Finny Merrill
d8b98b5eec
More asscan tweaks
2004-02-17 00:20:00 +00:00
Finny Merrill
30894808e8
CVS made me commit with a blank message... assault cannon tweaks here
2004-02-17 00:17:13 +00:00
Finny Merrill
6703c3fffd
*** empty log message ***
2004-02-17 00:14:14 +00:00
Finny Merrill
91ada067c3
Accuracy tweaks
2004-02-16 03:27:04 +00:00
Finny Merrill
b83e8f5f93
Change always_drop to flag_drop to mirror oztf
2004-02-15 22:27:42 +00:00
Finny Merrill
8fa22fd824
Allow people to turn building TK back off
2004-02-15 21:41:54 +00:00
Finny Merrill
41b836135e
Fixed some insanity with airfist checking
2004-02-15 21:21:58 +00:00
Finny Merrill
685a1968f4
assault cannon tweaks
2004-02-04 03:01:51 +00:00
Finny Merrill
d2569ca4ba
Think I've got it all nailed this time..
2004-02-04 03:01:24 +00:00
Finny Merrill
2b7b9f6b5b
*** empty log message ***
2004-02-04 01:04:43 +00:00
Finny Merrill
244e49dbb4
Sorry, railgun doesn't go through walls anymore, it was just too dumb
2004-02-03 23:42:42 +00:00
Finny Merrill
63813ffb87
Attempt to clear this code up
2004-02-03 23:42:07 +00:00
Finny Merrill
e15ee14db4
Send TE_GUNSHOT for each trace only to the firer. (gonna make this toggleable later)
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Also, lengthened all FireBullets range to 4096
2004-02-01 12:40:31 +00:00
Finny Merrill
043ddfa55c
Continuing to merge in changes between 2.5 - 2.9
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Added support for all the new toggleflags, full team score, war standard and
flag emulation.
2004-02-01 12:06:03 +00:00
Finny Merrill
5914684e21
Pent and quad now glow red and blue (part 1 of update to TF 2.9)
2004-02-01 10:30:06 +00:00
Finny Merrill
c7dc60d3bf
got the wrong filename
2004-02-01 04:03:57 +00:00
Finny Merrill
508b92a081
Tweak EMP a bit
2004-02-01 04:03:38 +00:00
Finny Merrill
5759b9b249
Grenades use zombie throw sound now.
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Fixed bug with pentagram sounds not precaching
2004-01-26 11:53:49 +00:00
Bill Currie
566b5f11ca
fix some = in truth value warnings
2004-01-25 21:59:57 +00:00
Finny Merrill
83edfbc033
Fixing spy-related bugs,
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1) invis only being set on first connect on first map, dur
2) double- or triple-remove in regeneratecells (shaka, I want to smack you).
2004-01-25 09:04:50 +00:00
Finny Merrill
c6927c6b53
Fixed Give_Frags_Building assigning atk.owner = atk.real_owner (whoopsie)
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Fixed gas grenades lasting forever.
2004-01-25 05:25:40 +00:00
Bill Currie
df08ea9bb9
fix a warning found by qfcc's better precedence checking
2004-01-24 09:01:24 +00:00
Finny Merrill
4daa987414
Engineer fixes including cmd build and cmd detonate (also for pipes)
2004-01-22 00:44:44 +00:00
Finny Merrill
763804fbf2
Finally, new concussion grenade done!
2004-01-21 16:05:58 +00:00
Finny Merrill
75d68b9b6d
Preliminary new conc stuff
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EMP grenade bug fixed
2004-01-06 02:47:24 +00:00
Bill Currie
b352eb54f7
fix a couple compile errors pointed out by yurko@planner.to
2004-01-05 22:07:24 +00:00
Finny Merrill
84d74a916e
Try to fix something here
2003-12-14 13:15:13 +00:00
Finny Merrill
4aac2b0474
try and fix autouse
2003-12-14 13:04:59 +00:00
Finny Merrill
4de3b170bc
Whoops, had params reversed, giving people frags when they were killed (hahe)
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Also add more info to printtrace
2003-12-14 12:58:28 +00:00
Finny Merrill
ce7cb2fcb0
Whoops
2003-12-12 03:51:57 +00:00
Finny Merrill
ac339959f4
dropitems fixes
2003-12-10 03:56:01 +00:00
Finny Merrill
1c224e61ce
Fixed some glowcolor bugs, including me getting EF_RED and EF_BLUE reversed
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(tee hee) and people not losing glow after a goalitem is removed. Possible
bug with chaplan also fixed.
2003-12-10 03:07:19 +00:00
Finny Merrill
6170af7519
Added debugging prints...
2003-12-09 20:16:51 +00:00
Finny Merrill
568c4e78f7
So THAT's why they use real_owner instead of owner!
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This hopefully fixes shambler-goes-nonsolid bug.
2003-12-09 03:32:22 +00:00
Finny Merrill
31fe80774c
Preliminary cmd support. cmd weapon added, with one parameter.
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"cmd weapon reload" now reloads your weapon
This is really cool! :D
2003-12-09 03:27:26 +00:00
Finny Merrill
46826ceba3
Tee hee, overflow
2003-12-06 04:14:18 +00:00
Finny Merrill
841a2e09b3
Various glow stuff: People should now glow coloredly:
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a) If they're holding an item belonging to a team, they get that team's glowcolor
b) If they're quad they get blue
c) If they're pent they get red.
Yellow and Green are both just DIMLIGHT for now, but I'll see if I can't
use QSG glow_color/glow_size
2003-12-03 02:43:02 +00:00
Finny Merrill
e63ce1578a
attempting to fix judo bug with aiming and grenades
2003-12-02 03:37:29 +00:00
Finny Merrill
6e03505c11
Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE
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(which is going to be the default, don't whine). Old autorifle still there
and working as it was.
Sniper rifle now takes 5 shells per shot, OTR or not.
W_FireSniperRifle fixed so it's not squaring the damage (ARGH)
Added a damage cap on legshots.
Sniper rifle reload time lengthened.
2003-12-02 03:20:33 +00:00
Finny Merrill
cbbb790bb6
Removed lastframe_time because frametime does what I want (I hope).
2003-12-01 22:48:14 +00:00
Finny Merrill
512ce1bc1b
Oops! Flash grenades don't go through walls anymore!
2003-12-01 22:41:49 +00:00
Finny Merrill
0e1892532c
More EMP tweaks. Now they blow up buildings' ammo too, but buildings are
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20% resistant to EMP (50% if they have hacked armor).
2003-12-01 03:23:40 +00:00
Finny Merrill
78f0a0474e
Dropitems works again! We thought the flag was in goal_result but it's in
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goal_activation. Hahe.
Also, infokey "ad" or "always_drop" set to "yes" "on" or "1" makes dropitems
always work.
2003-11-30 01:06:48 +00:00
Finny Merrill
06921195fa
A few debugging prints to help me with something...
2003-11-30 00:12:57 +00:00
Finny Merrill
aac67f34f0
Fixed bug in debug.qc which made non-debug releases stackfault.
2003-11-29 22:54:43 +00:00
Finny Merrill
5bfb4cb5aa
fixed a bug where it "buzzed" h2ojump.wav if you touched ground underwater
2003-11-29 17:22:03 +00:00
Finny Merrill
085cf83564
More airfist tweaks
2003-11-29 15:45:56 +00:00
Finny Merrill
f9515fb630
Railgun back to original speed (whoops) and another tweak
2003-11-29 15:08:37 +00:00
Finny Merrill
92f5683426
Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds
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if you re-custom, as long as your new class has the requisite items bought. Eliminated
duplicated code in dropfromcustomclassgen and changeclass. Tell me if anything breaks.
You shouldn't be able to telefrag people during your customing now!
Also fixed a typo preventing compile.
2003-11-29 14:26:56 +00:00
Finny Merrill
2b4b5f3719
Turned off using boots in any direction, it was broken; people could
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speed up a lot by sliding off the ceiling
2003-11-29 10:57:38 +00:00