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SERVER/FTE: Tweak grenade radius flash effect
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1 changed files with 2 additions and 2 deletions
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@ -1529,7 +1529,7 @@ void() GrenadeExplode =
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sound (self, CHAN_WEAPON, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
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if (self.classname == "grenade")
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DamgageExplode (self, self.owner, 200, 50, 256);
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DamgageExplode (self, self.owner, 200, 50, 200);
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else if (self.classname == "betty")
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DamgageExplode (self, self.owner, 12000, 11000, 128);
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else
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@ -1537,7 +1537,7 @@ void() GrenadeExplode =
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#ifdef FTE
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te_customflash(self.origin, 178, 300, '1 1 1');
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te_customflash(self.origin, 200, 300, '1 1 1');
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#endif // FTE
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