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https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif * Port MUSICDEFs from Kart. * Safe to modify without modifying game, so we can put it in music.dta eventually. * "Title", "AltTitle", "Authors" fields are self-evident. * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select). * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test. * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test). * Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left). * Change V_DrawFixedPatch to allow scaling on two seperate axes. * Now called "V_DrawStretchyFixedPatch". * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes). * Available to Lua under v.drawStretched! * Even works in GL! * Bugfix: Add SR_PLAYER to SOC's menutypes_list. Stay tuned for the merge request, where I put the onus on the Music Team to finish this off... |
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.. | ||
r_opengl | ||
s_ds3d | ||
s_fmod | ||
s_openal | ||
hw3dsdrv.h | ||
hw3sound.c | ||
hw3sound.h | ||
hw_bsp.c | ||
hw_cache.c | ||
hw_clip.c | ||
hw_clip.h | ||
hw_data.h | ||
hw_defs.h | ||
hw_dll.h | ||
hw_draw.c | ||
hw_drv.h | ||
hw_glide.h | ||
hw_glob.h | ||
hw_light.c | ||
hw_light.h | ||
hw_main.c | ||
hw_main.h | ||
hw_md2.c | ||
hw_md2.h | ||
hw_trick.c | ||
hws_data.h |