Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Adam Olsen
e3c5da4fdd
- remove the now unused net_svc_delta_t struct
2001-10-29 00:52:02 +00:00
Adam Olsen
36b8256b3a
- fixed net_packetlog to use Con_Printf when there's no logfile open,
...
rather than a stdout hack (which had problems with buffering)
- actually parse net_deltapacketentities
- print offset within net_{,delta}packetentities blocks for each
entity
- fix indenting in Log_Delta
- fix off-by-one for packet offset printing
- fix a miss-parsing of svc_deltapacketentities
(MAX_PACKET_ENTITIES does NOT include U_REMOVE entities)
- remove "full update" handling for CL_ParseDeltaPacketEntities, since
that only happens with svc_packetentities
2001-10-29 00:32:16 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Bill Currie
aa6472da2b
cleanup qport usage a little
2001-10-27 08:28:15 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
4ae92c8d42
new cvar: sv_hide_version_info. This hides QuakeForge specific info strings
...
from progs.
2001-10-24 02:50:11 +00:00
Adam Olsen
818f5de658
- rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities
...
- fix various spots in the above that called Host_EndGame but didn't
return
- switched the order of modellist and soundlist in net_svc*, to
conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
svc_packetentities (so it's much simpler). it uses net_svc*
2001-10-21 14:21:30 +00:00
Adam Olsen
d69c8013aa
- convert svc_spawnbaseline and svc_spawnstatic
...
Only notable ones left now are packetentities and deltapackentities :)
2001-10-20 11:59:42 +00:00
Adam Olsen
32fbdba399
- move the MAX_PROJECTILES def from cl_ents.c to bothdefs.h
...
- convert svc_nails
2001-10-20 08:10:25 +00:00
Adam Olsen
a4d9507895
- roast the unnecesary MAX_STYLESTRING def from bothdefs.h
...
- rename the message argument of NET_SVC_*_Parse to msg
- rename the other argument to block, for brevity
- convert svc_spawnstaticsound
- convert svc_serverinfo
- convert svc_playerinfo
- fix a exploitable buffer overflow with svc_lightstyle
2001-10-19 21:20:49 +00:00
Adam Olsen
c2807a6da1
- and svc_temp_entity too. Probably the last I'll do today.
2001-10-18 18:48:49 +00:00
Adam Olsen
9cef5a1edc
- svs_sound too of course
2001-10-18 13:33:12 +00:00
Adam Olsen
eb9c515c2a
- yada svc_damage, svc_serverdata
...
- remove a no longer valid commit from NET_SVC_UpdateUserInfo_Parse,
and make it always set name/data to 0 if they're unused
2001-10-18 08:57:03 +00:00
Adam Olsen
cf8380b528
- change NET_SVC_*_Parse to return qboolean, indicating if they had a
...
bad read
2001-10-18 07:34:38 +00:00
Adam Olsen
d2fe052d59
- convert svc_setinfo, bla bla, you know hte drill
2001-10-18 07:23:33 +00:00
Adam Olsen
634c2c6acf
- rename CL_UpdateUserinfo to CL_ParseUpdateUserInfo for uniformness
...
- rework svc_updateuserinfo/CL_ParseUpdateUserInfo like everything
else
2001-10-18 07:01:40 +00:00
Adam Olsen
7d26e6e2b9
- move the svc_print handling into a seperate function (CL_ParsePrint)
...
- add NET_SVC_{Print,Download}_Parse functions and assosiated
net_svc_{print,download}_t structs.
- make CL_Parse{Print,Download} use the above stuff
2001-10-18 06:35:28 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
...
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Adam Olsen
0785610296
- fix a little mistake in SV_PrintToClient that'd cause it to
...
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
2001-10-04 19:11:39 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
...
cmd_warncmd
2001-10-03 21:25:43 +00:00
Adam Olsen
1f87234aac
- change MAX_MASTERS from 8 to 32, since prozac has 9 of them
2001-10-03 03:42:28 +00:00
Bill Currie
7fcdffb42e
mirror the chase and watervis serverinfo keys in the cl struct so
...
Info_ValueForKey doesn't get hit so often.
2001-10-01 01:51:36 +00:00
Bill Currie
e9c420c749
nuke SV_RecursiveHullCheck from cl_cam.c and use PM_RecursiveHullCheck
...
instead. Also add prototype for PM_RecursiveHullCheck to pmove.h
2001-10-01 00:20:57 +00:00
Bill Currie
c78edb3a36
Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch
2001-09-28 07:51:15 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
...
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
e27878e156
bring forward the sv_extentions and stdver changes from 0.3
2001-09-11 03:50:24 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
...
a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Bill Currie
882adf295a
implement KK's ban, mute and cuff
2001-09-09 04:51:08 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
74dfef5cd1
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
...
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
Bill Currie
2a027969d5
various init order fixes and a */[] snafu sorted
...
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Adam Olsen
cd99a6a4b6
timeframes patch I made so long ago. use cl_timeframes 1 before
...
running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Bill Currie
7aa7bb663a
centralize client state setting so ancilliary operations can be guaranteed
...
to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00
Bill Currie
3d30361595
show_ping and show_pl. pretty much like show_fps.
2001-08-11 04:14:58 +00:00
Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
...
easier to read.
2001-08-08 20:28:53 +00:00
Adam Olsen
ae133d0a90
Modify progs to add builtins at runtime. It should be trivial to
...
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Bill Currie
fe8738b042
make dist works again
2001-08-01 17:49:25 +00:00
Adam Olsen
513347effd
Fix that classic "playing without joining a team" TF cheat :)
2001-08-01 00:38:16 +00:00
Bill Currie
fb26d8b18a
make Info_Set* take flags indicating wether funchars should be stripped or not
2001-07-31 18:27:49 +00:00
Bill Currie
368468dce0
revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw.
...
While lost in the noise for nq for the standard demos, it seems like a good
idea to revert it too.
2001-07-31 07:29:44 +00:00
Bill Currie
ceadc2482c
erk, forgot to commit this with the wrappers
2001-07-27 23:19:48 +00:00
Bill Currie
6000b06de3
support arbitrary hulls for players, too
2001-07-26 21:37:34 +00:00
Bill Currie
5ebee4a28b
rotated bounding box support. this is so totally untested it's not funny
...
(though it does compile). Keeps things simple and only checks touched.
.integer rotated_bbox;
ent.rotated_bbox = getboxhull ();// be sure to check for failure (0)
rotate_bbox (ent.rotated_bbox, ent.angles, ent.mins, ent.maxs);
...
freeboxhull (ent.rotated_bbox); // when freeing entity. box hulls are limited
integer () getboxhull = #95
void (integer hull) freeboxhull = #96
void (integer hull, vector angles, vector mins, vector maxs) rotate_bbox = #97
2001-07-26 04:26:54 +00:00
Adam Olsen
619b12375c
Start of support for rotated bboxes. shouldn't do anything yet
2001-07-26 00:01:13 +00:00
Adam Olsen
2f223924f4
Add a set of "crudefile" file io functions. Reads or writes an
...
entire C string (including terminating nul). Read the source for
more details :)
2001-07-22 19:03:26 +00:00
Bill Currie
f3ab764666
bump MAX_BACK_BUFFERS up to 8.
2001-07-22 07:03:32 +00:00
Bill Currie
743fd9cc19
rename SetUserInfo to UserInfoCallback.
...
set self to the client entity for UserInfoCallback.
add void (entity ent, string key, string value) setinfokey = #102 ;
similar usage to infokey.
2001-07-20 05:05:47 +00:00
Bill Currie
d30f1ee0c2
add an /optional/ SetUserInfo qc callback to allout the progs to take over
...
userinfo setting.
float (string key, string value) SetUserInfo;
key = infostring key
value = new value
returs: 0 for key not changed, non-0 to broadcast the change
2001-07-20 04:30:33 +00:00
Bill Currie
1c9e1b176f
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Adam Olsen
dcaa0b205f
Make coop play possible in qw. Create a progs variable called 'current_skill'
...
and you'll get the nq edict pruning behavior.
2001-07-13 22:47:11 +00:00
Bill Currie
7a06a2254a
rename the Con_Printf in sv_send.c to SV_Printf and change all the calls to
...
Con_Printf in the server code to SV_Printf.
nuke Con_DPrintf from sv_send.c
2001-07-11 23:11:29 +00:00
Bill Currie
001f178e86
rcon and say improvements from kkqwsv
...
server.h:
add rcon_from_user
sv_ccmds.c:
add SV_ConSay_Info_f (sayinfo) for quiet info messages and revamp the
rest of SV_ConSay_f accordingly. Also include deactivated commands for
cuff, mute, tell and ban (coming soon).
sv_main.c:
revamp the rcon system to support both `root' rcon and admin rcon and
provide better logging. admin_password is the cvar holding the password
for admin access (used the same way as rcon_password)
2001-07-09 23:33:35 +00:00
Chris Ison
3456b5f479
part 1 of slist fixup, added ping and game filtering, also fixed some potential bugs. flame me later
2001-06-17 08:14:22 +00:00
Chris Ison
12ae6750af
moved slist stuff out of cl_main.c and into cl_slist.c, enabled getting server list from master servers. to switch between servers.txt list (default) and list of servers from master servers use slist switch
2001-06-09 09:12:24 +00:00
Bill Currie
05cf89dd5d
make progs type checking optional at configure time. still defaults to on.
2001-06-08 00:11:54 +00:00
Bill Currie
652069d3f2
This one's for Mercury :) (cvar control of pmodel and emodel)
2001-06-02 23:29:41 +00:00
Bill Currie
d2a4faae6e
oops :) (packet log fixes: segs aren't nice)
2001-05-31 15:38:08 +00:00
Bill Currie
6bf58ab1af
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
Bill Currie
4babd979d6
nuke --enable-packetlog in favor of a net_packetlog cvar so packetlogging is
...
always available. also change the packet log open mode from truncate to append.
2001-05-31 02:43:48 +00:00
Adam Olsen
de4ab28d38
re-add support for changing client port (use +set cl_port foo)
2001-05-30 18:50:17 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
...
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
...
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
d441a61bf3
make sure that the reliable packets from soundlist, modellist and the skins
...
info get acked. This is done by sending a no-op packet (0 byte didn't work
because the runt packet detector throws them out before the ack is seen).
2001-05-29 03:29:51 +00:00
Bill Currie
3c66182588
fix the sound precache lookup code in net_packetlog.c
2001-05-28 22:16:27 +00:00
Bill Currie
1a25bc9349
gl_screen.c and screen.c are now client clean (and merged :)
2001-05-23 06:33:23 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Bill Currie
4a80639556
sw and gl rmisc are now client clean. the graphing functions ahve been pulled
...
out into r_graph.c (Time and Z graph), cl_ngraph.c (Net graph), and
{gl,sw}_graph.c (R_LineGraph). gl_ngraph.c is gone. Unfortunatly, something
is rather wrong with NetGraph in gl (probably R_LineGraph).
2001-05-22 06:00:38 +00:00
Bill Currie
da8715f27d
sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
...
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37
client.h gone from gl_rlight.c and sw_rlight.c.
...
cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00
Bill Currie
337430a113
sw_rmain.c is now client and chase clean.
2001-05-20 20:38:51 +00:00
Bill Currie
d360b01827
move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
...
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie
d1c2b0ec52
r_efrag.c no longer relies on cl*.h
2001-05-20 02:39:56 +00:00
Bill Currie
e0512e4af3
r_efrag.c is almost client.h free
2001-05-20 01:58:59 +00:00
Bill Currie
ec5daaa764
finally merge render.h. nq will NOT currently compile. I'll fix that when I
...
get back onto my computer at home
2001-05-19 00:23:21 +00:00
Bill Currie
378adbf8f6
diff noise reduction
2001-05-18 23:57:38 +00:00
Bill Currie
18e6b43168
diff noise reduction in render.h and its fallout
2001-05-18 22:07:10 +00:00
Ragnvald Maartmann-Moe IV
1dbfea351a
console.c mergable. Little bit of cleanup of client.h
2001-05-18 18:33:37 +00:00
Bill Currie
a735b92bab
kill the allowskybox varible. it wasn't ever checked anyway
2001-05-18 18:04:55 +00:00
Bill Currie
e61c33c9d9
merge of cl_tents and r_efrag.
2001-05-15 21:34:54 +00:00
Ragnvald Maartmann-Moe IV
4206b93721
diff noise reduction
2001-05-15 19:00:53 +00:00
Bill Currie
c7ee39acbb
rename the qw c declaration of the client name cvar from name to cl_name
2001-05-13 04:01:06 +00:00
Bill Currie
559aa4485b
split out the qw client specific skin code from skin.c
2001-05-11 22:47:15 +00:00
Bill Currie
105d1ee7d9
well, that didn't last long, did it?
...
merge r_cvar.h
2001-05-11 19:33:17 +00:00
Bill Currie
4ff86056db
pull all rendering cvar declarations and initialisations out of the misc
...
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Ragnvald Maartmann-Moe IV
ab29863c04
Grok Goofs Grumble.
2001-05-10 17:49:35 +00:00
Ragnvald Maartmann-Moe IV
a5d3e614a0
More Merge Madness.
2001-05-10 17:45:05 +00:00
Ragnvald Maartmann-Moe IV
7aa70de483
*meld*
2001-05-10 17:26:03 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
...
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
5cd8ddb1aa
*shuffle*
2001-05-10 04:16:39 +00:00
Ragnvald Maartmann-Moe IV
f5f3260dec
Taniwha apparently lost interest after doing the hard part, so I'll just merge this...
2001-05-10 03:36:31 +00:00
Bill Currie
00f6e26419
clean up some nasty dependencies
2001-05-10 03:16:29 +00:00
Ragnvald Maartmann-Moe IV
5864e85048
Clean up after aforementioned shoggoth.
2001-05-10 02:42:19 +00:00
Ragnvald Maartmann-Moe IV
9529f12f5b
Mister Spock was here.
2001-05-10 02:37:55 +00:00
Ragnvald Maartmann-Moe IV
2fe98e9fa4
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91
Merge draw.h.
2001-05-09 22:40:51 +00:00
Bill Currie
3ba56286ac
more missed removals
2001-05-09 22:08:21 +00:00