Commit graph

259 commits

Author SHA1 Message Date
Finny Merrill
6d01c0b83a Add the ability to turn sentry revenge off 2004-03-21 00:36:37 +00:00
Finny Merrill
faae2e29be tesla fix and assault cannon tweaks 2004-03-20 00:09:41 +00:00
Finny Merrill
54991f7263 missing ) 2004-03-20 00:08:52 +00:00
Finny Merrill
1089b11a56 LIGHTING != LIGHTNING 2004-03-20 00:07:44 +00:00
Finny Merrill
7922ecf47e New death messages and a typo fix. 2004-03-17 15:10:29 +00:00
Finny Merrill
99844916bb Different camera code... hope this doesn't break. 2004-02-18 11:00:45 +00:00
Finny Merrill
99fd7b08e7 We don't do this sound anymore... 2004-02-18 07:44:41 +00:00
Finny Merrill
4e641d72fc rip out OTR code, rewrite later but still have off by default 2004-02-17 04:31:17 +00:00
Finny Merrill
dd93fa9b21 Reduce harshness of repair caps 2004-02-17 02:49:39 +00:00
Finny Merrill
1b75bbdddf Can fire assault cannon anywhere now, but off of ground
gives a bit of a recoil. scuba underwater reduces this.
2004-02-17 00:42:19 +00:00
Finny Merrill
91ee6d6fba speed tweaks, assault cannon lets you go a little faster, no
more silly armor code.
2004-02-17 00:26:58 +00:00
Finny Merrill
59056fd5c8 no more DMSG_TESLA 2004-02-17 00:23:39 +00:00
Finny Merrill
d8b98b5eec More asscan tweaks 2004-02-17 00:20:00 +00:00
Finny Merrill
30894808e8 CVS made me commit with a blank message... assault cannon tweaks here 2004-02-17 00:17:13 +00:00
Finny Merrill
6703c3fffd *** empty log message *** 2004-02-17 00:14:14 +00:00
Finny Merrill
91ada067c3 Accuracy tweaks 2004-02-16 03:27:04 +00:00
Finny Merrill
b83e8f5f93 Change always_drop to flag_drop to mirror oztf 2004-02-15 22:27:42 +00:00
Finny Merrill
8fa22fd824 Allow people to turn building TK back off 2004-02-15 21:41:54 +00:00
Finny Merrill
41b836135e Fixed some insanity with airfist checking 2004-02-15 21:21:58 +00:00
Finny Merrill
685a1968f4 assault cannon tweaks 2004-02-04 03:01:51 +00:00
Finny Merrill
d2569ca4ba Think I've got it all nailed this time.. 2004-02-04 03:01:24 +00:00
Finny Merrill
2b7b9f6b5b *** empty log message *** 2004-02-04 01:04:43 +00:00
Finny Merrill
244e49dbb4 Sorry, railgun doesn't go through walls anymore, it was just too dumb 2004-02-03 23:42:42 +00:00
Finny Merrill
63813ffb87 Attempt to clear this code up 2004-02-03 23:42:07 +00:00
Finny Merrill
e15ee14db4 Send TE_GUNSHOT for each trace only to the firer. (gonna make this toggleable later)
Also, lengthened all FireBullets range to 4096
2004-02-01 12:40:31 +00:00
Finny Merrill
043ddfa55c Continuing to merge in changes between 2.5 - 2.9
Added support for all the new toggleflags, full team score, war standard and
flag emulation.
2004-02-01 12:06:03 +00:00
Finny Merrill
5914684e21 Pent and quad now glow red and blue (part 1 of update to TF 2.9) 2004-02-01 10:30:06 +00:00
Finny Merrill
c7dc60d3bf got the wrong filename 2004-02-01 04:03:57 +00:00
Finny Merrill
508b92a081 Tweak EMP a bit 2004-02-01 04:03:38 +00:00
Finny Merrill
5759b9b249 Grenades use zombie throw sound now.
Fixed bug with pentagram sounds not precaching
2004-01-26 11:53:49 +00:00
Bill Currie
566b5f11ca fix some = in truth value warnings 2004-01-25 21:59:57 +00:00
Finny Merrill
83edfbc033 Fixing spy-related bugs,
1) invis only being set on first connect on first map, dur
2) double- or triple-remove in regeneratecells (shaka, I want to smack you).
2004-01-25 09:04:50 +00:00
Finny Merrill
c6927c6b53 Fixed Give_Frags_Building assigning atk.owner = atk.real_owner (whoopsie)
Fixed gas grenades lasting forever.
2004-01-25 05:25:40 +00:00
Bill Currie
df08ea9bb9 fix a warning found by qfcc's better precedence checking 2004-01-24 09:01:24 +00:00
Finny Merrill
4daa987414 Engineer fixes including cmd build and cmd detonate (also for pipes) 2004-01-22 00:44:44 +00:00
Finny Merrill
763804fbf2 Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
Finny Merrill
75d68b9b6d Preliminary new conc stuff
EMP grenade bug fixed
2004-01-06 02:47:24 +00:00
Bill Currie
b352eb54f7 fix a couple compile errors pointed out by yurko@planner.to 2004-01-05 22:07:24 +00:00
Finny Merrill
84d74a916e Try to fix something here 2003-12-14 13:15:13 +00:00
Finny Merrill
4aac2b0474 try and fix autouse 2003-12-14 13:04:59 +00:00
Finny Merrill
4de3b170bc Whoops, had params reversed, giving people frags when they were killed (hahe)
Also add more info to printtrace
2003-12-14 12:58:28 +00:00
Finny Merrill
ce7cb2fcb0 Whoops 2003-12-12 03:51:57 +00:00
Finny Merrill
ac339959f4 dropitems fixes 2003-12-10 03:56:01 +00:00
Finny Merrill
1c224e61ce Fixed some glowcolor bugs, including me getting EF_RED and EF_BLUE reversed
(tee hee) and people not losing glow after a goalitem is removed. Possible
bug with chaplan also fixed.
2003-12-10 03:07:19 +00:00
Finny Merrill
6170af7519 Added debugging prints... 2003-12-09 20:16:51 +00:00
Finny Merrill
568c4e78f7 So THAT's why they use real_owner instead of owner!
This hopefully fixes shambler-goes-nonsolid bug.
2003-12-09 03:32:22 +00:00
Finny Merrill
31fe80774c Preliminary cmd support. cmd weapon added, with one parameter.
"cmd weapon reload" now reloads your weapon

This is really cool! :D
2003-12-09 03:27:26 +00:00
Finny Merrill
46826ceba3 Tee hee, overflow 2003-12-06 04:14:18 +00:00
Finny Merrill
841a2e09b3 Various glow stuff: People should now glow coloredly:
a) If they're holding an item belonging to a team, they get that team's glowcolor
b) If they're quad they get blue
c) If they're pent they get red.

Yellow and Green are both just DIMLIGHT for now, but I'll see if I can't
use QSG glow_color/glow_size
2003-12-03 02:43:02 +00:00
Finny Merrill
e63ce1578a attempting to fix judo bug with aiming and grenades 2003-12-02 03:37:29 +00:00