SC_FULLBRIGHT;
|
||||
|
||||
if (vis->cut & SC_FULLBRIGHT
|
||||
&& (!vis->extra_colormap || !vis->extra_colormap->fog))
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
|
||||
{
|
||||
// full bright: goggles
|
||||
vis->colormap = colormaps;
|
||||
|
|
|
@ -622,7 +622,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
if (scrn & V_FLIP)
|
||||
{
|
||||
flip = true;
|
||||
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale);
|
||||
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
|
||||
}
|
||||
else
|
||||
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
|
||||
|
@ -1236,7 +1236,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
||||
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
|
||||
memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1299,7 +1299,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
c &= 255;
|
||||
|
||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||
memset(dest, (UINT8)(c&255), w * vid.bpp);
|
||||
memset(dest, c, w * vid.bpp);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1642,6 +1642,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
dupx = dupy = 1;
|
||||
scrwidth = vid.width/vid.dupx;
|
||||
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||
scrwidth -= left;
|
||||
}
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -1701,7 +1702,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
else
|
||||
w = SHORT(hu_font[c]->width) * dupx;
|
||||
|
||||
if (cx+left > scrwidth)
|
||||
if (cx > scrwidth)
|
||||
break;
|
||||
if (cx+left + w < 0) //left boundary check
|
||||
{
|
||||
|
@ -1754,6 +1755,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
dupx = dupy = 1;
|
||||
scrwidth = vid.width/vid.dupx;
|
||||
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||
scrwidth -= left;
|
||||
}
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
@ -1813,7 +1815,8 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
}
|
||||
else
|
||||
w = SHORT(hu_font[c]->width) * dupx / 2;
|
||||
if (cx+left > scrwidth)
|
||||
|
||||
if (cx > scrwidth)
|
||||
break;
|
||||
if (cx+left + w < 0) //left boundary check
|
||||
{
|
||||
|
@ -1860,6 +1863,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
dupx = dupy = 1;
|
||||
scrwidth = vid.width/vid.dupx;
|
||||
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||
scrwidth -= left;
|
||||
}
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
@ -1917,7 +1921,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
else
|
||||
w = (SHORT(tny_font[c]->width) * dupx);
|
||||
|
||||
if (cx+left > scrwidth)
|
||||
if (cx > scrwidth)
|
||||
break;
|
||||
if (cx+left + w < 0) //left boundary check
|
||||
{
|
||||
|
@ -1960,6 +1964,7 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|||
dupx = dupy = 1;
|
||||
scrwidth = vid.width/vid.dupx;
|
||||
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||
scrwidth -= left;
|
||||
}
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -2014,9 +2019,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|||
else
|
||||
w = SHORT(hu_font[c]->width) * dupx;
|
||||
|
||||
if ((cx>>FRACBITS)+left > scrwidth)
|
||||
if ((cx>>FRACBITS) > scrwidth)
|
||||
break;
|
||||
if (cx+left + w < 0) //left boundary check
|
||||
if ((cx>>FRACBITS)+left + w < 0) //left boundary check
|
||||
{
|
||||
cx += w<<FRACBITS;
|
||||
continue;
|
||||
|
@ -2126,7 +2131,7 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|||
}
|
||||
|
||||
w = SHORT(cred_font[c]->width) * dupx;
|
||||
if ((cx>>FRACBITS) + w > scrwidth)
|
||||
if ((cx>>FRACBITS) > scrwidth)
|
||||
break;
|
||||
|
||||
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
|
||||
|
@ -2178,6 +2183,7 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
dupx = dupy = 1;
|
||||
scrwidth = vid.width/vid.dupx;
|
||||
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||
scrwidth -= left;
|
||||
}
|
||||
|
||||
for (;;ch++)
|
||||
|
@ -2207,10 +2213,9 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
|
||||
w = SHORT(lt_font[c]->width) * dupx;
|
||||
|
||||
if (cx+left > scrwidth)
|
||||
if (cx > scrwidth)
|
||||
break;
|
||||
//left boundary check
|
||||
if (cx+left + w < 0)
|
||||
if (cx+left + w < 0) //left boundary check
|
||||
{
|
||||
cx += w;
|
||||
continue;
|
||||
|
|
|
@ -1874,7 +1874,9 @@ static void Y_AwardCoopBonuses(void)
|
|||
players[i].score = MAXSCORE;
|
||||
}
|
||||
|
||||
ptlives = (!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0;
|
||||
ptlives = min(
|
||||
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
|
||||
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
|
||||
if (ptlives)
|
||||
P_GivePlayerLives(&players[i], ptlives);
|
||||
|
||||
|
@ -1918,7 +1920,9 @@ static void Y_AwardSpecialStageBonus(void)
|
|||
players[i].score = MAXSCORE;
|
||||
|
||||
// grant extra lives right away since tally is faked
|
||||
ptlives = (!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0;
|
||||
ptlives = min(
|
||||
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
|
||||
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
|
||||
if (ptlives)
|
||||
P_GivePlayerLives(&players[i], ptlives);
|
||||
|
||||
|
|
Loading…
Reference in a new issue