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Finny Merrill 841a2e09b3 Various glow stuff: People should now glow coloredly:
a) If they're holding an item belonging to a team, they get that team's glowcolor
b) If they're quad they get blue
c) If they're pent they get red.

Yellow and Green are both just DIMLIGHT for now, but I'll see if I can't
use QSG glow_color/glow_size
2003-12-03 02:43:02 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
actions.qc Dropitems works again! We thought the flag was in goal_result but it's in 2003-11-30 01:06:48 +00:00
ai.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc More airfist tweaks 2003-11-29 15:45:56 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
combat.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds 2003-11-29 14:26:56 +00:00
debug.qc Fixed bug in debug.qc which made non-debug releases stackfault. 2003-11-29 22:54:43 +00:00
defs.qc Removed lastframe_time because frametime does what I want (I hope). 2003-12-01 22:48:14 +00:00
defs.qh Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
demoman.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
demon.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc Another self.message which caused a crash likely due to not having a self.owner 2002-06-02 15:24:59 +00:00
engineer.qc More EMP tweaks. Now they blow up buildings' ammo too, but buildings are 2003-12-01 03:23:40 +00:00
field.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
haxxx.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
jobs.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile Engineer tweaks: 2003-11-27 07:07:26 +00:00
medic.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
menu.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ofndefs.qh Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
optimize.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
options.qc Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
options.qh Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
scout.qc Oops! Flash grenades don't go through walls anymore! 2003-12-01 22:41:49 +00:00
security.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
sentry.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
shambler.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
teleport.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
tesla.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tfort.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
tforthlp.qc Dropitems works again! We thought the flag was in goal_result but it's in 2003-11-30 01:06:48 +00:00
tfortmap.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
tforttm.qc A few debugging prints to help me with something... 2003-11-30 00:12:57 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
TODO added a new TODO item 2003-11-27 08:04:04 +00:00
triggers.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE 2003-12-02 03:20:33 +00:00
wizard.qc Various glow stuff: People should now glow coloredly: 2003-12-03 02:43:02 +00:00
world.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00