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Finny Merrill 92f5683426 Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds
if you re-custom, as long as your new class has the requisite items bought. Eliminated
duplicated code in dropfromcustomclassgen and changeclass. Tell me if anything breaks.
You shouldn't be able to telefrag people during your customing now!

Also fixed a typo preventing compile.
2003-11-29 14:26:56 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
TODO added a new TODO item 2003-11-27 08:04:04 +00:00
actions.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ai.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc A few airfist tweaks 2003-11-28 03:52:00 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds 2003-11-29 14:26:56 +00:00
combat.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds 2003-11-29 14:26:56 +00:00
debug.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
defs.qc Some tweaks to make things more regular: 2003-11-27 18:24:37 +00:00
defs.qh - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
demoman.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
demon.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc Another self.message which caused a crash likely due to not having a self.owner 2002-06-02 15:24:59 +00:00
engineer.qc - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
field.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
haxxx.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
jobs.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile Engineer tweaks: 2003-11-27 07:07:26 +00:00
medic.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
menu.qc - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ofndefs.qh A few airfist tweaks 2003-11-28 03:52:00 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
optimize.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
options.qc - move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc) 2001-07-30 20:21:44 +00:00
options.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
scout.qc Fiddled a bit with flash grenades. Now the effect is more realistic: anyone 2003-11-29 08:15:31 +00:00
security.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
sentry.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
shambler.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
teleport.qc hopefully fix the teleporter spam making it impossible to customize 2002-09-10 02:19:36 +00:00
tesla.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tfort.qc Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds 2003-11-29 14:26:56 +00:00
tforthlp.qc nuke the admin guff 2002-10-10 00:43:28 +00:00
tfortmap.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tforttm.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
triggers.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc Some tweaks to make things more regular: 2003-11-27 18:24:37 +00:00
wizard.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
world.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00