mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
NX/VITA: Total UI Re-Scale/Overhaul
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus are now properly scaled. Adds social badges to main menu. Fixes load screens on both platforms.
This commit is contained in:
parent
daab14944a
commit
bc28b5c593
5 changed files with 458 additions and 368 deletions
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@ -30,9 +30,9 @@ include $(DEVKITPRO)/libnx/switch_rules
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#---------------------------------------------------------------------------------
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APP_TITLE := NaziZombiesPortableNX
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APP_TITLE := Nazi Zombies Portable
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APP_AUTHOR := NZP Team
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APP_VERSION := 1.0.0
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APP_VERSION := 2.0.0
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ICON := assets/nx/icon.jpg
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TARGET := nzportable
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@ -890,6 +890,45 @@ Draw_Pic -- johnfitz -- modified
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=============
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*/
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void Draw_SubPic(int x, int y, int width, int height, int start_x, int start_y, int end_x, int end_y, qpic_t *pic)
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{
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glpic_t *gl;
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if (scrap_dirty)
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Scrap_Upload ();
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gl = (glpic_t *)pic->data;
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GL_Bind (gl->gltexture);
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glBegin (GL_QUADS);
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#ifdef VITA
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// Calculate texture coordinates for the subsection
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float subTexLeft = (start_x / (float)pic->width);
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float subTexRight = (end_x / (float)pic->width);
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float subTexTop = (start_y / (float)pic->height);
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float subTexBottom = (end_y / (float)pic->height);
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#else
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// Calculate texture coordinates for the subsection
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float subTexLeft = gl->sl + (start_x / (float)pic->width);
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float subTexRight = gl->sl + (end_x / (float)pic->width);
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float subTexTop = gl->tl + (start_y / (float)pic->height);
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float subTexBottom = gl->tl + (end_y / (float)pic->height);
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#endif // VITA
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glTexCoord2f(subTexLeft, subTexTop);
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glVertex2f(x, y);
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glTexCoord2f(subTexRight, subTexTop);
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glVertex2f(x + width, y);
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glTexCoord2f(subTexRight, subTexBottom);
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glVertex2f(x + width, y + height);
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glTexCoord2f(subTexLeft, subTexBottom);
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glVertex2f(x, y + height);
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glEnd ();
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}
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// motolegacy -- ultimate draw function!! probably annihilates gl calls so use wisely lol
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// TODO: color shifting?
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void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpic_t *pic)
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@ -1022,10 +1061,22 @@ void Draw_LoadingFill(void)
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if(!loading_num_step)
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return;
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#ifdef VITA
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int size = 16;
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int max_step = 500;
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int x = (vid.width / 2) - (max_step / 2);
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int y = vid.height - (size/ 2) - 40;
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#else
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int size = 8;
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int max_step = 350;
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int x = (vid.width / 2) - (max_step / 2);
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int y = vid.height - (size/ 2) - 25;
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int x = (640 / 2) - (max_step / 2);
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int y = 360 - (size/ 2) - 29;
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#endif // VITA
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int l;
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char str[64];
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char* text;
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@ -1047,13 +1098,22 @@ void Draw_LoadingFill(void)
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switch(loading_step) {
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case 1: text = "Loading Models.."; break;
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case 2: text = "Loading World.."; break;
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case 3: text = "Running Test Frame.."; break;
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case 3: text = "Executing Spawn Functions.."; break;
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case 4: text = "Loading Sounds.."; break;
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default: text = "Initializing.."; break;
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}
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l = strlen (text);
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Draw_String((vid.width - l*8)/2, y, text);
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#ifdef VITA
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Draw_ColoredStringScale((vid.width - l*16)/2, y, text, 1, 1, 1, 1, 2.0f);
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#else
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Draw_String((640 - l*8)/2, y, text);
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#endif // VITA
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loading_cur_step_bk = loading_cur_step;
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}
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143
source/gl_hud.c
143
source/gl_hud.c
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@ -424,12 +424,13 @@ void HUD_Points (void)
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#else
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Draw_StretchPic(8, 629, sb_moneyback, 86, 21);
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#endif // VITA
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xplus = HUD_itoa (f, str);
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#ifdef VITA
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Draw_ColoredStringScale (((100 - xplus)/2)-5, 415, va("%i", current_points), 1, 1, 1, 1, 2.0f); //2x Scale/White
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xplus = HUD_itoa (f, str)*16;
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Draw_ColoredStringScale (((160 - xplus)/2)-5, 413, va("%i", current_points), 1, 1, 1, 1, 2.0f); //2x Scale/White
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#else
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Draw_String (vid.width/2 - (xplus*8) - 16, y + 3, va("%i", current_points));
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xplus = HUD_itoa (f, str)*12;
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Draw_ColoredStringScale (((111 - xplus)/2)-5, 633, va("%i", current_points), 1, 1, 1, 1, 1.5f);
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#endif // VITA
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if (old_points != f)
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@ -437,17 +438,17 @@ void HUD_Points (void)
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if (f > old_points)
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{
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#ifdef VITA
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HUD_Parse_Point_Change(f - old_points, 0, 80 - (xplus*12), 415);
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HUD_Parse_Point_Change(f - old_points, 0, 80 - (xplus), 415);
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#else
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HUD_Parse_Point_Change(f - old_points, 0, vid.width/2 - (xplus*8) - 16, y + 3);
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HUD_Parse_Point_Change(f - old_points, 0, 140 - (xplus), y);
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#endif // VITA
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}
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else
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{
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#ifdef VITA
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HUD_Parse_Point_Change(old_points - f, 1, 80 - (xplus*12), 415);
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HUD_Parse_Point_Change(old_points - f, 1, 80 - (xplus), 415);
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#else
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HUD_Parse_Point_Change(old_points - f, 1, vid.width/2 - (xplus*8) - 16, y + 3);
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HUD_Parse_Point_Change(old_points - f, 1, 140 - (xplus), y);
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#endif // VITA
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}
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old_points = f;
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@ -477,7 +478,7 @@ void HUD_Point_Change (void)
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#ifdef VITA
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Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1, 2);
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#else
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Draw_ColoredString (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1);
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Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1, 1.25f);
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#endif
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}
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else
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@ -485,7 +486,7 @@ void HUD_Point_Change (void)
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#ifdef VITA
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Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1, 2);
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#else
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Draw_ColoredString (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1);
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Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1, 1.25f);
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#endif
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}
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point_change[i].y = point_change[i].y + point_change[i].move_y;
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@ -1184,7 +1185,7 @@ void HUD_Perks (void)
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#else
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x = 26;
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y = 366;
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scale = 30;
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scale = 26;
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#endif // VITA
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// Draw second column first -- these need to be
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@ -1207,7 +1208,7 @@ void HUD_Perks (void)
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x = 12;
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y = 6;
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#else
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x = 10;
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x = 8;
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y = 366;
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#endif // VITA
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@ -1252,21 +1253,21 @@ void HUD_Powerups (void)
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Draw_StretchPic(422, 480, x2pic, 64, 64);
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Draw_StretchPic(480, 480, instapic, 64, 64);
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#else
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Draw_StretchPic(275, 672, x2pic, 42, 42);
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Draw_StretchPic(319, 672, instapic, 42, 42);
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Draw_StretchPic(277, 678, x2pic, 32, 32);
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Draw_StretchPic(317, 678, instapic, 32, 32);
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#endif // VITA
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} else {
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if (cl.stats[STAT_X2])
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#ifdef VITA
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Draw_StretchPic(451, 480, x2pic, 64, 64);
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#else
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Draw_StretchPic(299, 672, x2pic, 42, 42);
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Draw_StretchPic(306, 678, x2pic, 32, 32);
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#endif // VITA
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if(cl.stats[STAT_INSTA])
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#ifdef VITA
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Draw_StretchPic(451, 480, instapic, 64, 64);
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#else
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Draw_StretchPic(299, 672, instapic, 42, 42);
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Draw_StretchPic(306, 678, instapic, 32, 32);
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#endif // VITA
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}
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}
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@ -1389,59 +1390,55 @@ int IsDualWeapon(int weapon)
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void HUD_Ammo (void)
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{
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char str[12];
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char str2[12];
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int xplus, xplus2;
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char *magstring;
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char *mag2string;
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char* magstring;
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int reslen;
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#ifdef VITA
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float scale = 2.0f;
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y_value = vid.height - 36;
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x_value = 860;
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#else
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y_value = vid.height - 16;
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#endif
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
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magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
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else
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magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
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xplus = HUD_itoa (cl.stats[STAT_CURRENTMAG], str);
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#ifdef VITA
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Draw_ColoredStringScale (790 - (xplus*16), y_value, magstring, 1, 1, 1, 1, 2.0f);
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#else
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Draw_ColoredString (vid.width/2 - 42 - (xplus*8), y_value, magstring, 1, 1, 1, 1);
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#endif
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float scale = 1.25f;
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y_value = vid.height - 3 - fragpic->height;
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x_value = 575;
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mag2string = va("%i", cl.stats[STAT_CURRENTMAG2]);
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xplus2 = HUD_itoa (cl.stats[STAT_CURRENTMAG2], str2);
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#endif // VITA
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reslen = strlen(va("/%i", cl.stats[STAT_AMMO]));
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//
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// Magazine
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//
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magstring = va("%i", cl.stats[STAT_CURRENTMAG]);
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG]) {
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Draw_ColoredStringScale((x_value - (reslen*8*scale)) - strlen(magstring)*8*scale, y_value, magstring, 1, 0, 0, 1, scale);
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} else {
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Draw_ColoredStringScale((x_value - (reslen*8*scale)) - strlen(magstring)*8*scale, y_value, magstring, 1, 1, 1, 1, scale);
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}
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//
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// Reserve Ammo
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//
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magstring = va("/%i", cl.stats[STAT_AMMO]);
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO]) {
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Draw_ColoredStringScale(x_value - strlen(magstring)*8*scale, y_value, magstring, 1, 0, 0, 1, scale);
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} else {
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Draw_ColoredStringScale(x_value - strlen(magstring)*8*scale, y_value, magstring, 1, 1, 1, 1, scale);
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}
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//
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// Second Magazine
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//
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if (IsDualWeapon(cl.stats[STAT_ACTIVEWEAPON])) {
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#ifdef VITA
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Draw_ColoredStringScale (790 - (xplus2*16), y_value, mag2string, 1, 1, 1, 1, 2.0f);
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#else
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Draw_ColoredString (vid.width/2 - 56 - (xplus2*8), y_value, mag2string, 1, 1, 1, 1);
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#endif
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}
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO])
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{
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#ifdef VITA
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Draw_ColoredStringScale (795, y_value, "/", 1, 0, 0, 1, 2.0f);
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Draw_ColoredStringScale (810, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1, 2.0f);
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#else
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Draw_ColoredString (vid.width/2 - 42, y_value, "/", 1, 0, 0, 1);
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Draw_ColoredString (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1);
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#endif
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}
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else
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{
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#ifdef VITA
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Draw_ColoredStringScale (795, y_value, "/", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale (810, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 1, 1, 1, 2.0f);
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#else
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Draw_Character (vid.width/2 - 42, y_value, '/');
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Draw_String (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]));
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#endif
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magstring = va("%i", cl.stats[STAT_CURRENTMAG2]);
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_CURRENTMAG2]) {
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Draw_ColoredStringScale(x_value - 34*scale - strlen(magstring)*8*scale, y_value, magstring, 1, 0, 0, 1, scale);
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} else {
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Draw_ColoredStringScale(x_value - 34*scale - strlen(magstring)*8*scale, y_value, magstring, 1, 1, 1, 1, scale);
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}
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}
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}
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@ -1498,8 +1495,8 @@ void HUD_Grenades (void)
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x_value = vid.width - bettypic->width - 70;
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y_value = vid.height - 40 - fragpic->height;
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#else
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x_value = vid.width/2 - 50;
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y_value = vid.height - 16 - fragpic->height - 4;
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x_value = vid.width/2 - 40;
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y_value = vid.height - 16 - fragpic->height;
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#endif
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}
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if (cl.stats[STAT_GRENADES] & UI_FRAG)
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@ -1511,28 +1508,28 @@ void HUD_Grenades (void)
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else
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Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 1, 1, 1, 2.0f);
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#else
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Draw_Pic (x_value, y_value, fragpic);
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Draw_StretchPic (x_value - 24, y_value, fragpic, 26, 26);
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if (cl.stats[STAT_PRIGRENADES] <= 0)
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Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1);
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Draw_ColoredStringScale (x_value + 15 - 24, y_value + 18, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1, 1.25f);
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else
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Draw_String (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]));
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Draw_ColoredStringScale (x_value + 15 - 24, y_value + 18, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 1, 1, 1, 1.25f);
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#endif
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}
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if (cl.stats[STAT_GRENADES] & UI_BETTY)
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{
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#ifdef VITA
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Draw_StretchPic (x_value + fragpic->width + 15, y_value, bettypic, 64, 64);
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if (cl.stats[STAT_PRIGRENADES] <= 0) {
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if (cl.stats[STAT_SECGRENADES] <= 0) {
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Draw_ColoredStringScale (x_value + 46, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1, 2.0f);
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} else {
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Draw_ColoredStringScale (x_value + fragpic->width + 46, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 1, 1, 1, 2.0f);
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}
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#else
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Draw_Pic (x_value - fragpic->width - 5, y_value, bettypic);
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if (cl.stats[STAT_PRIGRENADES] <= 0) {
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Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1);
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Draw_StretchPic (x_value, y_value, bettypic, 26, 26);
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if (cl.stats[STAT_SECGRENADES] <= 0) {
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Draw_ColoredStringScale (x_value + 15, y_value + 18, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1, 1.25f);
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} else {
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Draw_String (x_value - fragpic->width + 20, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]));
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Draw_ColoredStringScale (x_value + 15, y_value + 18, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 1, 1, 1, 1.25f);
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}
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#endif
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}
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@ -1660,7 +1657,7 @@ void HUD_Weapon (void)
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#ifdef VITA
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y_value = 480;
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#else
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y_value = vid.height - 16 - fragpic->height - 4 - 16;
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y_value = vid.height - 16 - fragpic->height;
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#endif
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strcpy(str, pr_strings+sv_player->v.Weapon_Name);
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//strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON]));
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@ -1669,8 +1666,8 @@ void HUD_Weapon (void)
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x_value = vid.width - fragpic->width - 65 - l*16;
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Draw_ColoredStringScale (x_value, y_value, str, 1, 1, 1, 1, 2.0f);
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#else
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x_value = vid.width/2 - 8 - l*8;
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Draw_String (x_value, y_value, str);
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x_value = vid.width/2 - 63 - l*10;
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Draw_ColoredStringScale (x_value, y_value, str, 1, 1, 1, 1, 1.25f);
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#endif
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}
|
||||
|
||||
|
|
|
@ -141,6 +141,7 @@ float oldscreensize, oldfov;
|
|||
int scr_tileclear_updates = 0; //johnfitz
|
||||
|
||||
char scr_usestring[1024];
|
||||
char scr_usestring2[32];
|
||||
float scr_usetime_off = 0.0f;
|
||||
int button_pic_x;
|
||||
|
||||
|
@ -271,93 +272,115 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
{
|
||||
char w[128];
|
||||
char s[128];
|
||||
char c[128];
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0://clear
|
||||
strcpy(s, "");
|
||||
strcpy(c, "");
|
||||
break;
|
||||
case 1://door
|
||||
strcpy(s, va("Hold %s to open door [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to open Door\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 2://debris
|
||||
strcpy(s, va("Hold %s to remove debris [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to remove Debris\n", GetUseButtonL(), cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 3://ammo
|
||||
strcpy(w, PR_GetString(sv_player->v.Weapon_Name_Touch));
|
||||
strcpy(s, va("Hold %s to buy ammo for %s [Cost:%i]\n", GetUseButtonL(), w, cost));
|
||||
strcpy(s, va("Hold %s to buy Ammo for %s\n", GetUseButtonL(), w, cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 4://weapon
|
||||
strcpy(w, PR_GetString(sv_player->v.Weapon_Name_Touch));
|
||||
strcpy(s, va("Hold %s to buy %s [Cost:%i]\n", GetUseButtonL(), w, cost));
|
||||
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), w, cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 5://window
|
||||
strcpy(s, va("Hold %s to Rebuild Barrier\n", GetUseButtonL()));
|
||||
strcpy(c, "");
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 6://box
|
||||
strcpy(s, va("Hold %s for Mystery Box [Cost: %i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s for Mystery Box\n", GetUseButtonL(), cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 7://box take
|
||||
strcpy(w, PR_GetString(sv_player->v.Weapon_Name_Touch));
|
||||
strcpy(s, va("Hold %s for %s\n", GetUseButtonL(), w));
|
||||
button_pic_x = 6;
|
||||
strcpy(c, "");
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 8://power
|
||||
strcpy(s, "The power must be activated first\n");
|
||||
strcpy(s, "The Power must be Activated first\n");
|
||||
strcpy(c, "");
|
||||
button_pic_x = 100;
|
||||
break;
|
||||
case 9://perk
|
||||
strcpy(s, va("Hold %s to buy %s [Cost:%i]\n", GetUseButtonL(), GetPerkName(weapon), cost));
|
||||
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), GetPerkName(weapon), cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 10://turn on power
|
||||
strcpy(s, va("Hold %s to turn on the power\n", GetUseButtonL()));
|
||||
strcpy(s, va("Hold %s to Turn On the Power\n", GetUseButtonL()));
|
||||
strcpy(c, "");
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 11://turn on trap
|
||||
strcpy(s, va("Hold %s to activate the electric barrier [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to Activate the Trap\n", GetUseButtonL(), cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 12://PAP
|
||||
strcpy(s, va("Hold %s to Pack a Punch [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to Pack-a-Punch\n", GetUseButtonL(), cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 13://revive
|
||||
strcpy(s, va("Hold %s to Fix your Code.. :)\n", GetUseButtonL()));
|
||||
strcpy(c, "");
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 14://use teleporter (free)
|
||||
strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
|
||||
strcpy(c, "");
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 15://use teleporter (cost)
|
||||
strcpy(s, va("Hold %s to use Teleporter [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL(), cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 16://tp cooldown
|
||||
strcpy(s, "Teleporter is cooling down\n");
|
||||
strcpy(c, "");
|
||||
button_pic_x = 100;
|
||||
break;
|
||||
case 17://link
|
||||
strcpy(s, va("Hold %s to initiate link to pad\n", GetUseButtonL()));
|
||||
strcpy(c, "");
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 18://no link
|
||||
strcpy(s, "Link not active\n");
|
||||
strcpy(c, "");
|
||||
button_pic_x = 100;
|
||||
break;
|
||||
case 19://finish link
|
||||
strcpy(s, va("Hold %s to link pad with core\n", GetUseButtonL()));
|
||||
strcpy(c, "");
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 20://buyable ending
|
||||
strcpy(s, va("Hold %s to End the Game [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to End the Game\n", GetUseButtonL(), cost));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
default:
|
||||
|
@ -366,31 +389,47 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
}
|
||||
|
||||
strncpy (scr_usestring, va(s), sizeof(scr_usestring)-1);
|
||||
strncpy (scr_usestring2, va(c), sizeof(scr_usestring2)-1);
|
||||
scr_usetime_off = 0.1;
|
||||
}
|
||||
|
||||
void SCR_DrawUseString (void)
|
||||
{
|
||||
int l;
|
||||
int x, y;
|
||||
int l, l2;
|
||||
int x, x2, y;
|
||||
|
||||
if (cl.stats[STAT_HEALTH] < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef VITA
|
||||
|
||||
float scale = 1.0f;
|
||||
|
||||
#else
|
||||
|
||||
float scale = 1.25f;
|
||||
|
||||
#endif // VITA
|
||||
|
||||
// The scale is double, so basically subtract the difference here...
|
||||
y = vid.height*0.85;
|
||||
l = strlen (scr_usestring);
|
||||
x = ((vid.width/2 - l*8)/2);
|
||||
x = ((vid.width/2 - l*8*scale)/2);
|
||||
l2 = strlen (scr_usestring2);
|
||||
x2 = ((vid.width/2 - l2*8*scale)/2);
|
||||
|
||||
#ifdef VITA
|
||||
GL_SetCanvas(CANVAS_HUD);
|
||||
#else
|
||||
GL_SetCanvas(CANVAS_USEPRINT);
|
||||
#endif
|
||||
Draw_String (x, y, scr_usestring);
|
||||
|
||||
Draw_ColoredStringScale(x, y, scr_usestring, 1, 1, 1, 1, scale);
|
||||
Draw_ColoredStringScale(x2, y + 12*scale, scr_usestring2, 1, 1, 1, 1, scale);
|
||||
|
||||
GL_SetCanvas(CANVAS_DEFAULT);
|
||||
Draw_Pic (x*2 + button_pic_x*16, y*0.8125, GetButtonIcon("+use"));
|
||||
Draw_Pic (x*2 + button_pic_x*16*scale, y*0.8125, GetButtonIcon("+use"));
|
||||
}
|
||||
|
||||
void SCR_CheckDrawUseString (void)
|
||||
|
@ -1283,15 +1322,15 @@ void SCR_DrawLoadScreen (void)
|
|||
}
|
||||
|
||||
#ifdef VITA
|
||||
Draw_FillByColor(0, 0, 480, 24, 0, 0, 0, 150);
|
||||
Draw_FillByColor(x - 62, 478, 480, 24, 0, 0, 0, 150);
|
||||
Draw_FillByColor(0, 0, 960, 48, 0, 0, 0, 150);
|
||||
Draw_FillByColor(0, 1000 - 48, 960, 48, 0, 0, 0, 150);
|
||||
|
||||
Draw_ColoredStringScale(4, 8, loadnamespec, 255, 255, 0, 255, 2.0f);
|
||||
Draw_ColoredStringScale(4, 8, loadnamespec, 255, 255, 0, 255, 4.0f);
|
||||
#else
|
||||
Draw_FillByColor(0, 0, 1280, 36, 0, 0, 0, 150);
|
||||
Draw_FillByColor(0, 324, 1280, 36, 0, 0, 0, 150);
|
||||
Draw_FillByColor(0, 0, 1280, 29, 0, 0, 0, 150);
|
||||
Draw_FillByColor(0, 331, 1280, 29, 0, 0, 0, 150);
|
||||
|
||||
Draw_ColoredStringScale(5, 5, loadnamespec, 255, 255, 0, 255, 3.0f);
|
||||
Draw_ColoredStringScale(5, 7, loadnamespec, 255, 255, 0, 255, 2.0f);
|
||||
#endif // VITA
|
||||
|
||||
}
|
||||
|
@ -1304,12 +1343,12 @@ void SCR_DrawLoadScreen (void)
|
|||
|
||||
if (key_dest == key_game) {
|
||||
#ifdef VITA
|
||||
Draw_ColoredString((vid.width - loadingtextwidth*8)/2/* - loadingtextwidth/2*/, 486, lodinglinetext, 255, 255, 255, 255);
|
||||
Draw_ColoredStringScale((vid.width - loadingtextwidth*16)/2, 544 - 16 - 8, lodinglinetext, 255, 255, 255, 255, 2.0f);
|
||||
|
||||
//if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0) {
|
||||
//Draw_Pic(335, 255, awoo);
|
||||
#else
|
||||
Draw_ColoredStringScale((640 - loadingtextwidth*12)/2, 340, lodinglinetext, 255, 255, 255, 255, 1.5f);
|
||||
Draw_ColoredStringScale((640 - loadingtextwidth*10)/2, 342, lodinglinetext, 255, 255, 255, 255, 1.25f);
|
||||
|
||||
//if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0)
|
||||
//Draw_StretchPic(335, 337, awoo, 17, 17);
|
||||
|
|
520
source/menu.c
520
source/menu.c
|
@ -79,6 +79,7 @@ char* game_build_date;
|
|||
qpic_t *menu_bk;
|
||||
qpic_t *start_bk;
|
||||
qpic_t *pause_bk;
|
||||
qpic_t *social_badges;
|
||||
|
||||
void (*vid_menucmdfn)(void); //johnfitz
|
||||
void (*vid_menudrawfn)(void);
|
||||
|
@ -201,6 +202,93 @@ char m_return_reason [32];
|
|||
|
||||
void M_ConfigureNetSubsystem(void);
|
||||
|
||||
//
|
||||
// Macros to make menu design for NX & VITA easier
|
||||
//
|
||||
int menu_offset_y;
|
||||
|
||||
#ifdef VITA
|
||||
|
||||
#define OFFSET_SPACING 19
|
||||
|
||||
#define MENU_INITVARS() int y = 0; menu_offset_y = y + 70;
|
||||
#define DRAW_HEADER(title) Draw_ColoredStringScale(10, y + 10, title, 1, 1, 1, 1, 4.0f);
|
||||
#define DRAW_VERSIONSTRING() Draw_ColoredStringScale(vid.width - (strlen(game_build_date) * 16), y + 5, game_build_date, 1, 1, 1, 1, 2.0f);
|
||||
#define DRAW_MENUOPTION(id, txt, cursor, divider) { \
|
||||
menu_offset_y += OFFSET_SPACING; \
|
||||
if (cursor == id) \
|
||||
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 0, 0, 1, 2.0f); \
|
||||
else \
|
||||
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 1, 1, 1, 2.0f); \
|
||||
if (divider == true) { \
|
||||
menu_offset_y += OFFSET_SPACING + 4; \
|
||||
Draw_FillByColor(10, menu_offset_y, 325, 4, 220, 220, 220, 255); \
|
||||
menu_offset_y -= OFFSET_SPACING/3; \
|
||||
} \
|
||||
}
|
||||
#define DRAW_BLANKOPTION(txt, divider) { \
|
||||
menu_offset_y += OFFSET_SPACING; \
|
||||
Draw_ColoredStringScale(10, menu_offset_y, txt, 0.5, 0.5, 0.5, 1, 2.0f); \
|
||||
if (divider == true) { \
|
||||
menu_offset_y += OFFSET_SPACING + 4; \
|
||||
Draw_FillByColor(10, menu_offset_y, 325, 4, 220, 220, 220, 255); \
|
||||
menu_offset_y -= OFFSET_SPACING/3; \
|
||||
} \
|
||||
}
|
||||
#define DRAW_DESCRIPTION(txt) Draw_ColoredStringScale(10, y + 475, txt, 1, 1, 1, 1, 2.0f);
|
||||
#define DRAW_BACKBUTTON(id, cursor) { \
|
||||
if (cursor == id) \
|
||||
Draw_ColoredStringScale(10, 500, "Back", 1, 0, 0, 1, 2.0f); \
|
||||
else \
|
||||
Draw_ColoredStringScale(10, 500, "Back", 1, 1, 1, 1, 2.0f); \
|
||||
}
|
||||
#define DRAW_MAPTHUMB(img) Draw_StretchPic(x_map_info_disp + 252, y + 68, img, 450, 255);
|
||||
#define DRAW_MAPDESC(id, txt) Draw_ColoredStringScale(x_map_info_disp + 217, y + 329 + (18 * id), txt, 1, 1, 1, 1, 2.0f);
|
||||
#define DRAW_MAPAUTHOR(id, txt) Draw_ColoredStringScale(x_map_info_disp + 217, y + 329 + (18 * id), txt, 1, 1, 0, 1, 2.0f);
|
||||
#define DRAW_CREDITLINE(id, txt) Draw_ColoredStringScale(10, menu_offset_y + (OFFSET_SPACING * id), txt, 1, 1, 1, 1, 2.0f);
|
||||
|
||||
#else
|
||||
|
||||
#define OFFSET_SPACING 15
|
||||
|
||||
#define MENU_INITVARS() int y = vid.height * 0.5; menu_offset_y = y + 55;
|
||||
#define DRAW_HEADER(title) Draw_ColoredStringScale(10, y + 10, title, 1, 1, 1, 1, 3.0f);
|
||||
#define DRAW_VERSIONSTRING() Draw_ColoredString(635 - (strlen(game_build_date) * 8), y + 10, game_build_date, 1, 1, 1, 1);
|
||||
#define DRAW_MENUOPTION(id, txt, cursor, divider) { \
|
||||
menu_offset_y += OFFSET_SPACING; \
|
||||
if (cursor == id) \
|
||||
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 0, 0, 1, 1.5f); \
|
||||
else \
|
||||
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 1, 1, 1, 1.5f); \
|
||||
if (divider == true) { \
|
||||
menu_offset_y += OFFSET_SPACING + 4; \
|
||||
Draw_FillByColor(10, menu_offset_y, 240, 3, 220, 220, 220, 255); \
|
||||
menu_offset_y -= OFFSET_SPACING/3; \
|
||||
} \
|
||||
}
|
||||
#define DRAW_BLANKOPTION(txt, divider) { \
|
||||
menu_offset_y += OFFSET_SPACING; \
|
||||
Draw_ColoredStringScale(10, menu_offset_y, txt, 0.5, 0.5, 0.5, 1, 1.5f); \
|
||||
if (divider == true) { \
|
||||
menu_offset_y += OFFSET_SPACING + 4; \
|
||||
Draw_FillByColor(10, menu_offset_y, 240, 3, 220, 220, 220, 255); \
|
||||
menu_offset_y -= OFFSET_SPACING/3; \
|
||||
} \
|
||||
}
|
||||
#define DRAW_DESCRIPTION(txt) Draw_ColoredStringScale(10, y + 305, txt, 1, 1, 1, 1, 1.5f);
|
||||
#define DRAW_BACKBUTTON(id, cursor) { \
|
||||
if (cursor == id) \
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 0, 0, 1, 1.5f); \
|
||||
else \
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 1, 1, 1, 1.5f); \
|
||||
}
|
||||
#define DRAW_MAPTHUMB(img) Draw_StretchPic(x_map_info_disp + 290, y + 45, img, 300, 170);
|
||||
#define DRAW_MAPDESC(id, txt) Draw_ColoredStringScale(x_map_info_disp + 280, y + 218 + (15 * id), txt, 1, 1, 1, 1, 1.25f);
|
||||
#define DRAW_MAPAUTHOR(id, txt) Draw_ColoredStringScale(x_map_info_disp + 280, y + 218 + (15 * id), txt, 1, 1, 0, 1, 1.25f);
|
||||
#define DRAW_CREDITLINE(id, txt) Draw_ColoredStringScale(10, menu_offset_y + ((OFFSET_SPACING - 2) * id), txt, 1, 1, 1, 1, 1.25f);
|
||||
|
||||
#endif // VITA
|
||||
|
||||
/*
|
||||
================
|
||||
M_DrawCharacter
|
||||
|
@ -537,11 +625,10 @@ void M_Menu_Main_f (void)
|
|||
|
||||
void M_Main_Draw (void)
|
||||
{
|
||||
#ifdef VITA
|
||||
int y = 0;
|
||||
#else
|
||||
int y = vid.height * 0.5;
|
||||
#endif
|
||||
MENU_INITVARS();
|
||||
|
||||
// Social Badges
|
||||
social_badges = Draw_CachePic("gfx/menu/social.tga");
|
||||
|
||||
// Menu Background
|
||||
menu_bk = Draw_CachePic("gfx/menu/menu_background.tga");
|
||||
|
@ -551,92 +638,73 @@ void M_Main_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 1);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredString(vid.width - (strlen(game_build_date) * 8), y + 5, game_build_date, 1, 1, 1, 1);
|
||||
DRAW_VERSIONSTRING();
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "MAIN MENU", 1, 1, 1, 1, 3.0f);
|
||||
|
||||
// Solo
|
||||
if (m_main_cursor == 0)
|
||||
Draw_ColoredStringScale(10, y + 55, "Solo", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 55, "Solo", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_HEADER("MAIN MENU");
|
||||
|
||||
DRAW_MENUOPTION(0, "Solo", m_main_cursor, false);
|
||||
DRAW_BLANKOPTION("Co-Op (Coming Soon!)", true);
|
||||
DRAW_MENUOPTION(1, "Settings", m_main_cursor, false);
|
||||
|
||||
// Co-Op (Unfinished, so non-selectable)
|
||||
Draw_ColoredStringScale(10, y + 70, "Co-Op (Coming Soon!)", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 90, 240, 3, 220, 220, 220, 255);
|
||||
|
||||
// Settings
|
||||
if (m_main_cursor == 1)
|
||||
Draw_ColoredStringScale(10, y + 100, "Settings", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 100, "Settings", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Achievements (Unavailable, so non-selectable)
|
||||
//Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
|
||||
#ifdef VITA
|
||||
if (m_main_cursor == 2)
|
||||
Draw_ColoredStringScale(10, y + 122, "Achievements", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 122, "Achievements", 1, 1, 1, 1, 1.5f);
|
||||
#else
|
||||
// Achievements (Unavailable, so non-selectable)
|
||||
Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
#endif
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 255);
|
||||
DRAW_MENUOPTION(2, "Achievements", m_main_cursor, true);
|
||||
DRAW_MENUOPTION(3, "Credits", m_main_cursor, true);
|
||||
DRAW_MENUOPTION(4, "Exit", m_main_cursor, false);
|
||||
|
||||
#else
|
||||
|
||||
DRAW_BLANKOPTION("Achievements", true);
|
||||
DRAW_MENUOPTION(2, "Credits", m_main_cursor, true);
|
||||
DRAW_MENUOPTION(3, "Exit", m_main_cursor, false);
|
||||
|
||||
#endif // VITA
|
||||
|
||||
switch(m_main_cursor) {
|
||||
case 0: DRAW_DESCRIPTION("Take on the Hordes by yourself."); break;
|
||||
case 1: DRAW_DESCRIPTION("Adjust Control or Graphic Settings."); break;
|
||||
|
||||
#ifdef VITA
|
||||
// Credits
|
||||
if (m_main_cursor == 3)
|
||||
|
||||
case 2: DRAW_DESCRIPTION("View Locked/Unlocked Achievements."); break;
|
||||
case 3: DRAW_DESCRIPTION("View Credits for NZ:P."); break;
|
||||
case 4: DRAW_DESCRIPTION("Return to LiveArea."); break;
|
||||
|
||||
#else
|
||||
if (m_main_cursor == 2)
|
||||
#endif
|
||||
Draw_ColoredStringScale(10, y + 145, "Credits", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 145, "Credits", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 255);
|
||||
#ifdef VITA
|
||||
// Exit
|
||||
if (m_main_cursor == 4)
|
||||
#else
|
||||
if (m_main_cursor == 3)
|
||||
#endif
|
||||
Draw_ColoredStringScale(10, y + 175, "Exit", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 175, "Exit", 1, 1, 1, 1, 1.5f);
|
||||
case 2: DRAW_DESCRIPTION("View Credits for NZ:P."); break;
|
||||
case 3: DRAW_DESCRIPTION("Return to Horizon."); break;
|
||||
|
||||
#endif // VITA
|
||||
|
||||
// future note: 335 = back
|
||||
|
||||
|
||||
switch (m_main_cursor) {
|
||||
#ifdef VITA
|
||||
case 0: Draw_ColoredStringScale(10, y + 305, "Take on the Hordes by yourself.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 1: Draw_ColoredStringScale(10, y + 305, "Adjust your Settings to Optimize your Experience.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 2: Draw_ColoredStringScale(10, y + 305, "View locked or unlocked Achievements.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 3: Draw_ColoredStringScale(10, y + 305, "See who made NZ:P possible.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 4:
|
||||
Draw_ColoredStringScale(10, y + 305, "Return to Vita Homescreen.", 1, 1, 1, 1, 1.5f);
|
||||
break;
|
||||
default: break;
|
||||
#else
|
||||
case 0: Draw_ColoredStringScale(10, y + 305, "Take on the Hordes by yourself.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 1: Draw_ColoredStringScale(10, y + 305, "Adjust your Settings to Optimize your Experience.", 1, 1, 1, 1, 1.5f); break;
|
||||
//case 2: Draw_ColoredStringScale(10, y + 305, "View locked or unlocked Achievements.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 2: Draw_ColoredStringScale(10, y + 305, "See who made NZ:P possible.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 3:
|
||||
Draw_ColoredStringScale(10, y + 305, "Return to Horizon (SwitchOS).", 1, 1, 1, 1, 1.5f);
|
||||
break;
|
||||
default: break;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef VITA
|
||||
|
||||
Draw_SubPic(915, 510, 26, 26, 32, 0, 64, 32, social_badges); // YouTube
|
||||
Draw_ColoredStringScale(840, 510 + 6, "@nzpteam", 1, 1, 0, 1, 1.0f);
|
||||
|
||||
Draw_SubPic(915, 510 - 26 - 5, 26, 26, 0, 32, 32, 64, social_badges); // Twitter
|
||||
Draw_ColoredStringScale(840, 510 - 25, "/NZPTeam", 1, 1, 0, 1, 1.0f);
|
||||
|
||||
Draw_SubPic(915, 510 - 52 - 10, 26, 26, 32, 32, 64, 64, social_badges); // Patreon
|
||||
Draw_ColoredStringScale(792, 510 - 52 - 3, "/cypressimplex", 1, 1, 0, 1, 1.0f);
|
||||
|
||||
#else
|
||||
|
||||
Draw_SubPic(610, y + 330, 22, 22, 32, 0, 64, 32, social_badges); // YouTube
|
||||
Draw_ColoredStringScale(542, y + 337, "@nzpteam", 1, 1, 0, 1, 1.0f);
|
||||
|
||||
Draw_SubPic(610, y + 302, 22, 22, 0, 32, 32, 64, social_badges); // Twitter
|
||||
Draw_ColoredStringScale(542, y + 309, "/NZPTeam", 1, 1, 0, 1, 1.0f);
|
||||
|
||||
Draw_SubPic(610, y + 274, 22, 22, 32, 32, 64, 64, social_badges); // Patreon
|
||||
Draw_ColoredStringScale(494, y + 280, "/cypressimplex", 1, 1, 0, 1, 1.0f);
|
||||
|
||||
#endif // VITA
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -864,11 +932,7 @@ void M_SinglePlayer_Draw (void)
|
|||
qpic_t* menu_ch = Draw_CachePic("gfx/menu/christmas_special.tga");
|
||||
qpic_t* menu_custom = Draw_CachePic("gfx/menu/custom.tga");
|
||||
|
||||
#ifdef VITA
|
||||
int y = 0;
|
||||
#else
|
||||
int y = vid.height * 0.5;
|
||||
#endif
|
||||
MENU_INITVARS();
|
||||
paused_hack = false;
|
||||
|
||||
// Menu Background
|
||||
|
@ -878,80 +942,49 @@ void M_SinglePlayer_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredString(vid.width - (strlen(game_build_date) * 8), y + 5, game_build_date, 1, 1, 1, 1);
|
||||
DRAW_VERSIONSTRING();
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "SOLO", 1, 1, 1, 1, 3.0f);
|
||||
DRAW_HEADER("SOLO");
|
||||
|
||||
// Nacht der Untoten
|
||||
if (m_singleplayer_cursor == 0)
|
||||
Draw_ColoredStringScale(10, y + 55, "Nacht der Untoten", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 55, "Nacht der Untoten", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Kino der Toten
|
||||
Draw_ColoredStringScale(10, y + 70, "Kino der Toten", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
|
||||
// Warehouse
|
||||
if (m_singleplayer_cursor == 1)
|
||||
Draw_ColoredStringScale(10, y + 85, "Warehouse", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 85, "Warehouse", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Wahnsinn
|
||||
Draw_ColoredStringScale(10, y + 100, "Wahnsinn", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
|
||||
// Christmas Special
|
||||
if (m_singleplayer_cursor == 2)
|
||||
Draw_ColoredStringScale(10, y + 115, "Christmas Special", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 115, "Christmas Special", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 255);
|
||||
|
||||
// Custom Maps
|
||||
if (m_singleplayer_cursor == 3)
|
||||
Draw_ColoredStringScale(10, y + 145, "Custom Maps", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 145, "Custom Maps", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Back
|
||||
if (m_singleplayer_cursor == 4)
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MENUOPTION(0, "Nacht der Untoten", m_singleplayer_cursor, false);
|
||||
DRAW_BLANKOPTION("Kino der Toten", false);
|
||||
DRAW_MENUOPTION(1, "Warehouse", m_singleplayer_cursor, false);
|
||||
DRAW_BLANKOPTION("Wahnsinn", false);
|
||||
DRAW_MENUOPTION(2, "Christmas Special", m_singleplayer_cursor, true);
|
||||
DRAW_MENUOPTION(3, "Custom Maps", m_singleplayer_cursor, false);
|
||||
DRAW_BACKBUTTON(4, m_singleplayer_cursor);
|
||||
|
||||
// Map description & pic
|
||||
switch (m_singleplayer_cursor) {
|
||||
case 0:
|
||||
Draw_StretchPic(x_map_info_disp + 290, y + 55, menu_ndu, 300, 170);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 235, "Desolate bunker located on a Ge-", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 250, "rman airfield, stranded after a", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 265, "brutal plane crash surrounded by", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 280, "hordes of undead. Exploit myste-", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 295, "rious forces at play and hold o-", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 310, "ut against relentless waves. Der", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 325, "Anstieg ist jetzt. Will you fall", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 340, "to the overwhelming onslaught?", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPTHUMB(menu_ndu);
|
||||
DRAW_MAPDESC(0, "Desolate bunker located on a Ge-");
|
||||
DRAW_MAPDESC(1, "rman airfield, stranded after a");
|
||||
DRAW_MAPDESC(2, "brutal plane crash surrounded by");
|
||||
DRAW_MAPDESC(3, "hordes of undead. Exploit myste-");
|
||||
DRAW_MAPDESC(4, "rious forces at play and hold o-");
|
||||
DRAW_MAPDESC(5, "ut against relentless waves. Der");
|
||||
DRAW_MAPDESC(6, "Anstieg ist jetzt. Will you fall");
|
||||
DRAW_MAPDESC(7, "to the overwhelming onslaught?");
|
||||
break;
|
||||
case 1:
|
||||
Draw_StretchPic(x_map_info_disp + 290, y + 55, menu_wh, 300, 170);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 235, "Old Warehouse full of Zombies!", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 250, "Fight your way to the Power", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 265, "Switch through the Hordes!", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPTHUMB(menu_wh);
|
||||
DRAW_MAPDESC(0, "Old Warehouse full of Zombies!");
|
||||
DRAW_MAPDESC(1, "Fight your way to the Power");
|
||||
DRAW_MAPDESC(2, "Switch through the Hordes!");
|
||||
break;
|
||||
case 2:
|
||||
Draw_StretchPic(x_map_info_disp + 290, y + 55, menu_ch, 300, 170);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 235, "No Santa this year. Though we're", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 250, "sure you will get presents from", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 265, "the undead! Will you accept them?", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPTHUMB(menu_ch);
|
||||
DRAW_MAPDESC(0, "No Santa this year. Though we're");
|
||||
DRAW_MAPDESC(1, "sure you will get presents from");
|
||||
DRAW_MAPDESC(2, "the undead! Will you accept them?");
|
||||
break;
|
||||
case 3:
|
||||
Draw_StretchPic(x_map_info_disp + 290, y + 55, menu_custom, 300, 170);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 235, "Custom Maps made by Community", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 250, "Members on the Fourm and on", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 265, "Discord!", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPTHUMB(menu_custom);
|
||||
DRAW_MAPDESC(0, "Custom Maps made by Community");
|
||||
DRAW_MAPDESC(1, "Members on GitHub and the NZ:P");
|
||||
DRAW_MAPDESC(2, "Forum!");
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
@ -1330,7 +1363,7 @@ void M_Achievement_Draw (void)
|
|||
Draw_FillByColor(0, 0, 960, 544, 0, 0, 0, 1);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredStringScale(vid.width - 40, 5, "v1.0", 255, 255, 255, 1, 1.0f);
|
||||
//DRAW_VERSIONSTRING();
|
||||
|
||||
if (!m_achievement_selected)
|
||||
{
|
||||
|
@ -1488,13 +1521,10 @@ void M_Menu_Maps_f (void)
|
|||
extern vrect_t scr_vrect;
|
||||
void M_Menu_Maps_Draw (void)
|
||||
{
|
||||
#ifdef VITA
|
||||
int y = scr_vrect.y * 0.5;
|
||||
#else
|
||||
int y = vid.height * 0.5;
|
||||
#endif
|
||||
qpic_t* menu_cuthum;
|
||||
|
||||
MENU_INITVARS();
|
||||
|
||||
// Menu Background
|
||||
Draw_BgMenu();
|
||||
|
||||
|
@ -1502,10 +1532,10 @@ void M_Menu_Maps_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredString(vid.width - (strlen(game_build_date) * 8), y + 5, game_build_date, 1, 1, 1, 1);
|
||||
DRAW_VERSIONSTRING();
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "CUSTOM MAPS", 1, 1, 1, 1, 3.0f);
|
||||
DRAW_HEADER("CUSTOM MAPS");
|
||||
|
||||
int line_increment;
|
||||
line_increment = 0;
|
||||
|
@ -1519,103 +1549,99 @@ void M_Menu_Maps_Draw (void)
|
|||
if (custom_maps[i + multiplier].occupied == false)
|
||||
continue;
|
||||
|
||||
if (custom_maps[i + multiplier].map_name_pretty != 0) {
|
||||
DRAW_MENUOPTION(i, custom_maps[i + multiplier].map_name_pretty, m_maps_cursor, false);
|
||||
} else {
|
||||
DRAW_MENUOPTION(i, custom_maps[i + multiplier].map_name, m_maps_cursor, false);
|
||||
}
|
||||
|
||||
if (m_maps_cursor == i) {
|
||||
if (custom_maps[i + multiplier].map_use_thumbnail == 1) {
|
||||
menu_cuthum = Draw_CachePic(custom_maps[i + multiplier].map_thumbnail_path);
|
||||
if (menu_cuthum != NULL)
|
||||
{
|
||||
Draw_StretchPic(x_map_info_disp + 290, y + 55, menu_cuthum, 300, 170);
|
||||
}
|
||||
}
|
||||
|
||||
if (custom_maps[i + multiplier].map_name_pretty != 0)
|
||||
Draw_ColoredStringScale(10, y + (55 + (15 * i)), custom_maps[i + multiplier].map_name_pretty, 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + (55 + (15 * i)), custom_maps[i + multiplier].map_name, 1, 0, 0, 1, 1.5f);
|
||||
if (menu_cuthum != NULL)
|
||||
DRAW_MAPTHUMB(menu_cuthum);
|
||||
}
|
||||
|
||||
if (custom_maps[i + multiplier].map_desc_1 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_1, " ") != 0) {
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 235, custom_maps[i + multiplier].map_desc_1, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(0, custom_maps[i + multiplier].map_desc_1);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_2 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_2, " ") != 0) {
|
||||
line_increment++;
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 250, custom_maps[i + multiplier].map_desc_2, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(1, custom_maps[i + multiplier].map_desc_2);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_3 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_3, " ") != 0) {
|
||||
line_increment++;
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 265, custom_maps[i + multiplier].map_desc_3, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(2, custom_maps[i + multiplier].map_desc_3);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_4 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_4, " ") != 0) {
|
||||
line_increment++;
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 280, custom_maps[i + multiplier].map_desc_4, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(3, custom_maps[i + multiplier].map_desc_4);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_5 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_5, " ") != 0) {
|
||||
line_increment++;
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 295, custom_maps[i + multiplier].map_desc_5, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(4, custom_maps[i + multiplier].map_desc_5);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_6 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_6, " ") != 0) {
|
||||
line_increment++;
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 310, custom_maps[i + multiplier].map_desc_6, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(5, custom_maps[i + multiplier].map_desc_6);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_7 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_7, " ") != 0) {
|
||||
line_increment++;
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 325, custom_maps[i + multiplier].map_desc_7, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(6, custom_maps[i + multiplier].map_desc_7);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_8 != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_desc_8, " ") != 0) {
|
||||
line_increment++;
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + 340, custom_maps[i + multiplier].map_desc_8, 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MAPDESC(7, custom_maps[i + multiplier].map_desc_8);
|
||||
}
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_author != 0) {
|
||||
if (strcmp(custom_maps[i + multiplier].map_author, " ") != 0) {
|
||||
int author_offset = 250 + (15 * line_increment);
|
||||
Draw_ColoredStringScale(x_map_info_disp + 245, y + author_offset, custom_maps[i + multiplier].map_author, 1, 1, 0, 1, 1.5f);
|
||||
line_increment++;
|
||||
DRAW_MAPAUTHOR(line_increment, custom_maps[i + multiplier].map_author);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (custom_maps[i + multiplier].map_name_pretty != 0)
|
||||
Draw_ColoredStringScale(10, y + (55 + (15 * i)), custom_maps[i + multiplier].map_name_pretty, 1, 1, 1, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + (55 + (15 * i)), custom_maps[i + multiplier].map_name, 1, 1, 1, 1, 1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef VITA
|
||||
|
||||
menu_offset_y += 136;
|
||||
|
||||
#else
|
||||
|
||||
menu_offset_y += 20;
|
||||
|
||||
#endif // VITA
|
||||
|
||||
if (current_custom_map_page != custom_map_pages) {
|
||||
if (m_maps_cursor == 15)
|
||||
Draw_ColoredStringScale(10, y + 305, "Next Page", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 305, "Next Page", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MENUOPTION(15, "Next Page", m_maps_cursor, false);
|
||||
} else {
|
||||
Draw_ColoredStringScale(10, y + 305, "Next Page", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
DRAW_BLANKOPTION("Next Page", false);
|
||||
}
|
||||
|
||||
if (current_custom_map_page != 1) {
|
||||
if (m_maps_cursor == 16)
|
||||
Draw_ColoredStringScale(10, y + 320, "Previous Page", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 320, "Previous Page", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MENUOPTION(16, "Previous Page", m_maps_cursor, false);
|
||||
} else {
|
||||
Draw_ColoredStringScale(10, y + 320, "Previous Page", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
DRAW_BLANKOPTION("Previous Page", false);
|
||||
}
|
||||
|
||||
if (m_maps_cursor == 17)
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_BACKBUTTON(17, m_maps_cursor);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2448,11 +2474,7 @@ void M_DrawCheckbox (int x, int y, int on)
|
|||
|
||||
void M_Options_Draw (void)
|
||||
{
|
||||
#ifdef VITA
|
||||
int y = 0;
|
||||
#else
|
||||
int y = vid.height * 0.5;
|
||||
#endif
|
||||
MENU_INITVARS();
|
||||
|
||||
// Menu Background
|
||||
if (paused_hack == false)
|
||||
|
@ -2462,50 +2484,24 @@ void M_Options_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredString(vid.width - (strlen(game_build_date) * 8), y + 5, game_build_date, 1, 1, 1, 1);
|
||||
DRAW_VERSIONSTRING();
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "SETTINGS", 1, 1, 1, 1, 3.0f);
|
||||
|
||||
// Graphics Settings
|
||||
if (options_cursor == 0)
|
||||
Draw_ColoredStringScale(10, y + 55, "Graphics Settings", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 55, "Graphics Settings", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_HEADER("SETTINGS");
|
||||
|
||||
// Controls
|
||||
if (options_cursor == 1)
|
||||
Draw_ColoredStringScale(10, y + 70, "Controls", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 70, "Controls", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_MENUOPTION(0, "Graphics Settings", options_cursor, false);
|
||||
DRAW_MENUOPTION(1, "Controls", options_cursor, false);
|
||||
DRAW_MENUOPTION(2, "Control Settings", options_cursor, true);
|
||||
DRAW_MENUOPTION(3, "Console", options_cursor, false);
|
||||
|
||||
// Control Settings
|
||||
if (options_cursor == 2)
|
||||
Draw_ColoredStringScale(10, y + 85, "Control Settings", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 85, "Control Settings", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 105, 240, 3, 220, 220, 220, 255);
|
||||
|
||||
// Console
|
||||
if (options_cursor == 3)
|
||||
Draw_ColoredStringScale(10, y + 115, "Console", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 115, "Console", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Back
|
||||
if (options_cursor == 4)
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 0, 0, 1, 1.5f);
|
||||
else
|
||||
Draw_ColoredStringScale(10, y + 335, "Back", 1, 1, 1, 1, 1.5f);
|
||||
DRAW_BACKBUTTON(4, options_cursor);
|
||||
|
||||
// Descriptions
|
||||
switch(options_cursor) {
|
||||
case 0: Draw_ColoredStringScale(10, y + 305, "Adjust settings relating to Graphical Fidelity.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 1: Draw_ColoredStringScale(10, y + 305, "Customize your Control Scheme.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 2: Draw_ColoredStringScale(10, y + 305, "Adjust settings in relation to how NZ:P Controls.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 3: Draw_ColoredStringScale(10, y + 305, "Open the Console to input Commands.", 1, 1, 1, 1, 1.5f); break;
|
||||
case 0: DRAW_DESCRIPTION("Adjust settings relating to Graphical Fidelity."); break;
|
||||
case 1: DRAW_DESCRIPTION("Customize your Control Scheme."); break;
|
||||
case 2: DRAW_DESCRIPTION("Adjust settings in relation to how NZ:P Controls."); break;
|
||||
case 3: DRAW_DESCRIPTION("Option the Console to input Commands."); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
@ -2608,7 +2604,7 @@ void M_Graphics_Settings_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "GRAPHICS SETTINGS", 1, 1, 1, 1, 3.0f);
|
||||
DRAW_HEADER("GRAPHICS SETTINGS");
|
||||
|
||||
// Show FPS
|
||||
if (gsettings_cursor == 0)
|
||||
|
@ -2827,7 +2823,7 @@ void M_Control_Settings_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "CONTROL SETTINGS", 1, 1, 1, 1, 3.0f);
|
||||
DRAW_HEADER("CONTROL SETTINGS");
|
||||
|
||||
// Draw Crosshair
|
||||
if (csettings_cursor == 0)
|
||||
|
@ -3150,7 +3146,7 @@ void M_Keys_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "CONTROLS", 1, 1, 1, 1, 3.0f);
|
||||
DRAW_HEADER("CONTROLS");
|
||||
|
||||
if (bind_grab) {
|
||||
Draw_ColoredStringScale(86, y + 305, "Press a key or button for this action", 1, 1, 1, 1, 1.5f);
|
||||
|
@ -3400,11 +3396,7 @@ void M_Menu_Credits_f (void)
|
|||
|
||||
void M_Credits_Draw (void)
|
||||
{
|
||||
#ifdef VITA
|
||||
int y = 0;
|
||||
#else
|
||||
int y = vid.height * 0.5;
|
||||
#endif
|
||||
MENU_INITVARS();
|
||||
|
||||
// Menu Background
|
||||
Draw_BgMenu();
|
||||
|
@ -3413,32 +3405,34 @@ void M_Credits_Draw (void)
|
|||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredString(vid.width - (strlen(game_build_date) * 8), y + 5, game_build_date, 1, 1, 1, 1);
|
||||
DRAW_VERSIONSTRING();
|
||||
|
||||
// Header
|
||||
Draw_ColoredStringScale(10, y + 10, "CREDITS", 1, 1, 1, 1, 3.0f);
|
||||
DRAW_HEADER("CREDITS");
|
||||
|
||||
DRAW_CREDITLINE(0, "Programming:");
|
||||
DRAW_CREDITLINE(1, "Blubswillrule, Jukki, DR_Mabuse1981, Naievil, MotoLegacy");
|
||||
DRAW_CREDITLINE(2, "ScatterBox");
|
||||
DRAW_CREDITLINE(3, "");
|
||||
DRAW_CREDITLINE(4, "Models:");
|
||||
DRAW_CREDITLINE(5, "Blubswillrule, Ju[s]tice, Derped_Crusader");
|
||||
DRAW_CREDITLINE(6, "");
|
||||
DRAW_CREDITLINE(7, "GFX:");
|
||||
DRAW_CREDITLINE(8, "Blubswillrule, Ju[s]tice, MotoLegacy, Derped_Crusader");
|
||||
DRAW_CREDITLINE(9, "");
|
||||
DRAW_CREDITLINE(10, "Sounds/Music:");
|
||||
DRAW_CREDITLINE(11, "Blubswillrule, Biodude, MotoLegacy, Marty P.");
|
||||
DRAW_CREDITLINE(12, "");
|
||||
DRAW_CREDITLINE(13, "Special Thanks:");
|
||||
DRAW_CREDITLINE(14, "- Spike, Eukara: FTEQW");
|
||||
DRAW_CREDITLINE(15, "- Shpuld: CleanQC4FTE");
|
||||
DRAW_CREDITLINE(16, "- Crow_Bar, st1x51: dQuake(plus)");
|
||||
DRAW_CREDITLINE(17, "- fgsfdsfgs: Quakespasm-NX");
|
||||
DRAW_CREDITLINE(18, "- Rinnegatamante: Initial VITA Port, VITA Auto-Updater");
|
||||
DRAW_CREDITLINE(19, "- Azenn: GFX Help");
|
||||
DRAW_CREDITLINE(20, "- BCDeshiG: Extensive Testing");
|
||||
|
||||
Draw_ColoredStringScale(10, y + 55, "Blubswillrule: Coding, Models, GFX, Sounds, Music", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 70, "Ju[s]tice: Maps, Models, GFX", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 85, "Jukki: Coding", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 100, "Biodude: Sounds", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 115, "DR_Mabuse1981: Coding", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 130, "Naievil: Coding, NX Maintaining", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 145, "MotoLegacy: Coding, GFX, Music, NX Maintaining", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 160, "Derped_Crusader: Models, GFX", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 175, "Rinnegatamante: Vita Maintaining", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
Draw_ColoredStringScale(10, y + 205, "Special Thanks:", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 220, "- Spike: FTEQW", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 235, "- Shpuld: CleanQC4FTE", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 250, "- Crow_Bar: DQuake", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 265, "- st1x51: DQuakePlus", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 280, "- fgsfdsfgs: Quakespasm-NX", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 295, "- Azenn: GFX help", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 310, "- tavo: Music help", 1, 1, 1, 1, 1.5f);
|
||||
Draw_ColoredStringScale(10, y + 325, "- BCDeshiG: Heavy bug testing", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
Draw_ColoredStringScale(10, y + 350, "Back", 1, 0, 0, 1, 1.5f);
|
||||
DRAW_BACKBUTTON(0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue