mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'public_next'
# Conflicts: # src/p_setup.c # src/r_data.c
This commit is contained in:
commit
fd783f09ea
4 changed files with 55 additions and 218 deletions
68
src/i_tcp.c
68
src/i_tcp.c
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@ -649,14 +649,29 @@ static boolean SOCK_CanGet(void)
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#endif
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#ifndef NONET
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static void SOCK_Send(void)
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static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
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{
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ssize_t c = ERRSOCKET;
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socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
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#ifdef HAVE_IPV6
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socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6);
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#endif
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socklen_t d, da = (socklen_t)sizeof(mysockaddr_t);
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switch (sockaddr->any.sa_family)
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{
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case AF_INET: d = d4; break;
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#ifdef HAVE_IPV6
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case AF_INET6: d = d6; break;
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#endif
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default: d = da; break;
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}
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return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
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}
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static void SOCK_Send(void)
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{
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ssize_t c = ERRSOCKET;
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size_t i, j;
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if (!nodeconnected[doomcom->remotenode])
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@ -669,19 +684,7 @@ static void SOCK_Send(void)
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for (j = 0; j < broadcastaddresses; j++)
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{
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if (myfamily[i] == broadcastaddress[j].any.sa_family)
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{
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if (broadcastaddress[i].any.sa_family == AF_INET)
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d = d4;
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#ifdef HAVE_IPV6
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else if (broadcastaddress[i].any.sa_family == AF_INET6)
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d = d6;
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#endif
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else
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d = da;
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c = sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
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&broadcastaddress[j].any, d);
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}
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SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
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}
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}
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return;
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@ -691,35 +694,13 @@ static void SOCK_Send(void)
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for (i = 0; i < mysocketses; i++)
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{
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if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
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{
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if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
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d = d4;
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#ifdef HAVE_IPV6
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else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
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d = d6;
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#endif
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else
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d = da;
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sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
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&clientaddress[doomcom->remotenode].any, d);
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}
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SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
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}
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return;
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}
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else
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{
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if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
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d = d4;
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#ifdef HAVE_IPV6
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else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
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d = d6;
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#endif
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else
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d = da;
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c = sendto(nodesocket[doomcom->remotenode], (char *)&doomcom->data, doomcom->datalength, 0,
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&clientaddress[doomcom->remotenode].any, d);
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c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
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}
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if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK)
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@ -1007,7 +988,7 @@ static boolean UDP_Socket(void)
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if (gaie == 0)
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{
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runp = ai;
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while (runp != NULL)
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while (runp != NULL && s < MAXNETNODES+1)
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{
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memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
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s++;
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@ -1022,12 +1003,15 @@ static boolean UDP_Socket(void)
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clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
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s++;
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}
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s = 0;
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// setup broadcast adress to BROADCASTADDR entry
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gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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while (runp != NULL)
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while (runp != NULL && s < MAXNETNODES+1)
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{
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memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
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s++;
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@ -1050,7 +1034,7 @@ static boolean UDP_Socket(void)
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if (gaie == 0)
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{
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runp = ai;
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while (runp != NULL)
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while (runp != NULL && s < MAXNETNODES+1)
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{
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memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
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s++;
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@ -2937,7 +2937,6 @@ boolean P_SetupLevel(boolean skipprecip)
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// Important: take care of the ordering of the next functions.
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if (!loadedbm)
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P_CreateBlockMap(); // Graue 02-29-2004
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R_MakeColormaps();
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P_LoadLineDefs2();
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P_GroupLines();
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numdmstarts = numredctfstarts = numbluectfstarts = 0;
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@ -2974,7 +2973,6 @@ boolean P_SetupLevel(boolean skipprecip)
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// Important: take care of the ordering of the next functions.
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if (!loadedbm)
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P_CreateBlockMap(); // Graue 02-29-2004
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R_MakeColormaps();
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P_LoadLineDefs2();
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P_GroupLines();
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numdmstarts = numredctfstarts = numbluectfstarts = 0;
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201
src/r_data.c
201
src/r_data.c
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@ -1313,9 +1313,6 @@ void R_ReInitColormaps(UINT16 num)
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static lumpnum_t foundcolormaps[MAXCOLORMAPS];
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static char colormapFixingArray[MAXCOLORMAPS][3][9];
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static size_t carrayindex;
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//
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// R_ClearColormaps
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//
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@ -1327,8 +1324,6 @@ void R_ClearColormaps(void)
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num_extra_colormaps = 0;
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carrayindex = 0;
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for (i = 0; i < MAXCOLORMAPS; i++)
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foundcolormaps[i] = LUMPERROR;
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@ -1385,7 +1380,7 @@ static int RoundUp(double number);
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INT32 R_CreateColormap(char *p1, char *p2, char *p3)
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{
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double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
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double r, g, b, cbrightness, maskamt = 0, othermask = 0;
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double maskamt = 0, othermask = 0;
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int mask, fog = 0;
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size_t mapnum = num_extra_colormaps;
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size_t i;
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@ -1438,7 +1433,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
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fadedist = fadeend - fadestart;
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fog = NUMFROMCHAR(p2[1]);
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}
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#undef getnum
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#undef NUMFROMCHAR
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if (p3[0] == '#')
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{
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@ -1469,14 +1464,31 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
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if (num_extra_colormaps == MAXCOLORMAPS)
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I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
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strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8);
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strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8);
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strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8);
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num_extra_colormaps++;
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foundcolormaps[mapnum] = LUMPERROR;
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// aligned on 8 bit for asm code
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extra_colormaps[mapnum].colormap = NULL;
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extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
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extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
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extra_colormaps[mapnum].maskamt = maskamt;
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extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
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extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
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extra_colormaps[mapnum].fog = fog;
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// This code creates the colormap array used by software renderer
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if (rendermode == render_soft)
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{
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double r, g, b, cbrightness;
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int p;
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char *colormap_p;
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// Initialise the map and delta arrays
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// map[i] stores an RGB color (as double) for index i,
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// which is then converted to SRB2's palette later
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// deltas[i] stores a corresponding fade delta between the RGB color and the final fade color;
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// map[i]'s values are decremented by after each use
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for (i = 0; i < 256; i++)
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{
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r = pMasterPalette[i].s.red;
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@ -1499,168 +1511,13 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
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map[i][2] = 255.0l;
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deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
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}
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}
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foundcolormaps[mapnum] = LUMPERROR;
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// aligned on 8 bit for asm code
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extra_colormaps[mapnum].colormap = NULL;
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extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
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extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
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extra_colormaps[mapnum].maskamt = maskamt;
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extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
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extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
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extra_colormaps[mapnum].fog = fog;
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return (INT32)mapnum;
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}
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void R_MakeColormaps(void)
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{
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size_t i;
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carrayindex = num_extra_colormaps;
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num_extra_colormaps = 0;
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for (i = 0; i < carrayindex; i++)
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R_CreateColormap2(colormapFixingArray[i][0], colormapFixingArray[i][1],
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colormapFixingArray[i][2]);
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}
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void R_CreateColormap2(char *p1, char *p2, char *p3)
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{
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double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
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double r, g, b, cbrightness;
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double maskamt = 0, othermask = 0;
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int mask, p, fog = 0;
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size_t mapnum = num_extra_colormaps;
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size_t i;
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char *colormap_p;
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UINT32 cr, cg, cb, maskcolor, fadecolor;
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UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
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#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
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if (p1[0] == '#')
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{
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cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
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cmaskr = cr;
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cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
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cmaskg = cg;
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cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
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cmaskb = cb;
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// Create a rough approximation of the color (a 16 bit color)
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maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
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if (p1[7] >= 'a' && p1[7] <= 'z')
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mask = (p1[7] - 'a');
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else if (p1[7] >= 'A' && p1[7] <= 'Z')
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mask = (p1[7] - 'A');
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else
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mask = 24;
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maskamt = (double)(mask/24.0l);
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|
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othermask = 1 - maskamt;
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maskamt /= 0xff;
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cmaskr *= maskamt;
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cmaskg *= maskamt;
|
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cmaskb *= maskamt;
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}
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else
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{
|
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cmaskr = cmaskg = cmaskb = 0xff;
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maskamt = 0;
|
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maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11);
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}
|
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|
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#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
|
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if (p2[0] == '#')
|
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{
|
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// Get parameters like fadestart, fadeend, and the fogflag
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fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
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fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
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if (fadestart > 30)
|
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fadestart = 0;
|
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if (fadeend > 31 || fadeend < 1)
|
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fadeend = 31;
|
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fadedist = fadeend - fadestart;
|
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fog = NUMFROMCHAR(p2[1]);
|
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}
|
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#undef getnum
|
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|
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if (p3[0] == '#')
|
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{
|
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cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
|
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cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
|
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cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
|
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fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
|
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}
|
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else
|
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cdestr = cdestg = cdestb = fadecolor = 0;
|
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#undef HEX2INT
|
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|
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for (i = 0; i < num_extra_colormaps; i++)
|
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{
|
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if (foundcolormaps[i] != LUMPERROR)
|
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continue;
|
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if (maskcolor == extra_colormaps[i].maskcolor
|
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&& fadecolor == extra_colormaps[i].fadecolor
|
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&& (float)maskamt == (float)extra_colormaps[i].maskamt
|
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&& fadestart == extra_colormaps[i].fadestart
|
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&& fadeend == extra_colormaps[i].fadeend
|
||||
&& fog == extra_colormaps[i].fog)
|
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{
|
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return;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_extra_colormaps == MAXCOLORMAPS)
|
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I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
|
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|
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num_extra_colormaps++;
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
r = pMasterPalette[i].s.red;
|
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g = pMasterPalette[i].s.green;
|
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b = pMasterPalette[i].s.blue;
|
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cbrightness = sqrt((r*r) + (g*g) + (b*b));
|
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|
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map[i][0] = (cbrightness * cmaskr) + (r * othermask);
|
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if (map[i][0] > 255.0l)
|
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map[i][0] = 255.0l;
|
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deltas[i][0] = (map[i][0] - cdestr) / (double)fadedist;
|
||||
|
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map[i][1] = (cbrightness * cmaskg) + (g * othermask);
|
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if (map[i][1] > 255.0l)
|
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map[i][1] = 255.0l;
|
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deltas[i][1] = (map[i][1] - cdestg) / (double)fadedist;
|
||||
|
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map[i][2] = (cbrightness * cmaskb) + (b * othermask);
|
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if (map[i][2] > 255.0l)
|
||||
map[i][2] = 255.0l;
|
||||
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
|
||||
}
|
||||
}
|
||||
|
||||
foundcolormaps[mapnum] = LUMPERROR;
|
||||
|
||||
// aligned on 8 bit for asm code
|
||||
extra_colormaps[mapnum].colormap = NULL;
|
||||
extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
|
||||
extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
|
||||
extra_colormaps[mapnum].maskamt = maskamt;
|
||||
extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
|
||||
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
|
||||
extra_colormaps[mapnum].fog = fog;
|
||||
|
||||
#define ABS2(x) ((x) < 0 ? -(x) : (x))
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// Now allocate memory for the actual colormap array itself!
|
||||
colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8);
|
||||
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
|
||||
|
||||
// Calculate the palette index for each palette index, for each light level
|
||||
// (as well as the two unused colormap lines we inherited from Doom)
|
||||
for (p = 0; p < 34; p++)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
|
@ -1672,7 +1529,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
|||
|
||||
if ((UINT32)p < fadestart)
|
||||
continue;
|
||||
|
||||
#define ABS2(x) ((x) < 0 ? -(x) : (x))
|
||||
if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0]))
|
||||
map[i][0] -= deltas[i][0];
|
||||
else
|
||||
|
@ -1687,12 +1544,12 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
|||
map[i][2] -= deltas[i][2];
|
||||
else
|
||||
map[i][2] = cdestb;
|
||||
#undef ABS2
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef ABS2
|
||||
|
||||
return;
|
||||
return (INT32)mapnum;
|
||||
}
|
||||
|
||||
// Thanks to quake2 source!
|
||||
|
|
|
@ -100,8 +100,6 @@ void R_ReInitColormaps(UINT16 num);
|
|||
void R_ClearColormaps(void);
|
||||
INT32 R_ColormapNumForName(char *name);
|
||||
INT32 R_CreateColormap(char *p1, char *p2, char *p3);
|
||||
void R_CreateColormap2(char *p1, char *p2, char *p3);
|
||||
void R_MakeColormaps(void);
|
||||
const char *R_ColormapNameForNum(INT32 num);
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
|
Loading…
Reference in a new issue