Commit Graph

190 Commits

Author SHA1 Message Date
cypress bc28b5c593 NX/VITA: Total UI Re-Scale/Overhaul
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00
cypress daab14944a
NX/VITA: Mystery Box Useprint says Weapon Name 2023-08-29 11:43:50 -04:00
cypress 2f39dd1b86
NX/VITA: Increase STRINGTEMP_BUFFERS to 1024 2023-08-29 10:53:52 -04:00
cypress 75ee832aaf
NX/VITA: Even more. 2023-08-29 10:23:39 -04:00
cypress d71a1a0171
NX/VITA: Increase runaway execution count 2023-08-29 10:14:44 -04:00
cypress 634a923982
NX/VITA: Tweak sniper scope weapon zoom 2023-08-26 20:16:31 -04:00
cypress c0d5d8988a NX/VITA: Stop using internal quake skin for zombies 2023-07-21 13:21:10 -04:00
cypress ed78a74b7f VITA/NX: Restore loading screen support 2023-07-21 12:38:28 -04:00
cypress 3e574000da VITA: Fix point positions on the HUD 2023-07-21 12:27:27 -04:00
cypress 9bfb2cc24d VITA: Increase size of centerprint to be more readable 2023-07-21 12:04:10 -04:00
cypress 1d161d41a7 VITA/NX: Fix more references to build date 2023-07-21 10:45:52 -04:00
cypress f544fd5824 VITA/NX: Add real build date to menu 2023-07-21 10:45:16 -04:00
cypress daa2e95e06 Prompt build..? 2023-07-21 09:46:45 -04:00
cypress 5420936be6 NX/VITA: Fix cl_crosshair_debug on by default 2023-07-20 13:41:53 -04:00
cypress 1eab2f6e9d NX/VITA: Add cl_crosshair_debug 2023-07-20 13:40:49 -04:00
cypress db62654d8e VITA/NX: Fix crosshair spread 2023-07-20 13:21:12 -04:00
cypress fceec60479 NX: Fix position of sniper scope 2023-07-20 13:04:13 -04:00
cypress c1bb4b2725 VITA/NX: Add music streaming 2023-07-20 12:55:17 -04:00
cypress 5850ad9da7 VITA/NX: Fix dividing lines on Menu 2023-07-20 12:16:39 -04:00
cypress 6870d7fa8f NX/VITA: Add look decceleration with Aim Assist enabled 2023-07-20 12:08:04 -04:00
Ryan Baldwin 77bbe4eddb Default to backup plan if loading screen doesn't exist, add logic for PNG loading in Draw_CachePic 2023-05-07 17:38:59 -07:00
Ian b0fdf9436a
VITA/NX: Stop forcing extension for Loading Screens 2023-04-04 14:38:47 -04:00
Ian d9d8356d50
NX: Allow svc_achievement protocol byte to actually exist
..why was this blocked out..
2023-04-02 11:56:49 -04:00
Steam Deck User e25ad7eb97 NX/VITA: Add new Nacht der Untoten description 2023-03-31 23:02:46 -04:00
Steam Deck User b4a93ca2be NX/VITA: Don't force-close a file when we hit EoL in fgets() 2023-03-17 16:16:41 -04:00
Ian 4c936cbe41
NX/VITA: HACK - always Sys_Error on Host_Error 2023-03-17 15:18:06 -04:00
Steam Deck User fa9657111b Merge branch 'main' of https://github.com/nzp-team/quakespasm 2023-03-13 17:40:22 -04:00
Steam Deck User f35a8a5d39 NX/VITA: Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:40:07 -04:00
Ian 63c767b55a
NX/VITA: Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:33:52 -05:00
Tyler Young da466434eb [CLIENT] Fix bug with Custom Maps Menu 2023-03-02 15:32:37 -05:00
Ian aff753308b
NX/VITA: Fix bprint not reading OFS_PARM0 2023-02-27 10:37:55 -05:00
Tyler Young 5e55f863b0 [CLIENT] Disable fog for Vita (for now) 2023-02-25 22:06:12 -05:00
Tyler Young c7015183c4 Stop drawing menu maps as custom maps in Quakespasm 2023-02-21 17:13:35 -05:00
Steam Deck User d9143fdd66 VITA/NX: Fix order or progdefs 2023-02-05 16:02:33 -05:00
Steam Deck User 8206b827ea VITA/NX: Add dummy for TE_RAYSPLASH* 2023-02-05 15:02:34 -05:00
Steam Deck User ae1fe44113 VITA/NX: Sorta-remove renderGrayscale 2023-02-05 14:10:41 -05:00
Steam Deck User ccec6da7fc VITA/NX: Remove armorvalue & armortype 2023-02-05 14:07:38 -05:00
Steam Deck User e16b1da44c VITA/NX: Fix dumb W_MP5K definition 2023-02-03 20:34:08 -05:00
Steam Deck User 3ffcd046ba VITA/NX: Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:30:34 -05:00
Steam Deck User 8a21d114d4 NX: Some loadscreen improvements 2023-02-02 20:25:14 -05:00
Steam Deck User 58421a45fe VITA/NX: Fix inaccessible 'Back' button in controls menu 2023-02-02 19:45:00 -05:00
Steam Deck User d9e841bd76 NX: Make fog look a bit better 2023-02-02 18:20:08 -05:00
Steam Deck User 22e967a9d6 NX: Restore Draw_CharacterRGBA functionality 2023-02-02 17:54:44 -05:00
Steam Deck User 60201120b0 Remove #ifdef around PF_rumble to fix builtin order 2023-02-02 17:49:42 -05:00
Ian daaa4427ea
NX: Restore error.log dumping... 2023-01-31 14:48:01 -05:00
Tyler Young 9600662185 Fix build error on NX 2023-01-28 00:27:51 -05:00
Tyler Young c053c2d88b Added Achievements to Vita - Working/Needs Scaled 2023-01-28 00:17:33 -05:00
Tyler Young 79889e9944 Attempting to fix a crash on NX due to incorrect(?) gl calls 2023-01-27 20:25:51 -05:00
Tyler Young cccfe53128 Fixed sniper scope on Vita 2023-01-27 16:08:52 -05:00
Tyler Young afb622d9fa Fixed round image transition on map start 2023-01-26 20:03:44 -05:00
Tyler Young 2ab5efa2ad Update file handling functions for achievements in Quakespasm 2023-01-26 17:16:26 -05:00
Tyler Young 74e5b677e7 Continue Achievement additions in Quakespasm 2023-01-24 17:23:44 -05:00
Tyler Young 87b93749c3 Fix MAX AMMO text in Quakespasm 2023-01-24 16:39:02 -05:00
Tyler Young 6ddcb33c18 Restore svc_songegg and svc_maxammo in Quakespasm 2023-01-24 16:13:13 -05:00
Tyler Young 509dec8a74 Remove dmg_take and dmg_save from Quakespasm 2023-01-24 15:42:17 -05:00
Tyler Young ff864a03ad Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in Quakespasm 2023-01-23 20:21:23 -05:00
Tyler Young dd90b6cfdd Move PF_tokenize and PF_ArgV to correct locations in Quakespasm 2023-01-23 20:12:04 -05:00
Tyler Young 51573765d6 Restore EF_RAYGREEN & RAYRED in Quakespasm 2023-01-23 19:56:08 -05:00
Tyler Young dfe723f6e8 Restored ParseClientCommand, CMD_STRING, and Soft_Restart to Quakespasm
and initialized features in engine
2023-01-23 19:27:32 -05:00
Tyler Young b918891258 Fix PF_etos to work in Quakespasm
just incase we ever want to use it?
2023-01-22 21:59:54 -05:00
Tyler Young 3fcbf380ae Update missing definition for movetoorigin 2023-01-22 21:52:36 -05:00
Tyler Young 1453611206 Restore SV_MoveToOrigin in Quakespasm 2023-01-22 21:43:22 -05:00
Tyler Young 396898a992 Restore PF_etos in Quakespasm 2023-01-22 21:07:17 -05:00
Tyler Young 9f6cae98f8 Setup framework for achievements in Quakespasm 2023-01-22 21:00:01 -05:00
Tyler Young 8eb96b231d Restored Close_Waypoint in Quakespasm 2023-01-22 20:17:02 -05:00
Tyler Young 47d84df458 Restored PF_GetSoundLen 2023-01-22 19:51:18 -05:00
Tyler Young 2450734297 Update HUD_Weapon to use Weapon_Name 2023-01-22 19:48:41 -05:00
Tyler Young ed0f1379b1 Restored missing entity fields
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young c7ba1d40e5 Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
2023-01-22 17:48:43 -05:00
Tyler Young 816b0f1bb3 Remove unnecessary files from source 2023-01-22 16:33:01 -05:00
Tyler Young 7e5688bb45 Fixed menu dividers and adjusted betty positioning in HUD 2023-01-22 16:27:43 -05:00
Tyler Young 78d8731877 Update to new HUD concept for Vita ONLY - WIP 2023-01-20 16:45:29 -05:00
Tyler Young ec02539ebf HUD_Points: Update points positioning on VITA 2023-01-18 17:58:31 -05:00
Tyler Young 4bf80db50d Misc. Engine fixes for Quakespasm 2023-01-18 16:52:39 -05:00
Tyler Young 9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Tyler Young 9a90e1ac96 Set console background on NX/Vita
Now you can see what you're typing
2023-01-15 16:21:56 -05:00
Tyler Young 04d4e532fa Fix map crash if there is no skybox specified
+ other misc engine fixes
2023-01-15 15:20:52 -05:00
Tyler Young 9a6054865e Allow user to close pause menu with back key. 2023-01-14 15:18:32 -05:00
Tyler Young 9ff92c413b Fix exit text to reflect correct platform 2023-01-14 14:12:59 -05:00
Tyler Young 98e4595d0e Add support for replacing missing models
Replaces with missing_model.mdl.
2023-01-14 13:56:37 -05:00
Tyler Young 3646b8f421 Update gl_draw.c 2023-01-13 21:29:39 -05:00
Tyler Young cc76d04b84 Attempting to fix console background on switch
Plus add buffers
2023-01-13 20:59:19 -05:00
Tyler Young b2eb45f4e5 Fixed Skybox and laid groundwork for unified fog values on Vita/NX 2023-01-13 20:10:17 -05:00
Tyler Young 9962d333bb Merge remote-tracking branch 'upstream/main' 2023-01-08 18:46:43 -05:00
Steam Deck User 300f4c3bec gl_hud: move moneyback 2023-01-08 18:08:05 -05:00
Tyler Young 92cc54eea2 Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX. 2023-01-07 16:16:13 -05:00
Tyler Young d0d656ce55 Merge remote-tracking branch 'upstream/main' 2023-01-05 20:56:29 -05:00
Steam Deck User 5d280d14f7 New HUD_Powerups 2023-01-03 21:29:52 -05:00
Steam Deck User dbc68769d1 HUD_Perks: Draw column at a time instead of weird modulus 2023-01-03 21:06:30 -05:00
Steam Deck User e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Tyler Young d8d27719a9 Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Steam Deck User 17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User 7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User 169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User 5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User 628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User 4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00
Steam Deck User e737361991 VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00