Commit graph

382 commits

Author SHA1 Message Date
Jeff Teunissen
a3e19d5cc2 gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.
2000-09-20 04:06:12 +00:00
Anton E. Gavrilov
66a91044bb cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
2000-08-22 18:54:01 +00:00
Anton E. Gavrilov
d46f19e7ae Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
only works correctly in standard deathmatch but may be useful in TF too
2000-08-22 17:53:48 +00:00
Maddes Buecher
b72492afd3 EndFrame function by FrikaC/Maddes 2000-08-20 19:47:37 +00:00
Zephaniah E. Hull
b5e459d224 FULLBRIGHT SUPPORT FOR MODELS!
Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!

As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!

Repeat, thats 2 FPS! PRACTICALLY NOTHING!

So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Zephaniah E. Hull
0b7385ca76 We need a slightly larger MAX_INFO_STRING, boosted to 512. 2000-08-15 02:41:36 +00:00
Zephaniah E. Hull
23d81824dc Old draw cleanups, frogot I had them around..
Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Dabb
afc467b84f Basic DoS flood attack protections. Use sv_netdosprotect 1 to turn them on.
(quite experimental, these might break something...)
Cvars added: sv_allow_log, sv_allow_status, sv_allow_ping, sv_netdosprotect
Commands added: netdosexpire, netdosvalues
2000-08-13 14:26:20 +00:00
Anton E. Gavrilov
f48c974c01 Added cl_deadbodyfilter and cl_gibfilter cvars 2000-08-02 22:50:28 +00:00
Jeff Teunissen
cf2f9a1233 Add teamplay.[ch] to makefiles, also found some necessary files that would
be missed by make dist.
2000-08-02 22:49:41 +00:00
Anton E. Gavrilov
fb545cb638 Intial checkin (just the header) 2000-08-02 21:09:46 +00:00
Bill Currie
92baf1a751 add gl_skymultipass to conroll whether the skydome is single or double pass.
Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Dabb
c29a59f262 VID_SetCaption (title) support. 2000-07-14 16:10:26 +00:00
Dabb
f934609bf2 Define GL_BGR, GL_BGRA if missing from gl.h. (win32 builds have v1.1 gl.h) 2000-07-06 09:36:31 +00:00
Forest Hale
968efda8ed Fixed up Endy's EXTEND support - everything should work now. 2000-07-01 04:56:13 +00:00
Forest Hale
99836b2862 Another include fix for software... (ugh) 2000-06-30 23:15:16 +00:00
Forest Hale
674e537a72 Includes for recent fixes. (forgot to upload them) 2000-06-30 23:10:23 +00:00
Zephaniah E. Hull
750457b368 Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00
James Brown
68ae22b1ac More changes, rendering effects like alpha and colormod SHOULD work :) 2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602 source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5 The end of Z_*!!
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Forest Hale
f17ed670d5 Fixed min and max redefinition complaint on win32. 2000-06-26 12:31:47 +00:00
Bill Currie
9bd5bd4ffb include/modelgen.h include/spritegn.h:
remove the INCLUDELIBS blocks
include/win32/version.h:
	ws changes. don't know why it's there in the first place (or generated
	by configure, but too bad)
2000-06-26 03:25:31 +00:00
Joseph Carter
39dcc9fdf3 The "Save Endy's Life" commit
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
089a0a35d0 Patched for QSG Standard 2 (Extend Protocol).
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
James Brown
3a77f62a33 Fixing the console build enviroment. 2000-06-24 05:57:11 +00:00
Joseph Carter
957068392d It is now possible to use 32bpp textures. It's not currently possible to
load them.  That comes later.
2000-06-23 08:43:32 +00:00
Bill Currie
5c0eb38c1b alpha doesn't do anything useful for flames, so remove it. 2000-06-22 08:02:36 +00:00
Joseph Carter
2693901bd1 gl_particles added - disable it to make particles not happen 2000-06-20 15:31:29 +00:00
Bill Currie
70b3327d77 gl client now builds again (thanks knghtbrd;) 2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046 gl_fires/r_firecolor patch. Software client still builds and runs correctly,
but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f Solution for stufftext problem 2000-06-18 14:24:19 +00:00
Joseph Carter
32b13fb303 gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit

considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone.  gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Bill Currie
ee3f88d57d add format checking to our printf style functions and correct the consequences
of this.
2000-06-17 12:27:59 +00:00
Bill Currie
18a9900b21 merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a revert Endy's HL changes. Sorry endy but what would you rather have: HL
support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
26c36382db client.h - add needed define of CL_ParseEntityLump() 2000-06-12 06:14:34 +00:00
James Brown
1d1529cb4b Sky & warning fixes. 2000-06-11 04:44:19 +00:00
Anton E. Gavrilov
092e377dc1 Add $-expansion code. 2000-06-11 02:57:08 +00:00
Zephaniah E. Hull
d3dbe394ce Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
Zephaniah E. Hull
b8a92f28dc Newtree compiles again, no promices that it will work though..
I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
James Brown
957873f3bb Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :) 2000-06-10 03:36:28 +00:00
Joseph Carter
3287c0e38b ARB multitexture for glx, wgl, and 3dfx targets 2000-06-09 21:34:21 +00:00
Anton E. Gavrilov
3644a3056e host_frametime --> sv_frametime for server;
CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
39b83b626b Rename client_state_t to sv_client_state_t;
client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Joseph Carter
a3e32e213e Draw_Character -> Draw_Character8
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8

You know what this means right?  Draw_*16 is coming soon.  Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df Multitexture for GLX, sortof. It's useless to you unless you've got
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!)  Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Joseph Carter
19afb34084 This adds multitexture for win32 back into the game. 2000-06-03 22:32:53 +00:00
Marcus Sundberg
1af69a110f Replaced 40 lines of silly shellscript code in configure with a pair of
nice and clean #ifdefs in glquake.h
2000-05-31 22:53:07 +00:00
Marcus Sundberg
a087ac10b3 If we have stdarg.h and sys/types.h we include them here. 2000-05-31 22:51:53 +00:00
Joseph Carter
0f9bcaf22f -gamma for Linux! No you can't control it from the menu, it has to be
done on the cmdline at the moment.  Menu support later if possible.
2000-05-31 17:46:59 +00:00
Joseph Carter
38daae8b5a Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
DGA because the way we hide it doesn't mesh with Mesa+Glide.  There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22 some oldtree cruft for rogue/hipnotic removed (we'll support them in a
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)

fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00
Dabb
b3a9432b70 Minor change for some borland defs. 2000-05-28 13:29:55 +00:00
Joseph Carter
ef1c6be3df New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
Some minor changes to DGA code I couldn't be bothered to back out before
I committed.  They don't hurt anything, but they don't really improve
matters much either.  The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal.  I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Jeff Teunissen
30d1dc1c87 Minor fixes. 2000-05-27 04:33:09 +00:00
Jeff Teunissen
2d0932e00e Configuration stuff. include/win32/version.h is now Autoconfiscated (but
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).

configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Joseph Carter
bf576c54d0 HAS_DGA -> HAVE_DGA (undefined in both cases) for win32
win32 global config is now .\global.cfg
Changed "        #define" to "#^idefine" for the 3dnow stuff..
2000-05-27 02:31:47 +00:00
Thad Ward
9761dc6732 added FS_SHAREPATH and FS_USERPATH 2000-05-26 03:40:13 +00:00
Dabb
16c06526c9 Borland fixes, to get it compile 2000-05-25 14:04:47 +00:00
Loring Holden
9e65b2c06d Make sure math.h is included before M_PI is tested 2000-05-25 06:08:12 +00:00
Bill Currie
43b5a87fbd some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet.

.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
	snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Dan Olson
af98ae5fa5 Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix
segfault
2000-05-25 01:38:52 +00:00
Joseph Carter
82c68a482b Explosions are temporarily PURPLE, deal with it.
Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Anton E. Gavrilov
4acb725dec Remove all remaining references to cachedir. 2000-05-24 10:44:29 +00:00
Bill Currie
b1da890046 alsa sound support is alive and kicking 2000-05-24 06:52:19 +00:00
Bill Currie
72ff6cb80b FS_.*PATH have been eliminated as fs_userpath and fs_sharepath default to . and
can be configured by ${sysconfdir}/quakeforge.conf
2000-05-24 05:57:56 +00:00
Bill Currie
7f193522f3 fix make dist 2000-05-24 02:32:47 +00:00
Jeff Teunissen
a45cefb3e0 Cvar fixups... 2000-05-24 02:07:53 +00:00
Jeff Teunissen
02eaf75b18 cvar cleanups. 2000-05-23 21:46:17 +00:00
Jeff Teunissen
5c27b5fa9d Remove obsolete glquake2.h 2000-05-23 18:05:49 +00:00
Bill Currie
3951d1fe4c bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
Thad Ward
55d2328c77 added include/win32/version.h for the non-automake win32 builds will have a common place to get the version number.
also commented out the section of include/win32/?c/config.h that defined the versions and replaced with an include statement
2000-05-23 06:10:22 +00:00
Joseph Carter
3d59dfed98 Before I can fix the (MANY!) problems with newtree, I have to fix the
little problem of mixed QFile and FILE.  Since we're not using ZLib in
this tree, QFile makes no real sense.  That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Anton E. Gavrilov
a73a779486 Console editing stuff 2000-05-22 09:24:07 +00:00
Jeff Teunissen
476b299074 Fix conflict 2000-05-22 08:49:01 +00:00
Bill Currie
e68701838a white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
Jeff Teunissen
c4a0462f93 missed an extra comment 2000-05-22 08:41:20 +00:00
Jeff Teunissen
c1fde8e2ca Fix comments 2000-05-22 08:40:21 +00:00
Bill Currie
2fd97f5eab header (C) block touch ups 2000-05-22 08:26:01 +00:00
Anton E. Gavrilov
d272b79bfa Add #define HAVE_FNMATCH_H 2000-05-22 08:15:36 +00:00
Jeff Teunissen
adcb479d77 Makefile updates for win32 targets 2000-05-22 07:32:00 +00:00
Anton E. Gavrilov
778b77c394 CL_ClearStates now generates key up event for each key that is down.
CVAR_FIXME cleanup.
2000-05-22 07:20:00 +00:00
Thad Ward
1cb980a02e removed a silly #else case on an ifdef 2000-05-22 07:07:01 +00:00
Thad Ward
6175d2e7bf updated VERSION to 0.2.0 for the release 2000-05-22 04:47:50 +00:00
Anton E. Gavrilov
6d3b7f22af #define _POSIX_ 2000-05-22 03:37:18 +00:00
Anton E. Gavrilov
a955b34f46 freelook cvar support 2000-05-22 03:15:30 +00:00
Anton E. Gavrilov
2b42f07798 quakefs.h now defines fs_userpath and fs_sharepath 2000-05-22 01:37:19 +00:00
Jeff Teunissen
d5f18435ec Misc. fixes. bound() is now defined, make dist works properly it seems,
missed a basepath/userpath, and fixed up the menu.
2000-05-21 23:01:36 +00:00
Anton E. Gavrilov
e1e329733c _POSIX_ is undefined temporary when io.h is included. Ugly, but it works 2000-05-21 22:59:40 +00:00
Bill Currie
1fda6e16c1 break up the honking huge line :) 2000-05-21 22:53:59 +00:00
Bill Currie
cc5e8e2b59 build.[ch] -> buildnum.[ch] related fixes 2000-05-21 22:39:28 +00:00
Anton E. Gavrilov
0f656e5f44 build.c is buildnum.c now 2000-05-21 22:13:01 +00:00
Anton E. Gavrilov
b6fcbb239a build.h must die 2000-05-21 22:06:03 +00:00
Marcus Sundberg
96ecbb71bf Fix ifdef around pragma. 2000-05-21 21:41:46 +00:00
Anton E. Gavrilov
c20699131e Add some #defines 2000-05-21 20:42:08 +00:00
Anton E. Gavrilov
f640667461 Disable MSVC warnings 2000-05-21 20:33:57 +00:00
Anton E. Gavrilov
234cfae009 MSVC doesn't have dirent.h 2000-05-21 20:30:44 +00:00
Jeff Teunissen
c40d97b99c s/fs_basedir/fs_userdir/g 2000-05-21 20:28:44 +00:00
Brian Koropoff
d9da49c2a9 The server address book now uses a linked list. I had some issues merging this with some of taniwha's changes, so it may not be perfect. Please test it. 2000-05-21 20:14:09 +00:00
Marcus Sundberg
6f5fe77ed2 Arm byte typedef with ifndef _DEF_BYTE_.
Include compat.h
2000-05-21 18:36:30 +00:00
Danne
c88a6fcccd Header fixups for win32 2000-05-21 11:32:35 +00:00
Danne
06ae81fd30 Config changes for bc win32 2000-05-21 11:29:53 +00:00
Danne
7f245155ce Header addons for win32 2000-05-21 11:29:27 +00:00
Bill Currie
ce25c13a65 command line and config file parsing ala OT 2000-05-21 09:49:25 +00:00
Joseph Carter
6bb69779a4 Fix make dist I hope 2000-05-21 09:48:36 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
68ca31e417 port in q* from OT, and split of other things in prep for removing common.*
The use of these files isn't being committed just yet.
2000-05-20 09:42:02 +00:00
Danne
1bd34e0dc5 Added HAVE_MGRAPH_H 2000-05-20 08:07:47 +00:00
James Brown
fa06af16e4 Movetype_ppush stuff, take 1 2000-05-20 05:59:34 +00:00
Joseph Carter
f52c47388d SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
Marcus Sundberg
c87243d94c Arm byte typedef with #ifndef _DEF_BYTE_ 2000-05-20 03:26:19 +00:00
Marcus Sundberg
ea61fa1d09 Don't use the Win32 pragmas with gcc. 2000-05-19 23:51:56 +00:00
Marcus Sundberg
ee3e144763 Misc fixes. 2000-05-19 23:31:28 +00:00
Dan Olson
aacad834e0 fix a compile error 2000-05-19 18:49:47 +00:00
Danne
0e7468bda8 Config.h for Borland C++ 2000-05-19 13:36:42 +00:00
Yan Sweitzer
440b2aec18 added uniform #ifdef _xxx_H encapsulation and appropriate includes to avoid header dependencies and circular conflicts
(work in progress, need to clean .c files as well)
2000-05-19 06:44:56 +00:00
Brian Koropoff
0140835694 Server list stuff added to newtree! 2000-05-19 04:33:12 +00:00
Joseph Carter
466344b359 Not as clean as it could be, but for now it will work. 2000-05-19 03:06:05 +00:00
Anton E. Gavrilov
f6887de132 Added SCR_UpdateWholeScreen(void) 2000-05-19 00:41:12 +00:00
Joseph Carter
0594dcfd33 loadsky command implemented:
loadsky skyname
		turns it on if env/skyname*.tga exists

	loadsky none
		turns it off, always.

Clientside support.  Serverside key needs to be added still
2000-05-18 20:32:11 +00:00
Thad Ward
9d4adec3d5 added visualc's config.h and got everything building again 2000-05-18 08:06:59 +00:00
Joseph Carter
0c93f0d1f2 Skybox support - just add env/*.tga!
Bring your own Cmd_LoadSky_f (), I haven't done that or the server code
yet.
2000-05-18 04:34:26 +00:00
Bill Currie
3d1ae7ea7c add Makefile 2000-05-18 02:24:33 +00:00
Bill Currie
64d00faa8f Apply theoddone33's cvar patch (he's having connectivity problems with tank) 2000-05-17 23:16:23 +00:00
Marcus Sundberg
22c85298f0 Changed #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM and
#if !USE_INTEL_ASM to #ifndef USE_INTEL_ASM
2000-05-17 20:50:22 +00:00
Marcus Sundberg
46e80702d3 Moved compability macros and declarations into compat.h
Moved some common stuff from quakedef.h and qwsvdef.h into commdef.h
2000-05-17 19:52:41 +00:00
Jeff Teunissen
131cd2b99d You get the idea. 2000-05-17 18:32:30 +00:00
Jeff Teunissen
7647fdd484 Configure.in: minor changes.
include/* -- #defines so that you can #include them more than once.
2000-05-17 18:28:13 +00:00
Marcus Sundberg
91d0005d4f Added stuff in win32/ subdir. 2000-05-17 18:19:46 +00:00
Marcus Sundberg
0802eb72e2 Added Makefile.am with EXTRA_DIST statement so make dist works. 2000-05-17 17:26:31 +00:00
Thad Ward
6393325c6d added directories for the auto* impared compilers config.h files
(not sure if committing empty dirs works :/ )
2000-05-17 13:25:50 +00:00
Bill Currie
c83cb15ede id386 -> USE_INTEL_ASM conversion
better HAVE_SYM_PREFIX_UNDERSCORE checking
2000-05-17 11:57:35 +00:00
Jeff Teunissen
b493557f7f More .gitignore stuff, nuke old Makefiles, fix asm weirdness with
asm_i386.h
2000-05-17 11:25:33 +00:00
Jeff Teunissen
9f36417b5e Fix "_" problems. 2000-05-17 10:22:12 +00:00
Jeff Teunissen
ed16632673 Minor patch to configure.in, added a couple files to a few .gitignore
files.
2000-05-17 10:08:56 +00:00
Jeff Teunissen
906444dfca .gitignore files 2000-05-17 09:43:59 +00:00
Joseph Carter
f5bca8ba17 ghost crosshair bug fixed 2000-05-17 08:07:12 +00:00
Yan Sweitzer
64ac247e0c 2 more exports 2000-05-17 02:58:36 +00:00
Danne
01ab5f4fbe Borland fixes 2000-05-16 13:57:54 +00:00
Danne
b82af01381 Borland fixes. 2000-05-16 13:16:22 +00:00
Bill Currie
4a7f6dfbde getting closer to working glx client
(must remember to check in from top level dir)
2000-05-16 07:22:20 +00:00
Joseph Carter
00f00185f8 view lowering now does actually lower view. 2000-05-16 04:59:51 +00:00
Dan Olson
1d26c02826 Cvar merge... segfault problems... also unknown problems in vid_svga.c 2000-05-16 04:47:41 +00:00
Yan Sweitzer
2fe6997023 Microsoft _vsprintf -> vsprintf particularities 2000-05-15 09:01:47 +00:00
Anton E. Gavrilov
9b46606595 Applied keynum changes from the main tree 2000-05-15 00:33:32 +00:00
Anton E. Gavrilov
1e384f48eb Moved .extern C(BOPS_Error) from quakeasm.h to math.S;
Moved a bunch of .extern C's from quakeasm.h to snd_mixa.S
Removed references to quakeasm.h from math.S, snd_mixa.S, sys_x86.S, and worlda.S
2000-05-14 22:21:59 +00:00
Dan Olson
bfbfc01491 This would be the real fix for stuff left over from the #ifdef massacre.
The last two revsions were failed attempts to do this
2000-05-14 20:25:49 +00:00
Dan Olson
4312654fc2 Merc's speed cheat code ported from oldtree 2000-05-14 19:29:57 +00:00
Dan Olson
1fc4396f12 Revert my dumb error 2000-05-14 18:46:05 +00:00
Marcus Sundberg
d4845db15c Define GLAPIENTRY even if APIENTRY is not defined. 2000-05-14 18:09:31 +00:00
Dan Olson
a5b47d2b45 Fix demos 2000-05-14 17:28:08 +00:00
Marcus Sundberg
f7569b8d0d Whitespace is not allowed before the '#' of pre-processor directives. 2000-05-14 17:04:13 +00:00
Joseph Carter
6e37b33f44 sys.h is no longer part of quakedef.h
sys_wina.S is now sys_x86.S (same as now gone sys_dosa.S, used on Linux too)

Updated Linux Makefile to reflect above

Linux translation table thingy now compiles properly
2000-05-14 16:56:28 +00:00
Joseph Carter
eab1ccdf95 translation table added to sys.h 2000-05-14 16:28:41 +00:00
Yan Sweitzer
cfe425a9d6 added #ifdef WINQUAKE_H .. etc 2000-05-14 09:49:37 +00:00
Yan Sweitzer
b435d22a2f added for clean exports, replaced other references with #include "in_win.h" 2000-05-14 09:48:50 +00:00
Danne
3795744f0a Borland fix to get it compile. 2000-05-14 08:09:43 +00:00
Danne
1a4043711e Some extern and borland build fixes. 2000-05-14 08:00:32 +00:00
Yan Sweitzer
1277d085f0 added a pragma disable warning (win32) 2000-05-14 01:41:22 +00:00
James Brown
0ef098f6f7 api patch 2000-05-14 00:53:11 +00:00
Joseph Carter
1020d5a22c forgotten includes 2000-05-13 23:09:50 +00:00
Joseph Carter
e9a9aecde0 forgot the includes 2000-05-13 20:51:20 +00:00
Dan Olson
497ba1a82f buh bye gl_model.h 2000-05-13 20:47:01 +00:00
Dan Olson
884b19f02d Fix some segs 2000-05-13 20:25:02 +00:00
James Brown
5caa2de451 Removal of nasty #ifdefs :) 2000-05-13 10:42:36 +00:00
Bill Currie
565e135571 GLQUAKE has ben eliminated from all but winquake.h 2000-05-13 09:53:25 +00:00
Bill Currie
5928058c00 hehe, qw-client-glx compiles (probably with lots of stuff missing) but doesn't link 2000-05-13 02:52:36 +00:00
Joseph Carter
64c8e8000d bleh! 2000-05-13 02:42:42 +00:00
Bill Currie
aec72be85e /SW/ clients almost build (don't link). gl_flashblend needs to be hacked in to allow them to link 2000-05-13 00:27:23 +00:00
Bill Currie
7682aedaf7 server compiles again
no clients yet, though
2000-05-13 00:21:24 +00:00
Bill Currie
951dbfb9a8 a (hopefully) better merge of model.h and gl_model.h and a NL and the end of r_local.h 2000-05-13 00:16:00 +00:00
Joseph Carter
9adb98d87e A little more progress 2000-05-12 23:19:23 +00:00
Dan Olson
74c19068e5 gl_* now compiles... need to change around the Makefile before it will link 2000-05-12 19:17:02 +00:00
Dan Olson
74d4cd2399 no more #ifdef SERVERONLY in net_chan.c 2000-05-12 00:11:41 +00:00
Bill Currie
da7fc52b3e forgot to call cl_Cmd_Init :) 2000-05-11 23:49:03 +00:00
Joseph Carter
e89ab48d85 Moved uint32.h to include 2000-05-11 14:43:38 +00:00
Anton E. Gavrilov
e79ac6060b Added the free md4 replacement 2000-05-10 23:48:36 +00:00
Bill Currie
e947605cc5 no longer needed 2000-05-10 13:06:13 +00:00
Bill Currie
d39006971a getting there, just `BoxOnPlaneSide' to go until qw-server links.
Removed last 386 definition bits from headers (I think)
2000-05-10 12:47:50 +00:00
Bill Currie
7372963210 remove id386 definition stuff from the headers
add .gitignore to source and worlda.S
hack Makefile a bit
2000-05-10 12:31:54 +00:00
Joseph Carter
d859383680 Initial revision 2000-05-10 11:29:38 +00:00