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https://git.code.sf.net/p/quake/quakeforge
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0785610296
segfault if your first call was with "". Probably could cause crashes too - add a string.c file to libQFutil, with a Q_strcasestr function, which strcasestr is defined to if it's not already defined. (we'd get that with glibc if we defined __USE_GNU, but we don't) - make client_t and SV_ExtractFromUserinfo both use NAME_MAX for their name arrays, instead of 32 for one and 80 for the other - rewrite almost all of SV_ExtractFromUserinfo's name handling. - \r, \n, and \t are all converted to spaces - leading/trailing spaces are stripped - consecutive spaces are reduced to a single space - empty names are considered bad - user-* nicks are considered bad (unless forced to them) - a name containing console or admin is considered bad - a name that already exists is considered bad - if they have a bad name it gets forced to user-%d, where %d is their userid - netname in the progs is now updated properly - name changes are always reported unless it's the initial setting, rather than only if they're full connected and not a spectator - finally, if the name change fails (info string exceeded), give them the boot. (before this was only done for duplicate names) That's about it :) |
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.. | ||
.gitignore | ||
bothdefs.h | ||
cl_cam.h | ||
cl_demo.h | ||
cl_ents.h | ||
cl_input.h | ||
cl_main.h | ||
cl_parse.h | ||
cl_pred.h | ||
cl_skin.h | ||
cl_slist.h | ||
cl_tent.h | ||
client.h | ||
crudefile.h | ||
game.h | ||
host.h | ||
Makefile.am | ||
msg_ucmd.h | ||
net.h | ||
pmove.h | ||
protocol.h | ||
server.h | ||
sv_pr_cmds.h | ||
sv_progs.h |