Sally Cochenour
487e1b02f1
Remove smooth setting
...
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
d89050f073
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
...
# Conflicts:
# src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
7deb18bdc9
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
toaster
0b1108425d
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
d49cd9755b
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734
)
2020-01-08 13:13:07 -05:00
Sally Cochenour
15075d4e1b
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
(cherry picked from commit 74d7f256a7
)
2020-01-08 13:12:37 -05:00
Sally Cochenour
65a02b0f8f
Increase precision of smooth contrast
...
(cherry picked from commit 4c6664292e
)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81
Fake contrast
2020-01-08 13:11:53 -05:00
Sally Cochenour
6476a92817
Update blend textures to smooth out colors that have duplicate indices
2020-01-08 13:09:29 -05:00
Sally Cochenour
fe809b2734
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
Sally Cochenour
465b3b1559
Water surface shader
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Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
2020-01-08 03:37:46 -05:00
Sally Cochenour
7d8ff43019
Basic fog shader
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HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
Alam Ed Arias
21c224fce0
idented hell
2020-01-06 09:58:05 -05:00
MascaraSnake
759b1c82e2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
Jaime Passos
9086b1851d
Fix chroma key
2020-01-05 22:04:19 -03:00
Jaime Passos
d93adbacbb
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
Jaime Passos
6d754821fb
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Jaime Passos
874d4d01ee
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
c7794d4ce0
Remove unused parameter
2020-01-01 17:36:55 -03:00
Alam Ed Arias
af57468e68
Merge branch 'master' into next
2020-01-01 14:29:30 -05:00
Jaime Passos
98b7d8aaca
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Jaime Passos
c460775cd7
Merge branch 'fixcoronalist' into 'master'
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Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
8bc58807aa
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Sally Cochenour
74d7f256a7
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
Jaime Passos
f997866b4d
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Jaime Passos
96609e45ae
OpenGL funny
2019-12-27 00:02:30 -03:00
Jaime Passos
56fd29a42a
stuff
2019-12-26 21:27:30 -03:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Sally Cochenour
4c6664292e
Increase precision of smooth contrast
2019-12-25 22:50:41 -05:00
Sally Cochenour
3eb6570123
Fake contrast
2019-12-25 20:09:31 -05:00
Sally Cochenour
439474882a
Update blend textures to smooth out colors that have duplicate indices
2019-12-25 18:46:30 -05:00
Sally Cochenour
da3d5a0184
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
03a3b02301
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
James R
3f339384c8
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
Jaime Passos
1b81232d32
sike
2019-12-18 11:47:26 -03:00
Jaime Passos
e359f802fd
Update comments
2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
141d0376a5
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f
opengl
2019-12-17 13:48:48 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
369563ad92
allow models to change colors more than once.
2019-12-17 12:50:41 -03:00
Jaime Passos
4e814cd424
FINALLY, COLORCUBIUM
2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8
Initialise the variable, obviously
2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f
Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0
Fix TC_ blending
2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a
Add missing prototype, ugh
2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683
grafik designe is m passion
2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94
PU_HWRCACHE_UNLOCKED bmomento bróder
2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63
Texture blending port
...
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
Jaime Passos
6c3111d809
Stop crashing with models because someone keeps freeing those tags
2019-12-12 19:54:47 -03:00
Jaime Passos
3bebfb279e
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
f077d17301
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Jaime Passos
08e3caf9bb
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48
Add HWD_SET_MODEL_LIGHTING state
2019-12-12 16:48:37 -03:00
Jaime Passos
0652ffd67f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
lachwright
8a70759e0a
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Jaime Passos
4d83db5bb2
Die, Apple!
2019-12-08 22:31:59 -03:00
Jaime Passos
5c02bc59db
Speed up level loading
...
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
Jaime Passos
7f58002e12
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a
Translate the French
2019-12-08 21:10:14 -03:00
Alam Ed Arias
e91a689478
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
623629b04a
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
d8a804febc
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
964978a337
Delete md2_transform
2019-12-08 02:25:53 -03:00
Jaime Passos
bc60a0a887
Make some things clearer here.
2019-12-08 01:54:03 -03:00
Jaime Passos
40b862967d
Just in case?
2019-12-07 23:55:28 -03:00
Jaime Passos
e9e0683d5e
Cleanup FreeMipmapColormap
2019-12-07 23:46:05 -03:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Alam Ed Arias
f576e61753
OpenGL cast to float, not store in double
2019-12-06 13:45:11 -05:00
Alam Ed Arias
3120c99eeb
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
Jaime Passos
81cfca29d8
Fix FreeMipmapColormap yet again
2019-12-04 15:50:17 -03:00
Alam Ed Arias
b5738620c1
Fixup compiling errors
2019-12-02 12:12:26 -05:00
Jaime Passos
c9ff8ec26b
Fix FreeMipmapColormap crash
2019-11-24 17:37:11 -03:00
toaster
95ed442d55
Prevent Knuckles latching onto horizon special linedefs.
...
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
MascaraSnake
6545284eaf
Merge branch 'gfz-debris' into 'master'
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VAdaPEGA's GFZ debris
See merge request STJr/SRB2Internal!505
2019-11-22 15:27:11 -05:00
lachwright
c5d085d333
Add missing GFZD spriteset
2019-11-21 01:14:24 +08:00
Jaime Passos
e0a9b3d695
Merge remote-tracking branch 'origin/subtitlesubterfuge' into remove-unused-levelwipes
2019-11-19 21:49:45 -03:00
MascaraSnake
2418e33a00
Merge branch 'cobalt-ai' into 'master'
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CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
MascaraSnake
3df0afb7db
Merge branch 'f_wipes' into 'master'
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Colormapped fades
See merge request STJr/SRB2Internal!469
2019-11-18 17:21:09 -05:00
MascaraSnake
7dc3484e5d
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
toaster
1fdcc270d8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
...
# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
Jaime Passos
aa659836ee
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-18 17:55:47 -03:00
Jaime Passos
6c98dde736
stuff
2019-11-18 11:39:54 -03:00
lachwright
bb67b24143
Add flight indicator
2019-11-18 15:17:27 +08:00
toaster
4cc1b2b327
Disable the GL sprite shadows behind a #define.
...
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
lachwright
b721c035f8
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
Jaime Passos
12e8c11382
Update hw_main.c
2019-11-15 19:40:58 -03:00
Jaime Passos
55c42d9cb7
Small mistake
2019-11-15 19:36:25 -03:00
Jaime Passos
5b0730839b
Move scope of wipelumpname
2019-11-15 19:09:02 -03:00
Jaime Passos
41835e07ea
I don't get it
2019-11-15 19:04:40 -03:00
Jaime Passos
7ba7620059
Shadowed declaration and unused parameters
2019-11-15 18:58:45 -03:00
Jaime Passos
c15ee65015
LEVELWIPES
2019-11-15 18:21:12 -03:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
Jaime Passos
10d1b63ff2
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
Jaime Passos
a9183b474b
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
b54f6181c3
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
MascaraSnake
d591554a5d
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
Jaime Passos
05e5fa1637
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-12 18:26:51 -03:00
MascaraSnake
66123b8165
Merge branch 'internal-md3-vanilla-c' into 'master'
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Internal MD3 merge 2 good riddance glBegin
See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
17c302e4a3
Merge branch 'texture-flats-optimization' into 'master'
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Texture flat optimization
Closes #257
See merge request STJr/SRB2Internal!405
2019-11-12 15:42:04 -05:00
MascaraSnake
6b567bfb5c
Merge branch 'dashmodecut' into 'master'
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Dashmode polish
Closes #266
See merge request STJr/SRB2Internal!418
2019-11-12 15:40:46 -05:00
Jaime Passos
91a01be891
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-11 14:41:55 -03:00
Jaime Passos
408288255f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-11 14:10:37 -03:00
Jaime Passos
4e6513b583
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-11 14:05:03 -03:00
Jaime Passos
61164ea310
Trying to make sense of chroma keying
2019-11-09 14:09:20 -03:00
Jaime Passos
a9e3e0c00e
Support OpenGL
2019-11-09 13:28:56 -03:00
Jaime Passos
249cf5c8ad
fix invisible planes, fix flat animation
2019-11-08 23:42:15 -03:00
Jaime Passos
ae838d4879
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-08 23:01:29 -03:00
Jaime Passos
809f79c951
make hwrender compile
2019-11-08 22:58:41 -03:00
James R
99cd5161be
Also allocate mipmap for MD2
2019-11-07 18:04:53 -08:00
James R
d2a7a87c7f
Fix nonpacked to packed cast for OpenGL
2019-11-07 16:30:29 -08:00
James R
b157c21a35
There's some whitespace...
2019-11-07 14:56:42 -08:00
toaster
5f8671b100
Sound test is cool now!
...
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos
044d3fd325
Update hw_main.c
2019-11-05 12:31:50 -03:00
Jaime Passos
00d76bd9ef
fix fades for real
2019-11-05 12:10:42 -03:00
Jaime Passos
4ff769704a
function renaming
2019-11-05 10:28:19 -03:00
Jaime Passos
55c6c4f5fe
Attempt to fix sky dome
2019-11-04 14:36:12 -03:00
Jaime Passos
8ac49d8855
add gr_modelinterpolation
2019-11-04 12:21:53 -03:00
toaster
ef886e4b80
Fix TC_DASHMODE and associated not being applied in GL. (Won't conflict with md3 branch because these lines weren't modified there!)
2019-11-04 13:11:04 +00:00
toaster
e7e3c6ccbb
Slightly unrelated to the express purpose of the branch, but since I was here, and I noticed it was a problem when ~~playing~~ testing with md3s in ACZ: Don't draw the midtextures for horizon lines.
2019-11-03 10:23:21 +00:00
Jaime Passos
751d398321
Fix sky dome
2019-11-02 17:33:36 -03:00
toaster
915e50a1e4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
...
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster
8909598baf
Instead of checking for mod being nonzero, pretend it's 1 - after all, there's no good behaviour in that circumstance otherwise.
2019-11-02 18:25:56 +00:00
toaster
417f17ebdd
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
...
* Store the number of frames per sprite2 run in the spr2frames struct.
* Reintroduce P_GetModelSprite2, to allow for the sprite2 defaulting system to be used to full advantage even in GL.
* Instead of splitting the SUPER and normal SPR2 stuff within the same cell of the struct, have them exist in different cells just like in the "normal" sprite2 structs.
* Allow for just providing spr2 frames in order without specifying which "normal" sprite2 frame it's supposed to replace.
Also:
* Fix FF_VERTICALFLIP-ignoring regression.
* Fix whitespace adjustment in win_dll.c
* Remove bracket in P_GetSkinSprite2 because I realised it was extraneous while making sure P_GetModelSprite2 worked with it.
2019-11-02 17:52:54 +00:00
Jaime Passos
0a49340ae1
Fix warnings when NOPNG=1
2019-10-28 23:46:33 -03:00
Jaime Passos
94ab276508
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00
Jaime Passos
a22af36305
add r_patch.c
2019-10-28 15:28:42 -03:00