Luis Gutierrez
|
f4d0dd61a3
|
SERVER: Update powerup frame logic
|
2023-08-28 01:08:16 -07:00 |
|
Luis Gutierrez
|
d41d64cbef
|
SERVER: Update perk drink anim frames
|
2023-08-27 23:34:15 -07:00 |
|
cypress
|
dc62d3ddc1
|
SERVER: Proper Mystery Box Teleportation Animation
|
2023-08-27 22:49:43 -04:00 |
|
cypress
|
ad23cd7933
|
SERVER: Stop mglow$ from leaking MBOX ents
|
2023-08-27 21:08:16 -04:00 |
|
cypress
|
2a94f8daf9
|
SERVER: Fix Mystery Box causing Soft_Restart issues
|
2023-08-26 20:57:13 -04:00 |
|
cypress
|
f416363b21
|
SERVER: Fix denybuy.wav spam with perk_pap
|
2023-08-26 15:01:12 -04:00 |
|
cypress
|
763a7d75b5
|
SERVER: Allow .killtarget and .message to fire in SUB_UseTargets() without any normal targets set
|
2023-08-26 14:56:48 -04:00 |
|
cypress
|
742c9aad86
|
SERVER: Add punchangle when taking explosive damage
|
2023-08-26 09:49:16 -04:00 |
|
cypress
|
72631d96a8
|
SERVER: convert bad misc/buy.wav on teddy_spawn
|
2023-08-26 09:43:26 -04:00 |
|
cypress
|
b3388f382f
|
SERVER/FTE: Tweak grenade radius flash effect
|
2023-08-26 09:39:59 -04:00 |
|
cypress
|
c9c8c31012
|
SERVER: Adjust 'Oops' achievement to trigger near death
|
2023-08-26 09:35:35 -04:00 |
|
cypress
|
c295f9215a
|
SERVER: Fix Mysterybox denybuy.wav loop
|
2023-08-25 21:31:38 -04:00 |
|
cypress
|
d56a17faf3
|
SERVER: Better management of model and sound allocation
|
2023-08-25 15:14:24 -04:00 |
|
cypress
|
1011f18b98
|
prompt build
|
2023-07-23 15:32:29 -04:00 |
|
cypress
|
8c65c22f82
|
SERVER/STANDARD: Fix weapon2model when swapping
|
2023-07-20 13:08:39 -04:00 |
|
cypress
|
d4995b5b0c
|
STANDARD/SERVER: Remove calls to strunzone on Remove_Waypoint
Causes issues removing waypoints on Standard platforms -- strings
weren't assigned IDs for the zone blocks, not in heap?
|
2023-07-19 23:17:40 -04:00 |
|
cypress
|
b2bd148fdf
|
SERVER: Undo PC traceline penetration
|
2023-07-18 14:44:53 -04:00 |
|
cypress
|
a207108dc2
|
SERVER/FTE: Add a proper fix for collision restoration
|
2023-07-18 14:31:12 -04:00 |
|
cypress
|
72c1a8e70d
|
SERVER: Fix Zombie BBOX after death
|
2023-07-18 13:33:14 -04:00 |
|
cypress
|
b691428e3c
|
FTE/CLIENT: Tweak HUD health display to account for Juggernog
|
2023-07-18 12:23:14 -04:00 |
|
cypress
|
b4f8a15cc3
|
FTE/SERVER: Fix traceweapons not penetrating multiple enemies
|
2023-07-18 12:05:49 -04:00 |
|
cypress
|
b416568c7c
|
SERVER: Slight fall damage fixes
|
2023-07-17 16:52:58 -04:00 |
|
cypress
|
5e1bcb46da
|
SERVER: Add proper support for fall damage
|
2023-07-17 16:40:49 -04:00 |
|
cypress
|
a8ae0a96fc
|
SERVER: Add a sprint delay when taking damage
|
2023-07-17 15:13:05 -04:00 |
|
cypress
|
4232fc233d
|
SERVER: Fix issue with subsequent power-ups not blinking for despawn
|
2023-07-17 14:51:25 -04:00 |
|
cypress
|
5576c98910
|
SERVER: Fix issue with trying to use a tempent before allocation
|
2023-07-17 14:23:41 -04:00 |
|
cypress
|
7694538f00
|
SERVER: Have a static allocated amount of entities for mystery box
|
2023-07-17 14:17:39 -04:00 |
|
cypress
|
0504f1d8d1
|
SERVER: Allow for more rotation options for zapper_nodes
|
2023-07-17 13:52:50 -04:00 |
|
cypress
|
27066a33c7
|
SERVER: Allow spawn_teddy to be damaged via explosives
|
2023-07-17 12:57:03 -04:00 |
|
cypress
|
941891499c
|
SERVER: Fix crash when calling th_diewunder on item_radio
|
2023-07-17 12:48:29 -04:00 |
|
cypress
|
90a6c38bd5
|
SERVER: Fix calls to limbs for Hellhounds on removal
|
2023-07-16 13:41:53 -04:00 |
|
cypress
|
205fb832ff
|
SERVER: Give betties some buffs and visual fluff owo
|
2023-07-16 13:26:26 -04:00 |
|
cypress
|
841843b5a7
|
SERVER: Fix worldspawn reference after Waffe
|
2023-07-16 12:31:07 -04:00 |
|
cypress
|
3d108c044b
|
SERVER: Buff grenade radius, tweak damage to match wiki
|
2023-07-16 12:22:31 -04:00 |
|
cypress
|
7ec6758f5b
|
SERVER: Adjust velocity and radius of Grenade Launcher weapons
|
2023-07-16 12:16:26 -04:00 |
|
cypress
|
c941d43cc1
|
SERVER: Move Grenade Launcher firetype away from weapon_core
hehe :^)
|
2023-07-16 12:06:57 -04:00 |
|
cypress
|
8f382ef722
|
SERVER: teddy_spawn should use its targets
|
2023-07-11 15:44:08 -04:00 |
|
notrickzdumbo
|
cff1ed0520
|
SERVER: Fixed doors only targeting first target
|
2023-05-06 21:31:05 -04:00 |
|
Steam Deck User
|
83caba0141
|
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
|
2023-03-29 10:49:58 -04:00 |
|
Steam Deck User
|
5487e14384
|
SERVER: Clear some unneccessary precaches
|
2023-03-29 00:11:51 -04:00 |
|
Steam Deck User
|
e45b74eaed
|
SERVER: Change M2 Flamethrower trajectory, use new flamer.spr name
|
2023-03-28 22:44:37 -04:00 |
|
Steam Deck User
|
6df8c971e8
|
SERVER: Add trigger_stuffcmd
|
2023-03-28 22:24:56 -04:00 |
|
Steam Deck User
|
5c3f23dc47
|
SERVER: Call ReturnWeaponModel after W_SprintStop
|
2023-03-28 22:06:45 -04:00 |
|
Steam Deck User
|
e95d2255a4
|
SERVER: no longer references world as entity
|
2023-03-28 22:04:26 -04:00 |
|
Steam Deck User
|
8516fb22e9
|
SERVER/FTE: Tell Client to update weapon fields when using
|
2023-03-28 21:59:32 -04:00 |
|
Steam Deck User
|
28001a1209
|
SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames
|
2023-03-28 21:52:42 -04:00 |
|
MikeyRay
|
e4b8b38c6a
|
Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec
|
2023-03-27 02:59:14 +02:00 |
|
MikeyRay
|
e5e4e1637e
|
SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon
|
2023-03-27 02:58:22 +02:00 |
|
Mikey
|
e61a0e7531
|
Merge branch 'nzp-team:main' into main
|
2023-03-27 02:30:58 +02:00 |
|
MikeyRay
|
cce17fc764
|
SERVER: Implement "not here" flag for box
|
2023-03-27 02:30:28 +02:00 |
|
Steam Deck User
|
8ac9ff87bf
|
CLIENT/SERVER: Implement game_songplay entity for music streaming
|
2023-03-25 20:23:42 -04:00 |
|
Steam Deck User
|
6fd6d0dafd
|
SERVER: Quick and dirty game_counter implementation, mostly adlib
|
2023-03-25 20:07:25 -04:00 |
|
Steam Deck User
|
2aad4a471d
|
SERVER: Have explosive_barrel entity fire targets on explode
|
2023-03-25 20:04:33 -04:00 |
|
Steam Deck User
|
fe0237749f
|
SERVER: Fix issue with first target never firing
|
2023-03-25 20:04:04 -04:00 |
|
MikeyRay
|
3ea073a171
|
SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon
|
2023-03-25 03:14:52 +01:00 |
|
MikeyRay
|
eeab4dd4c2
|
SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to
|
2023-03-24 20:06:17 +01:00 |
|
MikeyRay
|
723ccf852a
|
SERVER: Fixed co-op spawning too many zombies
|
2023-03-24 19:40:30 +01:00 |
|
MikeyRay
|
0dd35ccef5
|
SERVER: Fixed most window sounds not using flags and being 2D
|
2023-03-24 19:09:11 +01:00 |
|
MikeyRay
|
c74ebbb00f
|
SERVER: Attempt to alleviate the issue where powerup light does not despawn
|
2023-03-24 18:35:01 +01:00 |
|
Steam Deck User
|
db3ec15fe7
|
SERVER/FTE: Remove #ifdef for different fog values on Round change
|
2023-03-22 18:12:58 -04:00 |
|
Steam Deck User
|
02d585ab5a
|
SERVER: Implement hold fire frame for Flamethrower
|
2023-03-22 12:22:30 -04:00 |
|
Steam Deck User
|
240d116728
|
SERVER: Move Flamethrower to its own weapon file, tweak trajectory
|
2023-03-22 11:56:50 -04:00 |
|
Steam Deck User
|
b2dbc03f06
|
SERVER: Wall Chalk should trigger 'first raise'
|
2023-03-22 11:37:52 -04:00 |
|
Steam Deck User
|
0e3a08206f
|
SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise'
|
2023-03-22 11:31:11 -04:00 |
|
Steam Deck User
|
316aba63e7
|
SERVER: Move weapon utilities to their own file
|
2023-03-22 10:23:15 -04:00 |
|
Ian
|
203efa1d3e
|
SERVER: Stop trying to precache legacy Light sprites
|
2023-03-21 12:39:35 -04:00 |
|
Steam Deck User
|
02a2db5609
|
SERVER: Add additional sound for Nuke Power-Up
|
2023-03-19 17:40:43 -04:00 |
|
Steam Deck User
|
28d769c48e
|
SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand
|
2023-03-18 16:23:54 -04:00 |
|
Steam Deck User
|
6e16bb264f
|
SERVER: Fix downing always setting reserve ammunition to 0
|
2023-03-18 16:21:06 -04:00 |
|
Steam Deck User
|
adc1b21c21
|
SERVER: Hide Mystery Box Glow on Move
|
2023-03-18 15:55:45 -04:00 |
|
Steam Deck User
|
da21c6021a
|
SERVER: Prohibit ADS during Melee animations
|
2023-03-18 15:52:09 -04:00 |
|
Steam Deck User
|
7b1df5578b
|
SERVER: Fix Soft_Restart not reverting Perk-a-Cola state
|
2023-03-18 15:46:52 -04:00 |
|
Steam Deck User
|
618cda4e04
|
SERVER: Add sv_tracedmgmultiplier
|
2023-03-17 15:01:32 -04:00 |
|
Steam Deck User
|
89212fe690
|
SERVER: Add MP5K and Springfield as .mbox entries
|
2023-03-16 13:11:11 -04:00 |
|
Steam Deck User
|
4098fbb8cc
|
SERVER: Buff Perk Jingle/Sting volume
|
2023-03-16 12:41:13 -04:00 |
|
Steam Deck User
|
f036e1b37e
|
SERVER: Re-Set free Power-Up frame to avoid datatype overflow
|
2023-03-14 22:14:18 -04:00 |
|
Steam Deck User
|
8c907d6049
|
SERVER: Move buy_weapon and weapon_wall to their own file, reorganize
|
2023-03-13 11:37:55 -04:00 |
|
Steam Deck User
|
421de1b868
|
SERVER: Animate weapon_wall Prop spawning, play a sound during its spawn
|
2023-03-13 11:28:09 -04:00 |
|
Ian
|
26c3578646
|
Merge pull request #48 from nzp-team/springfield-Chalk
|
2023-03-12 22:35:24 -04:00 |
|
DerpedCrusader
|
1ae21669df
|
add world model loading
makes the correct world model load when placing the weapon
|
2023-03-12 19:32:02 -07:00 |
|
DerpedCrusader
|
82f5681994
|
Springfield
code for springfield
as well as changing the kar sounds folder to Boltaction
|
2023-03-12 19:00:32 -07:00 |
|
Steam Deck User
|
7baadb907d
|
SERVER: Add old Power Switch path to conver_old_asset_path
|
2023-03-12 12:40:48 -04:00 |
|
Steam Deck User
|
c49f66904d
|
SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie
|
2023-03-11 18:58:29 -05:00 |
|
Steam Deck User
|
65576833ca
|
SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40%
|
2023-03-11 18:54:40 -05:00 |
|
Steam Deck User
|
fc469cd213
|
SERVER: Buff Zombie attack radius from 60 to 64 units
|
2023-03-11 18:48:10 -05:00 |
|
Steam Deck User
|
0c2f840a5e
|
SERVER: Nerf the running speed of Sprinter Zombies slightly
|
2023-03-11 18:44:18 -05:00 |
|
Steam Deck User
|
737681c21c
|
SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types
|
2023-03-11 18:31:44 -05:00 |
|
Steam Deck User
|
dc4cbbb410
|
SERVER: Allow Zombies to jog on Round 2
|
2023-03-11 18:15:12 -05:00 |
|
Steam Deck User
|
2e9838682b
|
SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus
|
2023-03-11 15:41:52 -05:00 |
|
Steam Deck User
|
92b464b424
|
SERVER: Adds support for ADS framing, use it for Panzerschreck
|
2023-03-11 14:52:03 -05:00 |
|
Steam Deck User
|
63c759e217
|
SERVER/FTE: Don't use float precision for way saving, account for it in load
|
2023-03-10 16:20:51 -05:00 |
|
Steam Deck User
|
a10a63ba9b
|
SERVER/FTE: Spawn the visual entities needed when loading Legacy Waypoints
|
2023-03-10 15:32:45 -05:00 |
|
Steam Deck User
|
24f772d0b9
|
SERVER: Regen health instantly when a new Round starts
|
2023-03-10 12:24:19 -05:00 |
|
Steam Deck User
|
41cd921c5f
|
SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times
|
2023-03-10 12:20:43 -05:00 |
|
Steam Deck User
|
6284935b81
|
SERVER: Stop instantly downing the Player if their health <= 20
|
2023-03-10 11:52:21 -05:00 |
|
Steam Deck User
|
a0b89faa22
|
SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead
|
2023-03-10 11:47:42 -05:00 |
|
Steam Deck User
|
f97e82828b
|
SERVER: Have Zombies do more damage when Barricade reaching.
|
2023-03-10 11:40:01 -05:00 |
|
Steam Deck User
|
a347cfee3f
|
SERVER: Don't allow players to spectate during func_ending
|
2023-03-09 15:14:38 -05:00 |
|
Steam Deck User
|
73dc723a70
|
SERVER: Reset player zoom state when drinking Perk-A-Cola
|
2023-03-09 15:01:29 -05:00 |
|
Steam Deck User
|
caaca9b4ae
|
SERVER/FTE: Re-Enable Weapon Kicking with Deadshot Daiquiri
|
2023-03-09 14:34:30 -05:00 |
|