.gitignore
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more ignorages
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2001-07-31 19:15:22 +00:00 |
actions.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
ai.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
ai.qh
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fix some int / int problems caused by qfcc's integer support.
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2001-07-24 04:37:00 +00:00 |
airfist.qc
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More airfist tweaks
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2003-11-29 15:45:56 +00:00 |
army.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
boss.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
botgrunty.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
BUGS
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- add some BUGS
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2001-12-21 15:04:59 +00:00 |
buttons.qc
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clean up all the unused local vars found by qfcc
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2001-09-23 04:25:02 +00:00 |
client.qc
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fixed a bug where it "buzzed" h2ojump.wav if you touched ground underwater
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2003-11-29 17:22:03 +00:00 |
combat.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
coop.qc
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
crusader.qc
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- make mass heal do a maximum of 200 hp per person
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2001-10-20 20:33:01 +00:00 |
ctf.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
custom.qc
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Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds
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2003-11-29 14:26:56 +00:00 |
debug.qc
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Fixed bug in debug.qc which made non-debug releases stackfault.
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2003-11-29 22:54:43 +00:00 |
defs.qc
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Some tweaks to make things more regular:
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2003-11-27 18:24:37 +00:00 |
defs.qh
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- Added autouse, Hitting a build with a spanner will now automagically
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2003-11-27 12:11:55 +00:00 |
demoman.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
demon.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
dgrunt.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
doors.qc
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Another self.message which caused a crash likely due to not having a self.owner
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2002-06-02 15:24:59 +00:00 |
engineer.qc
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Railgun back to original speed (whoops) and another tweak
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2003-11-29 15:08:37 +00:00 |
field.qc
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Engineer tweaks:
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2003-11-27 07:07:26 +00:00 |
fight.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
grunty.qc
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Engineer tweaks:
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2003-11-27 07:07:26 +00:00 |
haxxx.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
hknight.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
hook.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
items.qc
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fix some more uninitialized vars found by qfcc
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2001-10-19 03:31:30 +00:00 |
jobs.qc
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- Added autouse, Hitting a build with a spanner will now automagically
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2003-11-27 12:11:55 +00:00 |
jobs.qh
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<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
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2003-11-12 04:58:19 +00:00 |
knight.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
makefile
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Engineer tweaks:
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2003-11-27 07:07:26 +00:00 |
medic.qc
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Engineer tweaks:
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2003-11-27 07:07:26 +00:00 |
menu.qc
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- Added autouse, Hitting a build with a spanner will now automagically
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2003-11-27 12:11:55 +00:00 |
menu.qh
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
messages.qh
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more patches from Griever: among other things, lets you select the old
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2003-11-16 00:43:31 +00:00 |
misc.qc
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fix some var shadow bugs
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2002-02-23 18:12:21 +00:00 |
models.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
monsters.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
monsters.qh
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
mtfents.qc
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Cleanup after qfcc's typechecking changes. This includes the elimination of
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2001-10-17 07:48:11 +00:00 |
obituary.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
ofndefs.qh
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A few airfist tweaks
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2003-11-28 03:52:00 +00:00 |
ofnents.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
often.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
optimize.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
options.qc
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- move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc)
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2001-07-30 20:21:44 +00:00 |
options.qh
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<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
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2003-11-12 04:58:19 +00:00 |
overmind.qc
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deleted this by accident (not that it's needed)
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2001-07-23 21:16:53 +00:00 |
plats.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
player.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
preopdef.qh
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
progdefs.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
progs.src
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- Added autouse, Hitting a build with a spanner will now automagically
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2003-11-27 12:11:55 +00:00 |
prozac.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
pyro.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
qw.qc
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The death of #ifdef QUAKE_WORLD!!
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2001-07-25 21:10:26 +00:00 |
rotate.qc
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
sbitems.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
scout.qc
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Fiddled a bit with flash grenades. Now the effect is more realistic: anyone
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2003-11-29 08:15:31 +00:00 |
security.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
sentry.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
shambler.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
skins.qh
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remove the \n from the skin names. whos bright idea was that?
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2001-11-07 05:05:14 +00:00 |
sniper.qc
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more patches from Griever: among other things, lets you select the old
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2003-11-16 00:43:31 +00:00 |
spectate.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
speed.qc
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the server doesn't like think being NIL :/
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2001-11-10 06:35:43 +00:00 |
sprites.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
spy.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
status.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
subs.qc
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hopefully fix 3 entity leaks
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2002-08-21 20:25:10 +00:00 |
teleport.qc
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hopefully fix the teleporter spam making it impossible to customize
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2002-09-10 02:19:36 +00:00 |
tesla.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
tfort.qc
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Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds
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2003-11-29 14:26:56 +00:00 |
tforthlp.qc
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nuke the admin guff
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2002-10-10 00:43:28 +00:00 |
tfortmap.qc
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A few debugging prints to help me with something...
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2003-11-30 00:12:57 +00:00 |
tforttm.qc
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A few debugging prints to help me with something...
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2003-11-30 00:12:57 +00:00 |
tinker.qc
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world -> NIL for null entities. Seems to work (only issue would be borked
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2001-11-02 17:00:52 +00:00 |
TODO
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added a new TODO item
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2003-11-27 08:04:04 +00:00 |
triggers.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |
tsoldier.qc
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dist qfpreqcc for cpp. much faster compilation. seems to work, too.
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2001-07-23 20:52:47 +00:00 |
turret.qc
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- rename ClientObituary to Obituary
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2001-10-02 01:24:28 +00:00 |
warlock.qc
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<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
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2003-11-12 04:58:19 +00:00 |
waypoint.qc
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- tweak assault cannon spread so it's only 80% as wide, and biased
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2001-08-12 22:31:50 +00:00 |
waypoint.qh
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- tweak assault cannon spread so it's only 80% as wide, and biased
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2001-08-12 22:31:50 +00:00 |
weapons.qc
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Some tweaks to make things more regular:
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2003-11-27 18:24:37 +00:00 |
wizard.qc
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<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
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2003-11-12 04:58:19 +00:00 |
world.qc
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1) Attempted to give players positive frags whenever possible. You now
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2003-11-26 08:53:44 +00:00 |