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getting closer to working glx client
(must remember to check in from top level dir)
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@ -19,6 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.h
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void SCR_InitCvars (void);
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void SCR_Init (void);
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void SCR_UpdateScreen (void);
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@ -65,6 +65,7 @@ void VID_SetPalette (unsigned char *palette);
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void VID_ShiftPalette (unsigned char *palette);
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// called for bonus and pain flashes, and for underwater color changes
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void VID_InitCvars (void);
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void VID_Init (unsigned char *palette);
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// Called at startup to set up translation tables, takes 256 8 bit RGB values
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// the palette data will go away after the call, so it must be copied off if
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