quakeforge/qw/include
2001-08-27 23:21:09 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h sw_rmain.c is now client and chase clean. 2001-05-20 20:38:51 +00:00
cl_cam.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_demo.h timeframes patch I made so long ago. use cl_timeframes 1 before 2001-08-21 05:35:35 +00:00
cl_ents.h First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror. 2001-05-09 05:41:34 +00:00
cl_input.h getting closer to building the vid libs. 2001-04-15 07:18:04 +00:00
cl_main.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_parse.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_skin.h split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
cl_slist.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_tent.h r_efrag.c no longer relies on cl*.h 2001-05-20 02:39:56 +00:00
client.h heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
crudefile.h Add a set of "crudefile" file io functions. Reads or writes an 2001-07-22 19:03:26 +00:00
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Makefile.am progdefs? where we're going we dont need... progdefs 2001-08-27 21:09:13 +00:00
msg_ucmd.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
pmove.h support arbitrary hulls for players, too 2001-07-26 21:37:34 +00:00
protocol.h total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
server.h progdefs? where we're going we dont need... progdefs 2001-08-27 21:09:13 +00:00
sv_pr_cmds.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
sv_progs.h change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
world.h sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up 2001-08-27 22:16:11 +00:00