Make standing flickies bounce if MTF_AMBUSH and not MTF_OBJECTSPECIAL

This commit is contained in:
mazmazz 2018-08-09 02:55:22 -04:00
parent 9127a835c1
commit f7c80f3980

View file

@ -7089,6 +7089,34 @@ void P_MobjThinker(mobj_t *mobj)
S_StartSound(flame, sfx_fire);
}
break;
case MT_FLICKY_01:
case MT_FLICKY_02:
case MT_FLICKY_03:
case MT_FLICKY_04:
case MT_FLICKY_05:
case MT_FLICKY_06:
case MT_FLICKY_07:
case MT_FLICKY_08:
case MT_FLICKY_09:
case MT_FLICKY_10:
case MT_FLICKY_11:
case MT_FLICKY_12:
case MT_FLICKY_13:
case MT_FLICKY_14:
case MT_FLICKY_15:
case MT_FLICKY_16:
case MT_SECRETFLICKY_01:
case MT_SECRETFLICKY_02:
if (mobj->spawnpoint
&& (mobj->spawnpoint->options & MTF_AMBUSH)
&& !(mobj->spawnpoint->options & MTF_OBJECTSPECIAL))
{
if (!(mobj->flags2 & MF2_OBJECTFLIP) && mobj->z <= mobj->floorz)
mobj->momz = 7*FRACUNIT;
else if ((mobj->flags2 & MF2_OBJECTFLIP) && mobj->z >= mobj->ceilingz - mobj->height)
mobj->momz = -7*FRACUNIT;
}
break;
case MT_SEED:
if (P_MobjFlip(mobj)*mobj->momz < mobj->info->speed)
mobj->momz = P_MobjFlip(mobj)*mobj->info->speed;