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https://git.code.sf.net/p/quake/newtree
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a (hopefully) better merge of model.h and gl_model.h and a NL and the end of r_local.h
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63f4292b71
commit
951dbfb9a8
2 changed files with 65 additions and 8 deletions
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@ -80,6 +80,8 @@ typedef struct texture_s
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{
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char name[16];
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unsigned width, height;
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int gl_texturenum;
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struct msurface_s *texturechain; // for gl_texsort drawing
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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@ -94,6 +96,8 @@ typedef struct texture_s
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#define SURF_DRAWTURB 0x10
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#define SURF_DRAWTILED 0x20
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#define SURF_DRAWBACKGROUND 0x40
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#define SURF_UNDERWATER 0x80
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#define SURF_DONTWARP 0x100
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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typedef struct
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@ -110,13 +114,21 @@ typedef struct
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int flags;
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} mtexinfo_t;
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#define VERTEXSIZE 7
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typedef struct glpoly_s
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{
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struct glpoly_s *next;
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struct glpoly_s *chain;
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int numverts;
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int flags; // for SURF_UNDERWATER
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float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
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} glpoly_t;
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typedef struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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int dlightframe;
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int dlightbits;
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mplane_t *plane;
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int flags;
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@ -129,10 +141,21 @@ typedef struct msurface_s
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short texturemins[2];
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short extents[2];
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int light_s, light_t; // gl lightmap coordinates
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glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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mtexinfo_t *texinfo;
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// lighting info
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int dlightframe;
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int dlightbits;
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int lightmaptexturenum;
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byte styles[MAXLIGHTMAPS];
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
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qboolean cached_dlight; // true if dynamic light in cache
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byte *samples; // [numstyles*surfsize]
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} msurface_t;
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@ -142,7 +165,7 @@ typedef struct mnode_s
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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@ -162,7 +185,7 @@ typedef struct mleaf_s
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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@ -201,8 +224,8 @@ typedef struct mspriteframe_s
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{
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int width;
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int height;
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void *pcachespot; // remove?
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float up, down, left, right;
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int gl_texturenum;
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byte pixels[4];
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} mspriteframe_t;
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@ -242,6 +265,9 @@ Alias models are position independent, so the cache manager can move them.
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typedef struct
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{
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int firstpose;
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int numposes;
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float interval;
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aliasframetype_t type;
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trivertx_t bboxmin;
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trivertx_t bboxmax;
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@ -283,14 +309,45 @@ typedef struct mtriangle_s {
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int vertindex[3];
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} mtriangle_t;
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#define MAX_SKINS 32
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typedef struct {
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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int flags;
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float size;
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int numposes;
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int poseverts;
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int posedata; // numposes*poseverts trivert_t
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int commands; // gl command list with embedded s/t
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int gl_texturenum[MAX_SKINS][4];
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int model;
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int stverts;
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int skindesc;
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int triangles;
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maliasframedesc_t frames[1];
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maliasframedesc_t frames[1]; // variable sized
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} aliashdr_t;
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#define MAXALIASVERTS 1024
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#define MAXALIASFRAMES 256
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#define MAXALIASTRIS 2048
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extern aliashdr_t *pheader;
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extern stvert_t stverts[MAXALIASVERTS];
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extern mtriangle_t triangles[MAXALIASTRIS];
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extern trivertx_t *poseverts[MAXALIASFRAMES];
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//===================================================================
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//
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@ -314,4 +314,4 @@ void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip);
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void R_SplitEntityOnNode2 (mnode_t *node);
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void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
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#endif //GLQUAKE
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#endif //GLQUAKE
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