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2003-12-01 22:48:14 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
actions.qc Dropitems works again! We thought the flag was in goal_result but it's in 2003-11-30 01:06:48 +00:00
ai.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc More airfist tweaks 2003-11-29 15:45:56 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc Removed lastframe_time because frametime does what I want (I hope). 2003-12-01 22:48:14 +00:00
combat.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds 2003-11-29 14:26:56 +00:00
debug.qc Fixed bug in debug.qc which made non-debug releases stackfault. 2003-11-29 22:54:43 +00:00
defs.qc Removed lastframe_time because frametime does what I want (I hope). 2003-12-01 22:48:14 +00:00
defs.qh Dropitems works again! We thought the flag was in goal_result but it's in 2003-11-30 01:06:48 +00:00
demoman.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
demon.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc Another self.message which caused a crash likely due to not having a self.owner 2002-06-02 15:24:59 +00:00
engineer.qc More EMP tweaks. Now they blow up buildings' ammo too, but buildings are 2003-12-01 03:23:40 +00:00
field.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
haxxx.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
jobs.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile Engineer tweaks: 2003-11-27 07:07:26 +00:00
medic.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
menu.qc - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ofndefs.qh A few airfist tweaks 2003-11-28 03:52:00 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
optimize.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
options.qc - move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc) 2001-07-30 20:21:44 +00:00
options.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src - Added autouse, Hitting a build with a spanner will now automagically 2003-11-27 12:11:55 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
scout.qc Oops! Flash grenades don't go through walls anymore! 2003-12-01 22:41:49 +00:00
security.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
sentry.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
shambler.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
teleport.qc hopefully fix the teleporter spam making it impossible to customize 2002-09-10 02:19:36 +00:00
tesla.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tfort.qc Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds 2003-11-29 14:26:56 +00:00
tforthlp.qc Dropitems works again! We thought the flag was in goal_result but it's in 2003-11-30 01:06:48 +00:00
tfortmap.qc Dropitems works again! We thought the flag was in goal_result but it's in 2003-11-30 01:06:48 +00:00
tforttm.qc A few debugging prints to help me with something... 2003-11-30 00:12:57 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
TODO added a new TODO item 2003-11-27 08:04:04 +00:00
triggers.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc Removed lastframe_time because frametime does what I want (I hope). 2003-12-01 22:48:14 +00:00
wizard.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
world.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00