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SERVER/STANDARD: Fix weapon2model when swapping
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@ -175,6 +175,7 @@ void (float animation_type, void(optional float t) end_function, float playback_
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}
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UpdateVmodel(self.weaponmodel, GetWepSkin(self.weapon));
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self.weapon2model = GetWeapon2Model(self.weapon);
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UpdateV2model(self.weapon2model, GetWepSkin(self.weapon));
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W_AimOut();
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