Bill Currie
b55b0264b5
model loading reorg ala nuq. once again, gl hasn't been tested (will test when
...
I get home tonight). This is in preparation for bmodel fulbrights.
2000-09-20 22:11:17 +00:00
Jeff Teunissen
a3e19d5cc2
gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
...
view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.
2000-09-20 04:06:12 +00:00
Anton E. Gavrilov
66a91044bb
cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
...
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
2000-08-22 18:54:01 +00:00
Anton E. Gavrilov
d46f19e7ae
Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
...
only works correctly in standard deathmatch but may be useful in TF too
2000-08-22 17:53:48 +00:00
Maddes Buecher
b72492afd3
EndFrame function by FrikaC/Maddes
2000-08-20 19:47:37 +00:00
Zephaniah E. Hull
b5e459d224
FULLBRIGHT SUPPORT FOR MODELS!
...
Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!
As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!
Repeat, thats 2 FPS! PRACTICALLY NOTHING!
So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Zephaniah E. Hull
0b7385ca76
We need a slightly larger MAX_INFO_STRING, boosted to 512.
2000-08-15 02:41:36 +00:00
Zephaniah E. Hull
23d81824dc
Old draw cleanups, frogot I had them around..
...
Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Dabb
afc467b84f
Basic DoS flood attack protections. Use sv_netdosprotect 1 to turn them on.
...
(quite experimental, these might break something...)
Cvars added: sv_allow_log, sv_allow_status, sv_allow_ping, sv_netdosprotect
Commands added: netdosexpire, netdosvalues
2000-08-13 14:26:20 +00:00
Anton E. Gavrilov
f48c974c01
Added cl_deadbodyfilter and cl_gibfilter cvars
2000-08-02 22:50:28 +00:00
Jeff Teunissen
cf2f9a1233
Add teamplay.[ch] to makefiles, also found some necessary files that would
...
be missed by make dist.
2000-08-02 22:49:41 +00:00
Anton E. Gavrilov
fb545cb638
Intial checkin (just the header)
2000-08-02 21:09:46 +00:00
Bill Currie
92baf1a751
add gl_skymultipass to conroll whether the skydome is single or double pass.
...
Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Dabb
c29a59f262
VID_SetCaption (title) support.
2000-07-14 16:10:26 +00:00
Dabb
f934609bf2
Define GL_BGR, GL_BGRA if missing from gl.h. (win32 builds have v1.1 gl.h)
2000-07-06 09:36:31 +00:00
Forest Hale
968efda8ed
Fixed up Endy's EXTEND support - everything should work now.
2000-07-01 04:56:13 +00:00
Forest Hale
99836b2862
Another include fix for software... (ugh)
2000-06-30 23:15:16 +00:00
Forest Hale
674e537a72
Includes for recent fixes. (forgot to upload them)
2000-06-30 23:10:23 +00:00
Zephaniah E. Hull
750457b368
Clean up after myself in the Z_* purge..
2000-06-29 23:30:21 +00:00
James Brown
68ae22b1ac
More changes, rendering effects like alpha and colormod SHOULD work :)
2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602
source/vid_glx.c:
...
#if 0 the signal code. wouldn't compile otherwise, but not game to
nuke it just yet
include/win32/version.h:
buggered if I know. fscking configure/cvs :)
include/glquake.h:
remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
32 segments in a circle now instead of 16 and change the pointer
math to cope
source/gl_warp.c:
nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
...
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Forest Hale
f17ed670d5
Fixed min and max redefinition complaint on win32.
2000-06-26 12:31:47 +00:00
Bill Currie
9bd5bd4ffb
include/modelgen.h include/spritegn.h:
...
remove the INCLUDELIBS blocks
include/win32/version.h:
ws changes. don't know why it's there in the first place (or generated
by configure, but too bad)
2000-06-26 03:25:31 +00:00
Joseph Carter
39dcc9fdf3
The "Save Endy's Life" commit
...
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
...
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
James Brown
3a77f62a33
Fixing the console build enviroment.
2000-06-24 05:57:11 +00:00
Joseph Carter
957068392d
It is now possible to use 32bpp textures. It's not currently possible to
...
load them. That comes later.
2000-06-23 08:43:32 +00:00
Bill Currie
5c0eb38c1b
alpha doesn't do anything useful for flames, so remove it.
2000-06-22 08:02:36 +00:00
Joseph Carter
2693901bd1
gl_particles added - disable it to make particles not happen
2000-06-20 15:31:29 +00:00
Bill Currie
70b3327d77
gl client now builds again (thanks knghtbrd;)
2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046
gl_fires/r_firecolor patch. Software client still builds and runs correctly,
...
but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f
Solution for stufftext problem
2000-06-18 14:24:19 +00:00
Joseph Carter
32b13fb303
gl_finish - it's done
...
gl_ztrick - here's the hat, but no rabbit
considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone. gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Bill Currie
ee3f88d57d
add format checking to our printf style functions and correct the consequences
...
of this.
2000-06-17 12:27:59 +00:00
Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
...
not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
...
support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
26c36382db
client.h - add needed define of CL_ParseEntityLump()
2000-06-12 06:14:34 +00:00
James Brown
1d1529cb4b
Sky & warning fixes.
2000-06-11 04:44:19 +00:00
Anton E. Gavrilov
092e377dc1
Add $-expansion code.
2000-06-11 02:57:08 +00:00
Zephaniah E. Hull
d3dbe394ce
Woops, frogot to cvs add this one on the HL fix..
2000-06-10 21:48:01 +00:00
Zephaniah E. Hull
b8a92f28dc
Newtree compiles again, no promices that it will work though..
...
I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
James Brown
957873f3bb
Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :)
2000-06-10 03:36:28 +00:00
Joseph Carter
3287c0e38b
ARB multitexture for glx, wgl, and 3dfx targets
2000-06-09 21:34:21 +00:00
Anton E. Gavrilov
3644a3056e
host_frametime --> sv_frametime for server;
...
CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
39b83b626b
Rename client_state_t to sv_client_state_t;
...
client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Joseph Carter
a3e32e213e
Draw_Character -> Draw_Character8
...
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8
You know what this means right? Draw_*16 is coming soon. Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df
Multitexture for GLX, sortof. It's useless to you unless you've got
...
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!) Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Joseph Carter
19afb34084
This adds multitexture for win32 back into the game.
2000-06-03 22:32:53 +00:00
Marcus Sundberg
1af69a110f
Replaced 40 lines of silly shellscript code in configure with a pair of
...
nice and clean #ifdefs in glquake.h
2000-05-31 22:53:07 +00:00
Marcus Sundberg
a087ac10b3
If we have stdarg.h and sys/types.h we include them here.
2000-05-31 22:51:53 +00:00
Joseph Carter
0f9bcaf22f
-gamma for Linux! No you can't control it from the menu, it has to be
...
done on the cmdline at the moment. Menu support later if possible.
2000-05-31 17:46:59 +00:00
Joseph Carter
38daae8b5a
Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
...
DGA because the way we hide it doesn't mesh with Mesa+Glide. There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22
some oldtree cruft for rogue/hipnotic removed (we'll support them in a
...
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)
fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00
Dabb
b3a9432b70
Minor change for some borland defs.
2000-05-28 13:29:55 +00:00
Joseph Carter
ef1c6be3df
New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
...
Some minor changes to DGA code I couldn't be bothered to back out before
I committed. They don't hurt anything, but they don't really improve
matters much either. The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal. I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Jeff Teunissen
30d1dc1c87
Minor fixes.
2000-05-27 04:33:09 +00:00
Jeff Teunissen
2d0932e00e
Configuration stuff. include/win32/version.h is now Autoconfiscated (but
...
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).
configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Joseph Carter
bf576c54d0
HAS_DGA -> HAVE_DGA (undefined in both cases) for win32
...
win32 global config is now .\global.cfg
Changed " #define" to "#^idefine" for the 3dnow stuff..
2000-05-27 02:31:47 +00:00
Thad Ward
9761dc6732
added FS_SHAREPATH and FS_USERPATH
2000-05-26 03:40:13 +00:00
Dabb
16c06526c9
Borland fixes, to get it compile
2000-05-25 14:04:47 +00:00
Loring Holden
9e65b2c06d
Make sure math.h is included before M_PI is tested
2000-05-25 06:08:12 +00:00
Bill Currie
43b5a87fbd
some fixes to make quakeforge build on solaris. not quite done yet as the
...
server doesn't get linked with the network libs yet.
.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Dan Olson
af98ae5fa5
Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix
...
segfault
2000-05-25 01:38:52 +00:00
Joseph Carter
82c68a482b
Explosions are temporarily PURPLE, deal with it.
...
Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Anton E. Gavrilov
4acb725dec
Remove all remaining references to cachedir.
2000-05-24 10:44:29 +00:00
Bill Currie
b1da890046
alsa sound support is alive and kicking
2000-05-24 06:52:19 +00:00
Bill Currie
72ff6cb80b
FS_.*PATH have been eliminated as fs_userpath and fs_sharepath default to . and
...
can be configured by ${sysconfdir}/quakeforge.conf
2000-05-24 05:57:56 +00:00
Bill Currie
7f193522f3
fix make dist
2000-05-24 02:32:47 +00:00
Jeff Teunissen
a45cefb3e0
Cvar fixups...
2000-05-24 02:07:53 +00:00
Jeff Teunissen
02eaf75b18
cvar cleanups.
2000-05-23 21:46:17 +00:00
Jeff Teunissen
5c27b5fa9d
Remove obsolete glquake2.h
2000-05-23 18:05:49 +00:00
Bill Currie
3951d1fe4c
bring across the VID and IN modules for svga, x11 and glx from OT.
2000-05-23 06:36:33 +00:00
Thad Ward
55d2328c77
added include/win32/version.h for the non-automake win32 builds will have a common place to get the version number.
...
also commented out the section of include/win32/?c/config.h that defined the versions and replaced with an include statement
2000-05-23 06:10:22 +00:00
Joseph Carter
3d59dfed98
Before I can fix the (MANY!) problems with newtree, I have to fix the
...
little problem of mixed QFile and FILE. Since we're not using ZLib in
this tree, QFile makes no real sense. That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Anton E. Gavrilov
a73a779486
Console editing stuff
2000-05-22 09:24:07 +00:00
Jeff Teunissen
476b299074
Fix conflict
2000-05-22 08:49:01 +00:00
Bill Currie
e68701838a
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
Jeff Teunissen
c4a0462f93
missed an extra comment
2000-05-22 08:41:20 +00:00
Jeff Teunissen
c1fde8e2ca
Fix comments
2000-05-22 08:40:21 +00:00
Bill Currie
2fd97f5eab
header (C) block touch ups
2000-05-22 08:26:01 +00:00
Anton E. Gavrilov
d272b79bfa
Add #define HAVE_FNMATCH_H
2000-05-22 08:15:36 +00:00
Jeff Teunissen
adcb479d77
Makefile updates for win32 targets
2000-05-22 07:32:00 +00:00
Anton E. Gavrilov
778b77c394
CL_ClearStates now generates key up event for each key that is down.
...
CVAR_FIXME cleanup.
2000-05-22 07:20:00 +00:00
Thad Ward
1cb980a02e
removed a silly #else case on an ifdef
2000-05-22 07:07:01 +00:00
Thad Ward
6175d2e7bf
updated VERSION to 0.2.0 for the release
2000-05-22 04:47:50 +00:00
Anton E. Gavrilov
6d3b7f22af
#define _POSIX_
2000-05-22 03:37:18 +00:00
Anton E. Gavrilov
a955b34f46
freelook cvar support
2000-05-22 03:15:30 +00:00
Anton E. Gavrilov
2b42f07798
quakefs.h now defines fs_userpath and fs_sharepath
2000-05-22 01:37:19 +00:00
Jeff Teunissen
d5f18435ec
Misc. fixes. bound() is now defined, make dist works properly it seems,
...
missed a basepath/userpath, and fixed up the menu.
2000-05-21 23:01:36 +00:00
Anton E. Gavrilov
e1e329733c
_POSIX_ is undefined temporary when io.h is included. Ugly, but it works
2000-05-21 22:59:40 +00:00
Bill Currie
1fda6e16c1
break up the honking huge line :)
2000-05-21 22:53:59 +00:00
Bill Currie
cc5e8e2b59
build.[ch] -> buildnum.[ch] related fixes
2000-05-21 22:39:28 +00:00
Anton E. Gavrilov
0f656e5f44
build.c is buildnum.c now
2000-05-21 22:13:01 +00:00
Anton E. Gavrilov
b6fcbb239a
build.h must die
2000-05-21 22:06:03 +00:00
Marcus Sundberg
96ecbb71bf
Fix ifdef around pragma.
2000-05-21 21:41:46 +00:00
Anton E. Gavrilov
c20699131e
Add some #defines
2000-05-21 20:42:08 +00:00
Anton E. Gavrilov
f640667461
Disable MSVC warnings
2000-05-21 20:33:57 +00:00
Anton E. Gavrilov
234cfae009
MSVC doesn't have dirent.h
2000-05-21 20:30:44 +00:00
Jeff Teunissen
c40d97b99c
s/fs_basedir/fs_userdir/g
2000-05-21 20:28:44 +00:00
Brian Koropoff
d9da49c2a9
The server address book now uses a linked list. I had some issues merging this with some of taniwha's changes, so it may not be perfect. Please test it.
2000-05-21 20:14:09 +00:00
Marcus Sundberg
6f5fe77ed2
Arm byte typedef with ifndef _DEF_BYTE_.
...
Include compat.h
2000-05-21 18:36:30 +00:00
Danne
c88a6fcccd
Header fixups for win32
2000-05-21 11:32:35 +00:00
Danne
06ae81fd30
Config changes for bc win32
2000-05-21 11:29:53 +00:00
Danne
7f245155ce
Header addons for win32
2000-05-21 11:29:27 +00:00
Bill Currie
ce25c13a65
command line and config file parsing ala OT
2000-05-21 09:49:25 +00:00
Joseph Carter
6bb69779a4
Fix make dist I hope
2000-05-21 09:48:36 +00:00
Bill Currie
af032b8d55
port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
...
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
68ca31e417
port in q* from OT, and split of other things in prep for removing common.*
...
The use of these files isn't being committed just yet.
2000-05-20 09:42:02 +00:00
Danne
1bd34e0dc5
Added HAVE_MGRAPH_H
2000-05-20 08:07:47 +00:00
James Brown
fa06af16e4
Movetype_ppush stuff, take 1
2000-05-20 05:59:34 +00:00
Joseph Carter
f52c47388d
SOLID_BSP fix (I hope)
2000-05-20 05:35:20 +00:00
Marcus Sundberg
c87243d94c
Arm byte typedef with #ifndef _DEF_BYTE_
2000-05-20 03:26:19 +00:00
Marcus Sundberg
ea61fa1d09
Don't use the Win32 pragmas with gcc.
2000-05-19 23:51:56 +00:00
Marcus Sundberg
ee3e144763
Misc fixes.
2000-05-19 23:31:28 +00:00
Dan Olson
aacad834e0
fix a compile error
2000-05-19 18:49:47 +00:00
Danne
0e7468bda8
Config.h for Borland C++
2000-05-19 13:36:42 +00:00
Yan Sweitzer
440b2aec18
added uniform #ifdef _xxx_H encapsulation and appropriate includes to avoid header dependencies and circular conflicts
...
(work in progress, need to clean .c files as well)
2000-05-19 06:44:56 +00:00
Brian Koropoff
0140835694
Server list stuff added to newtree!
2000-05-19 04:33:12 +00:00
Joseph Carter
466344b359
Not as clean as it could be, but for now it will work.
2000-05-19 03:06:05 +00:00
Anton E. Gavrilov
f6887de132
Added SCR_UpdateWholeScreen(void)
2000-05-19 00:41:12 +00:00
Joseph Carter
0594dcfd33
loadsky command implemented:
...
loadsky skyname
turns it on if env/skyname*.tga exists
loadsky none
turns it off, always.
Clientside support. Serverside key needs to be added still
2000-05-18 20:32:11 +00:00
Thad Ward
9d4adec3d5
added visualc's config.h and got everything building again
2000-05-18 08:06:59 +00:00
Joseph Carter
0c93f0d1f2
Skybox support - just add env/*.tga!
...
Bring your own Cmd_LoadSky_f (), I haven't done that or the server code
yet.
2000-05-18 04:34:26 +00:00
Bill Currie
3d1ae7ea7c
add Makefile
2000-05-18 02:24:33 +00:00
Bill Currie
64d00faa8f
Apply theoddone33's cvar patch (he's having connectivity problems with tank)
2000-05-17 23:16:23 +00:00
Marcus Sundberg
22c85298f0
Changed #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM and
...
#if !USE_INTEL_ASM to #ifndef USE_INTEL_ASM
2000-05-17 20:50:22 +00:00
Marcus Sundberg
46e80702d3
Moved compability macros and declarations into compat.h
...
Moved some common stuff from quakedef.h and qwsvdef.h into commdef.h
2000-05-17 19:52:41 +00:00
Jeff Teunissen
131cd2b99d
You get the idea.
2000-05-17 18:32:30 +00:00
Jeff Teunissen
7647fdd484
Configure.in: minor changes.
...
include/* -- #defines so that you can #include them more than once.
2000-05-17 18:28:13 +00:00
Marcus Sundberg
91d0005d4f
Added stuff in win32/ subdir.
2000-05-17 18:19:46 +00:00
Marcus Sundberg
0802eb72e2
Added Makefile.am with EXTRA_DIST statement so make dist works.
2000-05-17 17:26:31 +00:00
Thad Ward
6393325c6d
added directories for the auto* impared compilers config.h files
...
(not sure if committing empty dirs works :/ )
2000-05-17 13:25:50 +00:00
Bill Currie
c83cb15ede
id386 -> USE_INTEL_ASM conversion
...
better HAVE_SYM_PREFIX_UNDERSCORE checking
2000-05-17 11:57:35 +00:00
Jeff Teunissen
b493557f7f
More .gitignore stuff, nuke old Makefiles, fix asm weirdness with
...
asm_i386.h
2000-05-17 11:25:33 +00:00
Jeff Teunissen
9f36417b5e
Fix "_" problems.
2000-05-17 10:22:12 +00:00
Jeff Teunissen
ed16632673
Minor patch to configure.in, added a couple files to a few .gitignore
...
files.
2000-05-17 10:08:56 +00:00
Jeff Teunissen
906444dfca
.gitignore files
2000-05-17 09:43:59 +00:00
Joseph Carter
f5bca8ba17
ghost crosshair bug fixed
2000-05-17 08:07:12 +00:00
Yan Sweitzer
64ac247e0c
2 more exports
2000-05-17 02:58:36 +00:00
Danne
01ab5f4fbe
Borland fixes
2000-05-16 13:57:54 +00:00
Danne
b82af01381
Borland fixes.
2000-05-16 13:16:22 +00:00
Bill Currie
4a7f6dfbde
getting closer to working glx client
...
(must remember to check in from top level dir)
2000-05-16 07:22:20 +00:00
Joseph Carter
00f00185f8
view lowering now does actually lower view.
2000-05-16 04:59:51 +00:00
Dan Olson
1d26c02826
Cvar merge... segfault problems... also unknown problems in vid_svga.c
2000-05-16 04:47:41 +00:00
Yan Sweitzer
2fe6997023
Microsoft _vsprintf -> vsprintf particularities
2000-05-15 09:01:47 +00:00
Anton E. Gavrilov
9b46606595
Applied keynum changes from the main tree
2000-05-15 00:33:32 +00:00
Anton E. Gavrilov
1e384f48eb
Moved .extern C(BOPS_Error) from quakeasm.h to math.S;
...
Moved a bunch of .extern C's from quakeasm.h to snd_mixa.S
Removed references to quakeasm.h from math.S, snd_mixa.S, sys_x86.S, and worlda.S
2000-05-14 22:21:59 +00:00
Dan Olson
bfbfc01491
This would be the real fix for stuff left over from the #ifdef massacre.
...
The last two revsions were failed attempts to do this
2000-05-14 20:25:49 +00:00
Dan Olson
4312654fc2
Merc's speed cheat code ported from oldtree
2000-05-14 19:29:57 +00:00
Dan Olson
1fc4396f12
Revert my dumb error
2000-05-14 18:46:05 +00:00
Marcus Sundberg
d4845db15c
Define GLAPIENTRY even if APIENTRY is not defined.
2000-05-14 18:09:31 +00:00
Dan Olson
a5b47d2b45
Fix demos
2000-05-14 17:28:08 +00:00
Marcus Sundberg
f7569b8d0d
Whitespace is not allowed before the '#' of pre-processor directives.
2000-05-14 17:04:13 +00:00
Joseph Carter
6e37b33f44
sys.h is no longer part of quakedef.h
...
sys_wina.S is now sys_x86.S (same as now gone sys_dosa.S, used on Linux too)
Updated Linux Makefile to reflect above
Linux translation table thingy now compiles properly
2000-05-14 16:56:28 +00:00
Joseph Carter
eab1ccdf95
translation table added to sys.h
2000-05-14 16:28:41 +00:00
Yan Sweitzer
cfe425a9d6
added #ifdef WINQUAKE_H .. etc
2000-05-14 09:49:37 +00:00
Yan Sweitzer
b435d22a2f
added for clean exports, replaced other references with #include "in_win.h"
2000-05-14 09:48:50 +00:00
Danne
3795744f0a
Borland fix to get it compile.
2000-05-14 08:09:43 +00:00
Danne
1a4043711e
Some extern and borland build fixes.
2000-05-14 08:00:32 +00:00
Yan Sweitzer
1277d085f0
added a pragma disable warning (win32)
2000-05-14 01:41:22 +00:00
James Brown
0ef098f6f7
api patch
2000-05-14 00:53:11 +00:00
Joseph Carter
1020d5a22c
forgotten includes
2000-05-13 23:09:50 +00:00
Joseph Carter
e9a9aecde0
forgot the includes
2000-05-13 20:51:20 +00:00
Dan Olson
497ba1a82f
buh bye gl_model.h
2000-05-13 20:47:01 +00:00
Dan Olson
884b19f02d
Fix some segs
2000-05-13 20:25:02 +00:00
James Brown
5caa2de451
Removal of nasty #ifdefs :)
2000-05-13 10:42:36 +00:00
Bill Currie
565e135571
GLQUAKE has ben eliminated from all but winquake.h
2000-05-13 09:53:25 +00:00
Bill Currie
5928058c00
hehe, qw-client-glx compiles (probably with lots of stuff missing) but doesn't link
2000-05-13 02:52:36 +00:00
Joseph Carter
64c8e8000d
bleh!
2000-05-13 02:42:42 +00:00
Bill Currie
aec72be85e
/SW/ clients almost build (don't link). gl_flashblend needs to be hacked in to allow them to link
2000-05-13 00:27:23 +00:00
Bill Currie
7682aedaf7
server compiles again
...
no clients yet, though
2000-05-13 00:21:24 +00:00
Bill Currie
951dbfb9a8
a (hopefully) better merge of model.h and gl_model.h and a NL and the end of r_local.h
2000-05-13 00:16:00 +00:00
Joseph Carter
9adb98d87e
A little more progress
2000-05-12 23:19:23 +00:00
Dan Olson
74c19068e5
gl_* now compiles... need to change around the Makefile before it will link
2000-05-12 19:17:02 +00:00
Dan Olson
74d4cd2399
no more #ifdef SERVERONLY in net_chan.c
2000-05-12 00:11:41 +00:00
Bill Currie
da7fc52b3e
forgot to call cl_Cmd_Init :)
2000-05-11 23:49:03 +00:00
Joseph Carter
e89ab48d85
Moved uint32.h to include
2000-05-11 14:43:38 +00:00
Anton E. Gavrilov
e79ac6060b
Added the free md4 replacement
2000-05-10 23:48:36 +00:00
Bill Currie
e947605cc5
no longer needed
2000-05-10 13:06:13 +00:00
Bill Currie
d39006971a
getting there, just `BoxOnPlaneSide' to go until qw-server links.
...
Removed last 386 definition bits from headers (I think)
2000-05-10 12:47:50 +00:00
Bill Currie
7372963210
remove id386 definition stuff from the headers
...
add .gitignore to source and worlda.S
hack Makefile a bit
2000-05-10 12:31:54 +00:00
Joseph Carter
d859383680
Initial revision
2000-05-10 11:29:38 +00:00