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Finny Merrill 5759b9b249 Grenades use zombie throw sound now.
Fixed bug with pentagram sounds not precaching
2004-01-26 11:53:49 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
actions.qc Dropitems works again! We thought the flag was in goal_result but it's in 2003-11-30 01:06:48 +00:00
ai.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc More airfist tweaks 2003-11-29 15:45:56 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc fix some = in truth value warnings 2004-01-25 21:59:57 +00:00
cmds.qc Engineer fixes including cmd build and cmd detonate (also for pipes) 2004-01-22 00:44:44 +00:00
combat.qc Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc fix some = in truth value warnings 2004-01-25 21:59:57 +00:00
debug.qc Whoops, had params reversed, giving people frags when they were killed (hahe) 2003-12-14 12:58:28 +00:00
defs.qc Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
defs.qh Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
demoman.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
demon.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc Another self.message which caused a crash likely due to not having a self.owner 2002-06-02 15:24:59 +00:00
engineer.qc Preliminary new conc stuff 2004-01-06 02:47:24 +00:00
field.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
haxxx.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
jobs.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile Engineer tweaks: 2003-11-27 07:07:26 +00:00
medic.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
menu.qc Engineer fixes including cmd build and cmd detonate (also for pipes) 2004-01-22 00:44:44 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc Fixed Give_Frags_Building assigning atk.owner = atk.real_owner (whoopsie) 2004-01-25 05:25:40 +00:00
ofndefs.qh Preliminary cmd support. cmd weapon added, with one parameter. 2003-12-09 03:27:26 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
optimize.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
options.qc Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
options.qh Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc Fixed some glowcolor bugs, including me getting EF_RED and EF_BLUE reversed 2003-12-10 03:07:19 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src Preliminary cmd support. cmd weapon added, with one parameter. 2003-12-09 03:27:26 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
scout.qc Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
security.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
sentry.qc Try to fix something here 2003-12-14 13:15:13 +00:00
shambler.qc So THAT's why they use real_owner instead of owner! 2003-12-09 03:32:22 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc fix some = in truth value warnings 2004-01-25 21:59:57 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
teleport.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
tesla.qc Try to fix something here 2003-12-14 13:15:13 +00:00
tfort.qc Grenades use zombie throw sound now. 2004-01-26 11:53:49 +00:00
tforthlp.qc Preliminary cmd support. cmd weapon added, with one parameter. 2003-12-09 03:27:26 +00:00
tfortmap.qc dropitems fixes 2003-12-10 03:56:01 +00:00
tforttm.qc A few debugging prints to help me with something... 2003-11-30 00:12:57 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
TODO added a new TODO item 2003-11-27 08:04:04 +00:00
triggers.qc fix a warning found by qfcc's better precedence checking 2004-01-24 09:01:24 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc Preliminary new conc stuff 2004-01-06 02:47:24 +00:00
wizard.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
world.qc Grenades use zombie throw sound now. 2004-01-26 11:53:49 +00:00