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erk, forgot to commit this with the wrappers
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@ -106,4 +106,8 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
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edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin);
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int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
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hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset);
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#endif // _WORLD_H
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