quakec/source/server
2023-03-11 18:58:29 -05:00
..
ai SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40% 2023-03-11 18:54:40 -05:00
defs SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times 2023-03-10 12:20:43 -05:00
entities SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead 2023-03-10 11:47:42 -05:00
player CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
utilities SERVER: Add exp math function 2023-03-09 13:30:30 -05:00
weapons SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus 2023-03-11 15:41:52 -05:00
clientfuncs.qc CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
damage.qc SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times 2023-03-10 12:20:43 -05:00
dummies.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
items.qc Initial commit 2022-02-08 13:42:28 -05:00
main.qc SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie 2023-03-11 18:58:29 -05:00
non_fte_specifics.qc SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups 2023-02-16 15:57:35 -05:00
nzdparser.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
player.qc SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
rounds.qc SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00