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957068392d
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Joseph Carter
957068392d
It is now possible to use 32bpp textures. It's not currently possible to
...
load them. That comes later.
2000-06-23 08:43:32 +00:00
..
win32
.gitignore
adivtab.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
bothdefs.h
bspfile.h
buildnum.h
cdaudio.h
checksum.h
cl_slist.h
client.h
cmd.h
commdef.h
compat.h
console.h
context_x11.h
crc.h
cvar.h
d_iface.h
d_ifacea.h
d_local.h
dga_check.h
draw.h
gcc_attr.h
gl_warp_sin.h
glquake.h
It is now possible to use 32bpp textures. It's not currently possible to
2000-06-23 08:43:32 +00:00
hl.h
in_win.h
info.h
input.h
keys.h
link.h
Makefile.am
mathlib.h
mdfour.h
menu.h
model.h
modelgen.h
msg.h
net.h
pmove.h
pr_comp.h
progdefs.h
progs.h
protocol.h
qargs.h
qdefs.h
qendian.h
qstructs.h
qtypes.h
quakeasm.h
quakedef.h
quakefs.h
quakeio.h
r_local.h
r_shared.h
render.h
resource.h
sbar.h
screen.h
server.h
sizebuf.h
sound.h
spritegn.h
sys.h
uint32.h
vid.h
view.h
wad.h
winquake.h
world.h
zone.h